Chapter 256: Conclusion (1/2)
Rounds after rounds of dodging ensued , SMG and his team won them all , sometimes it would be a breeze and sometimes it would be a pinch. However little by little the team's performance improved in the event , as strategies were starting to be made , and enemy's were sabotaged.
SMG himself started to do better , he was nimble on his feet and started to get into the rhythm of dodging , although the use of palms and feet to defend was allowed , SMG did not want to use the privilage.
Some games he would be eliminated because he did not dodge fast enough , while in some a ball would just barely nick a body part and he would be eliminated.
However game after game , the improvement was visible , after proper training and technique that made use of hands and feet , SMG would perform much better .
This was just the kind of growth Rudra wanted in his guild members from the VR Olympics , SMG would come out of the event as a complete dodging beast , no sword would be able to catch his movement.
SMG and his seeded squad finally qualified as National representatives!
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( Meanwhile , in the capture the flag event )
Karna had gone for the big central flag first. His strategy was to secure the five big points first , and then just broaden the lead right from the get-go.
The team was divided into assault and defense. Patch and Jin Mori and Cola were Defense , guarding the base and the flag.
While , everyone except Jhonny English and Medivh was Assault squad.
Jhonny and Medivh , were the special force unit , that was tasked to join either attack or defense as required , while their main job was that of a scout.
The centre was a bloodbath , However , Karna and the group was able to secure the central flag for the first exchange.
While the team retreated , the swarms of attackers were held back by the sepcial units , Jhonny and Medivh.
Medivh casted a earth spell , and made a mud wall regularly in the path of retreat , while Jhonny sprinkled Spikes laced with poison on the ground
The duo made the life of the pursuers a lot harder , ane gave enough time for the assault squad to safely retreat to base and draw battle formation.
Now the ten man squad at its full glory were ready to defend the flag untill respawn. Although many parties were present , none of them recklessly engaged , as sooner or later the flag would respawn , however the death of members could never be compensated.
Hence most leaders chose to retreat , and wait to fight it out again in the central area. However there were always some brainless idiots , who would choose to fight nonetheless.
These idiots were slaughtered by Karna's team. The white flag dissapeared , and +5 points was displayed at their base's display board.
They were top of the leaderboard , with these 5 points secured.
Karna knew that fighting for the white flag again at this specific moment was stupidity , all ten members of his team were back near the base , whereas many squads were already at the central area where the flag had spawned.
Hence he chose to instead raid the nearest flag base of yellow team. In a simmilar attack formation , the five assaulters followed in a short distance by Jhonny and Medivh , swarmed the 3 men guarding yellow base.
The three were no match for Karna and other top 10 players , as they were cut through like knife in butter.
Yellow teams flag was then taken , and given to Jhonny and Medivh , to take back to base. The assault squad was planning to go onto purple squads base and steal their flag too before retreating.
Jhonny took the flag , and he and Medivh retreated , when Medivh noticed that they had pursuers on his tail. Using communication magic , the defenders at the base were informed of this development.
This is where Patch Mori showed his class as a Zombiemancer. Summoning over 50 zombies , a entire unit stood guard in protecting the base.
When the enemy closed in , they were terrified to see 50 zombies guarding the area. Clad in armour , and standing in formation ,one could tell that they were not mindless monsters at all.