Chapter 3: Leveling up (1/2)

The way skills worked in 'Omega' , was you needed to either train in the skill manually yourself and learn to execute a skill flow, or upon slaying monsters or clearing dungeons you may get skill scrolls

Upon learning a skill scroll it would disintegrate but you could instantly learn a skill using a scroll .

But Rudra even at level 1 knew two skills he used extensively in his previous life

Sword skills

Thrust and slash

Rudra passed a swarm of players on his way to finding a wolf den

Wolves were a level 3 monster , generally noone at level 1 should engage with even one wolf much less a horde of 12 wolves , but Rudra was skilled enough to pull it off

He scouted his surroundings and hid behind a rock before throwing a small pebble in a bush near him

It alerted a wolf who came to check it out just as he peeked behind the bush

SLASH

-150 HP

The wolf died instantly .

But now 11 wolves were charging in on him

Rudra ran around obstacles to slow down

the wolves as he damaged then one at a time

-30,-30,-45....-30

It took him 17 minutes with his stamina fully depleted that he finally slayed all 12 wolves

???????????????????????? 12 ????????????????????????

+200% ???????????????????? ???????????????????????????????????????????? ????????????????????

+20% ???????????????? ????????????????????

+1500 ????????????

???????????????????? ????????!

???????????????????? ????????!

???????????????????? ????????!

???????????????????? ????????!

???????????????????? ????????!

”hahahaha” , Rudra laughed madly one single escapade gained him 5 levels

and now had 25 unassigned stat points

Actually the distribution of points for the knights class was easiest. It was standard distribution a knight could learn magic and combat and also wield any weapon. They were the jack of all trades with all stats being balanced.

Hence he evenly assigned all points

”system open stat pannel”

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Player Name : Shakuni

Title : none

Class : Knight

Subclass : none

LVL:6

Tier : 0

STATS

AGI : 10 VIT : 10

INT : 10 STA : 10