Chapter 196: The rules (1/2)
SYSTEM ANNOUNCEMENT : In one weeks time at 12:00 AM GMT , the city domination event would take place across the map
The rules of the event are :-
1) To event will span over 2 days (48 hours ) , where there will be a massive beast attack on every settlement in place. A mass curfew will be issued in the city for normal residents , hence no citizens would be out in the city in the duration of the event , all shops will be sealed to prevent looting and plundering and all NPC and government buildings will not be accessible.
Merit points will be given for every beast slain , the guild with the highest merit points at the end of the event will be given the management rights for the city.
----> There will be a City token in every major city , the guild in possession of the city token at the end of the event will directly gain 100,000 merit points.
-----> The local guards and military division will also actively combat the influx of beasts. Assisting them in getting rid of the beasts will also lead to gaining merit points. However obstructing them will lead to loosing merit points.
NOTE :- The guilds will only gain management rights to the city , they will still need to submit to the monarch of the country , failure to do so will cause a war with the Royal faction.
Banding of guilds and alliances are not allowed , only a single guild may gain management rights over a location.
2) A guild may apply to participate in 3 locations within their own kingdom , however they can only gain management rights to ONE location.
Incase a guild wins over two locations , then they can choose and only gain management over a single territory , the other territory will be conceded to the guild with second highest merit points.
If the guild with second highest merit points also has another location as their main base , then the territory will be ceded back to the ruling monarch as a union territory.
---------
General overview for governing the territory :-
Once the management rights to a territory are obtained by a guild , they will be required to pay a fix annual amount to the ruling monarch as tax. Other than that they will have autonomy over development of their respective territories and their management.
A guild can implement their own administration and taxation systems , they can recruit their own military regiments , not exceeding 5% of the total city population.
The managing guild will be responsible for public safety , health and hygiene of a city. Annual examinations will be held by the monarch of the country. Failing two times in the examination would result in loosing the management rights of the city.
The city managing a territory may choose to blacklist other guilds from entering their city. Or imposing heavy tariffs on trade with particular factions.
City wars would become open in the future exactly one year after completion of the city management event.
A good clean city with good public order , low taxes , good culture would lead to more NPC migrating into the city. Increasing land prices and overall tax income. The converse is also possible , hence proper management of the territory is adviced.
Getting a foothold by developing a good territory is beneficial towards a guilds overall development. Hence choose wisely what territory you want to choose to manage.
Geographical location , current infrastructure of the place , total population , every factor must be considered before choosing .
Good luck adventurers !!
----