Chapter 960 (1/2)

”QQ farm: Plants vs zombies” was officially updated.

This time, its updated client is up to 64M.

In the past, each update was only a few m, more than a dozen m, which is undoubtedly very huge.

This also makes the updated game client capacity reach 128M.

In later generations, this capacity is not enough for some large-scale games to plug teeth.

After all, it's normal for a casual game to have a capacity of hundreds of gigabytes.

But in today's era when the hard disk capacity is generally only 2.3g, 128M small games have become very large.

Of course, it is still within the acceptance range of players.

As for the update, it's fast. In today's era when the download speed generally reaches about 2m, tens of millions of updates are made every minute.

It has to be said that now it is computer performance that hinders network speed.

Of course, if there is no Qin Feng, most domestic players still use the telephone line to surf the Internet. The speed is really slow. That's a typical old cow pulling a broken car.

”Finished updating!” Many players shouted excitedly.

This is the first time that the game has launched such a big update. How can it not be exciting.

Soon, the installation is completed. I can't wait to double-click to enter the game.

The game screen pops up. It is slightly different from the previous Q version of the farm. There are more zombie patterns in the Q version and some mutated plants. They are spraying bullets to resist zombies.

This picture has made the player's heart itch.

After entering, in addition to some of the original interfaces, there is a small icon of ”Plants vs. Zombies” in the window.

When you click in, you will see a bird's-eye view of everyone's house and farm.

Then, there are three areas, which are now blocked.

One is the garden area in front of the house, one is the farm area, and then the roof area.

Three areas, all locked.

Click on it to start the game from the house.

Then, players can't wait to click in.

The three passes start from the garden area in front of the house.

After clicking in, the topographic map at the door of each house appears. Because everyone's house is different, the topographic map is also different.

This is also the most difficult point in the original design.

Qin Feng thought for a long time about how to read players' maps efficiently and with low capacity.

After all, you have to read the topographic map of each player, which means that the game is not the same. This kind of topographic map is easy to read. Read the topographic map directly from the game database, and then compile it.

The process is simple.

However, the difficulty lies in how to make the attacking zombies attack according to the terrain of the topographic map. At the same time, because the size of the house purchased by players is different and the terrain is different, the difficulty should be designed well.

Finally, Qin Feng thought about it and opened a simple map matching software before developing the game.

Classify similar player topographic maps by door, and then match the difficulty in different ways according to the division results. Finally, in the background of the system, after the player reads it, he starts to play the game according to the difficulty divided in advance.

Of course, this scheme is not perfect, and the difficulty is relatively single. The difficulty cannot be corrected according to the actual map of each player. After all, for the same type of players, some house structures are more conducive to defense, while others are difficult to defend.

This will create an imbalance in the game.