Chapter 169: Traits and Trait Room (2/2)

”Coming back to the Traits; Traits are artificially manufactured through a variety of production methods. But, upon completion, a new species of Wisdom Plant is created to mass produce the respective Trait. This reduces cost and raises the rate of production.”

”We can consider Traits as Skills that have passive effects. The Skills nurtured by Warriors are always active in nature, requiring energy to be actuated. But, Traits are in effect 24x7, working in sync with the Wisdom Parasite's Nurturing effect. Unless the Wisdom Parasite dies and has its body removed from our body, the passive effect of the Traits persists.”

”In the Pamphlet we had provided you on your first day here, a total of eight Traits had been listed.” Madam Rizenne opened her palm, revealing the familiar pamphlet. It had appeared on her hand without anyone's notice.

”The Trait of Temperance helps in your breakthrough. It conceals your life experiences to a certain extent from your Wisdom Parasite, hindering its growth. Its effect is equivalent to a Tier 3 Skill. Starting from the 1st of next month, you will have an hour of class every day to train you for your eventual breakthrough.” Madam Rizenne pointed at a certain fruit on the screen.

She then pointed at another fruit, ”The Trait of Dominance has an effect similar to our aura. The only difference is this adds a suppression effect into your aura, capable of affecting enemies below your Tier. Its effect is equivalent to a Tier 2 Skill and is only used at Tier 1 and 2.”

”The Trait of Nullity temporarily erases your emotions. This Trait is useful for people who cannot control their fear while in the Wilds. Despite possessing effect equivalent to only a Tier 2 Skill, it is used by even higher Tiered Warriors and Espers.”

”The Trait of Efficiency helps speed up the body's metabolism and also hastens the Wisdom Parasite's Nurturing effect. This is by far the most preferred Trait apart from the Trait of Temperance. It has an effect equivalent to a Tier 3 Skill.”

”The Trait of Recovery improves the body's ability to recover from shock, injury, emotional disturbance, etc. It also increases the body's natural healing factor and decreases fatigue formation while on missions that span long durations. Its effect is equivalent to a Tier 2 Skill.”

”The Trait of Resistance improves the body's ability to resist poison, disease, ailment, etc. Its effect is equivalent to a Tier 2 Skill. There are microorganisms in the air, water, etc. that affect us. They will be detailed in another class. Due to the presence of aura, they die upon the moment of contact. But, they still grow in places without any aura emission.”

”Finally, we have the Trait of Severability. Its only effect is to consume massive amounts of energy stored in the Heart or Brain Crystal to increase the Sync Rate. This will save the lives of soldiers in the Wilds who have sustained unrepairable damage to their Sync Rates. Its effect is equivalent to a Tier 4 Skill. This was recently created by the Hero of the Flying Throne Raid, the current Head of the Bone Family, Jyovic Bone.”

”Last but not least, we have the Trait of Growth. This Trait is only effective on the Warriors and Espers who have consumed a Cleansement Fruit. The topic of Cleansement Fruits has been discussed a little before. It is used to destroy the ego, consciousness, and vitality of the Wisdom Parasite to prevent the individual from losing control.”

Madam Rizenne looked at everyone, ”Upon consumption of the Cleansement Fruit, a Warrior loses all his Skills while an Esper only retains a psychic arm and loses the remaining. This Trait allows them to slowly regain their lost abilities by consuming energy on a daily basis. It is a slow but definite process.”

Madam Rizenne sighed once, feeling exhaustion after talking for such great lengths, ”Traits give us an edge against the Frenzy Beasts since this is a concept exclusive to humans. For some reason, Frenzy Beasts are unable to gain any Traits even though we administered some during our experiments. This is probably due to an incompatibility with the Frenzy Parasite but we have yet to conclude a definite reason.”

”There is a limit to how many Traits our body can handle. It varies from person to person, with the maximum recorded individual possessing 12 Traits. But, that is because the Traits implanted in the said individual only had Tier 2 strength. The number decreases when the Tier of the Trait increases.”

”So, we thought about an arbitrary concept, Trait Room. A person's Trait Room possesses a certain volume and each Trait occupies some definite volume. So, the number and Tier of the Traits they can possess could be calculated. But, it is only a concept to date since we don't have the means to infer the quantity of a person's Trait Room.”

”Since it is difficult to determine it, I advise you all to only choose the Traits that you need the most. Base it upon the future path you wish to tread upon. That is all, class dismissed.”