Chapter 2285 (1/2)
Although the [Thor's needle] is a kind of equipment with thunder attribute, it is not very suitable for thunder class, and even some ”target” mine class.
Think about it, any thunder class has two skills: Thunder chain and doomsday thunder. However, if you add these two skills to thunderbolt, you can't coexist with the learned skills. In other words, it can only be used once. This means that no additional skills will be added to the thunder profession after it is equipped with [Thor's needle]. This is not a big improvement in strength, but also a waste Now - there are many players in the ethereal Pavilion who can equip [Thor's needle] and play a great role.
The next few pieces of equipment were given to fireworks, misty rain, snow in June, and sword 11. They could also play the role of thunder needle. People deliberately distributed the needle to archers, because the chain of thunder and lightning was only one It can only be triggered by normal attack, and archers almost rely on normal attack to hit damage output.
Although many players didn't get the ”Thor's needle”, they thought that they could kill a boss later, and then burst out some, so they didn't feel disappointed and looked forward to it one by one.
”Xiao Ba, look at other equipment quickly.” Breaking the waves and riding the wind urged her way. When she said these things, her tone was full of expectation: ”the thunder commander is the monster of the thunder system, and the equipment burst out should also be the mine system.”
On August, she took out two more equipment crystals, and the reflection of the two equipment crystals was the same. Obviously, the two equipment crystals were the same.
The most exciting thing about breaking the waves and riding the wind is that these two equipment crystals emit a violent aura of thunder attribute. Obviously, they are thunder equipment, and under her urging, those two pieces of equipment are also displayed in front of the public:
[thunder medal] (special prop * Medal - Archaean Saint level)
Qi blood + 100000
magic + 100000
strength + 3000
agility + 3000
Physique + 3000
intelligence + 3000
lucky + 30
additional features: after equipping, the equipment increases 10000 thunder attribute damage and increases the probability that the wearer paralyzes the enemy target by 5%. It can be superimposed with other equipment and skills. This feature can only be triggered by thunder class and some special classes, and can only be triggered in ordinary attack.
Bonus: increases the hitter's hit rate by 35% and dodge rate by 35%. It gives the wearer a 20% chance to dodge any spell attack, including group magic.
Additional feature: increases the attacker's attack speed by 35% and has a 15% chance to trigger 5 combos. When triggering combo effects, ignore any dodge. This feature only works for normal attacks.
Additional feature: increases the power of all mine skills of the equipment maker by 25%, and reduces the CD time of mine system skills by 25%. The last feature is limited to skills with CD time no more than 12 hours.
Additional features: increases the resistance to various attributes by 2000 points, and can absorb 15% of the attribute damage into the Qi and blood of the equipment maker. If the Qi and blood of the equipment maker is full, it will be converted to the enchanter's magic value.
Additional features: equipped allows the wearer to ignore level 5 player level suppression and level 15 monster level suppression.
Additional features: add 1500 points to each of the four basic attributes of the wearer.