34 Wretched War (2/2)
*Arachnid Ruler(epic)
-Skills
*[Poison Control]
*Poison Pool T1 lv7
*Poison Lance T1 lv5
*Stealth T1 lv8
*Summon the Broodmother T2 lv4 (up 7)
*Summon Ararchnid Guardian T2 lv4 (up 7)
*Negotiation T2 lv4
*Cooking T2 lv2
*CQC(close quarters combat) T1 lv3
*Crafting(includes sewing, woodcrafts ect. Forging would be a different skill.) T1 lv2
*Taunt T1 lv2
Set and the broodmothers all reached level 10 as well. It seems to be a major stopping point. The experience to reach the next level is way higher. The experience from level 6 to 7 was 1200. Now it's 12000 which is ten times higher..... It does make sense though. At the rate I was going, I could have reached a ridiculous level.
The summoning skills I have also reached rank 2. The only bonus this brings is that summoning a broodmother or guardian is now cheaper and I can summon another broodmother..... I won't.... Not for a while anyways..... What suprised me was that the guardian summoning skill increased along with the Broodmother one. Must be based off of the highest level one that I have. Only possibility I can think of.
Now. What to do with the free skill points and attribute points..... Obviously one point goes to wisdom..... Well lets put the rest in intelligence. Once it goes over twenty two a attribute point will have half the effect. Still Intelligence is the most useful stat for me. It increases damage along with other things. Poison control is based entirely off of it as well.
Now onto skill points. I have been putting them off as a single skill point wont make much of a difference. 10 however can raise a skill by a whole tier. Sadly Poison control can't be raised..... I'm thinking of raising my three main skills to tier two. The ones that I use the most, poison pool, poison lance, and stealth. Stealth is my only form of defense. Technically, I have a necklace that I aquired from the treants which allows the use of a defensive skill but, I would rather save that for emergencies.
Poison pool and poison lance's damage will increase exponentially every tier. Add on the increase in intelligence and it gets even more ridiculous. Between that and gear bonuses..... Holy crap.
Confirming everything I get another perk from having a stat reach 20.
Status:
Health(102/102)
Resource-Mana(406/406)[(Wis×20)]
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Str: 8.3
End:10.2
Agl: 11.5
Int : 22.9(20.9+2)
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Wis:20.3(18.3+2)
Cha:10
Per:14(12+2)
Luck:12(10+1+1)
Condition:Normal
-Perks
*Untraceable(rare)
*Greater mind(rare)
*Wisdom's blessing(rare)- Extremely rarely, a notification will appear that will give valuable information. It will be saved into your screen to come back to later.
*Closed system(rare)
*Territory Master(unique)
*Steel Mind(unique)
*Spider's Stealth(rare)
*Arachnid Ruler(epic)
-Skills
*[Poison Control]
*Poison Pool T2 lv1
*Poison Lance T2 lv1
*Stealth T2 lv1
*Summon the Broodmother T2 lv4 (up 7)
*Summon Ararchnid Guardian T2 lv4 (up 7)
*Negotiation T2 lv4
*Cooking T2 lv2
*CQC(close quarters combat) T1 lv3
*Crafting(includes sewing, woodcrafts ect. Forging would be a different skill.) T1 lv2
*Taunt T1 lv2
The new perk is.... Weird. I won't call it useless but, compared to greater mind, it seems to lag behind. Well, I have no great amount of knowledge about this world and who knows how much it'll give so let's wait and see.
The increase in intelligence is disappointing.... Perhaps it would have been better to put that in another stat..... Hmmmm???? Ohhh. I got a bestiary page on wretched. Wait, what the hell is this!?!?