Chapter 31 - End of the Grind (2/2)

> The amount of usable SP stays the same

> All skills and spells that utilize SP now use SP, thus dealing 15% increased damage

> All skills and spells that utilize SP are imbued with the Wind element

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[Flux Spirit Energy Core (Wind Variant)]

Grade: B (Mortal)

Instead of focusing on expansion or potency, the core finds a way to hasten the recovery rate of Spirit Points instead of relying on recovery rate of Stick Points, thus allowing the core to replenish its Spirit Points faster.

> The amount of usable SP stays the same

> All skills and spells that utilize SP now use SP, thus dealing 10% increased damage

> The recovery rate of Spirit Points has been increased from 0 to 1 SP per minute.

> All skills and spells that utilize SP are imbued with the Wind element

_________

Since Aurus was following the path of the mages in ISE wherein the purer the energy, the better, Aurus didn't hesitate to choose the [Condensed Spirit Energy Core (Wind Variant)].

Ding!

'[Spirit Energy Core (Wind Variant)] has been evolved to [Condensed Spirit Energy Core (Wind Variant)].'

”Okay. With that done, let's move onto the first offensive skill that hasn't disappointed ever since I got it.”

Ding!

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Please choose the skill that you would like [Spirit Lance of Three Worlds (Special)] to evolve into:

[Supreme Spirit Lance of Three Worlds (Special)]

[Spirit Trident of Four Directions (Special)]

[Five Melancholy Spirit Spear (Special)]

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”Hmm...at first glance, I could already see the effects of the first choice, which is just boosting the power of my current skill so I'll skip that. System, identify the two remaining choices.”

Ding! Ding!

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[Spirit Trident of Four Directions (Special)]

Grade: S (Mortal)

An offensive skill based on the four cardinal directions of the world: North, South, East, and West. Each of these directions have their own special effects, only known after evolving to this skill.

SP Cost: 2 SP per second (Sanction form), 8 SP (Judgement form), 5 SP (Law form) -> 10 SP (North, South, East, and West direction)

Cooldown: 15 seconds -> 25 seconds

[Note: The skill boasts the four basic elements of the world: Fire, Earth, Water, and Air.]

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[Five Melancholy Spirit Spear (Special)]

Grade: S (Mortal)

An offensive skill based on the stages of melancholy throughout a person's life, the skill's five forms could be used consecutively, allowing each consecutive form to grow stronger in power or allow each form to stand alone, with each having their own special effects.

Previous SP Cost: 2 SP per second (Sanction form), 8 SP (Judgement form), 5 SP (Law form)

Current SP cost: 10 to 50 SP (Usage from first form to final form), 50 SP (Denial form), 5 SP per second (Anger form), 25 SP (Bargaining form), 25 SP (Depression form), Maximum amount of SP (Acceptance form)

Cooldown: 15 seconds -> 15 seconds

[Note: Please check the special effects of the individual forms afterwards after evolving to this skill]

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After reading through the two skill evolutions, Aurus easily made a decision as the skill allowed him to be more flexible than when he used the Spirit Lance. It also doesn't increase the cooldown unlike the other one, which made Aurus choose this skill.

Ding!

'[Spirit Lance of Three Worlds (Special)] has been evolved to [Five Melancholy Spirit Spear (Special)].'

”And finally onto...” Aurus was eager to see the possible evolutions for the last skill but then he remembered the skill he max leveled after looking at the choices. ”Oh. I don't have to think hard on this one.”

Ding!

'[Revitalising Anima Creation] has been evolved to [High Rejuvenating Anima Creation].'

Afterwards, after checking his skill screen one more time, Aurus started to roll once more towards the Tempest Ruin. Not only was he going to roll towards the Tempest Ruin, he was also keeping a look out for any possible punching ba—branches to test his skills out on.

”Are there any branches willing to be my target~?”