117 Dragon Hunting (1/2)
A sacred silver light engulfs the entire city. In the Great Judgement, the Seafolk who are busy annihilating the remaining Auland forces finally meet with trouble.
Along with Krose’s declaration to judge, a silver pillar of light emits rays of light that represent Order. Every invader who had turned red from the Judgement would be struck by a ray of light and restrictions would be forced upon them by the Power of Law.
Depending on their crimes, some of them would have their area of movement restricted, some of them would have their weapons confiscated, some of them would be shackled and some of them would find themselves sanctioned by all three.
There are multiple kinds of shackles. The most commonly seen one is the handcuffs. For those whose crimes are severe, leg irons would be added. For those who went too far, it isn’t impossible for their entire body to be laden with heavy metal balls.
As this is an AOE Judgement by a replica SemiGod Equipment and the only thing that is expended is the stored-up Faith in it, the restraints on each individual target isn’t really drastic. Also, the material for the handcuffs isn't not stronger than unrefined iron, so any Beastman Warrior should be able to break out of it easily.
Perhaps, to true experts, this may not mean much. However, to the low-tier Fishmen, this could prove to be deadly. In every army, the pawns always number the most. In the invading army of the Seafolk, there is an astronomical number of low-tier Fishmen. In this kind of situation, they are the main power that causes the greatest destruction to the city. However, when their weak bodies are bound by metal chains, handcuffs and metal balls, not many of them retain the ability to move.
An estimation after the event shows that the hour of restraint allowed at least seventy to eighty thousand civilians to escape. To the Warriors, the significance of the Great Judgement is even greater.
In the crossing of blows between two Warriors, if one of them were to be restrained suddenly, even just for 0.1 of a second, it could be a determining factor to their duel.
This is the might of an army-level strategic Forbidden Spell (The spell contains both Magic and Divine Arts). Perhaps, it might be completely ineffective against SemiGod and Myth experts. However, if it were to appear on a battlefield, it would be able to turn the tides of it. What the two Chaos Gods did was a country-level (permanent type) strategic Forbidden Spell —— The Blessing of the Sea God: City of Rain Feloci.
Army-level and country-level are just a type of classification towards extreme magic, it doesn’t show which is superior to which. For example, the ‘Ice Aeon’ of Emperor Yongye might only be army-level, but it is capable of wiping away an entire city and convert the land hundreds of miles around the city into an ice field. This is much stronger than most of the country-level Forbidden Spells.
The greatest difference between the two is probably its duration and AOE. An army-level Forbidden Spell normally has a short period of effectiveness. On the other hand, the ‘City of Rain’, despite only changing the environment and not causing any direct damage, its duration of effectiveness is probably eternal. However, this is also the reason why heavy prices and sacrifices has to be made to cast a country-level Forbidden Spell, thus causing it to not be commonly seen in history.
This time, the Seafolk and the Gods have put so much on stake, so their ultimate goal definitely won’t just be a plot of land. The dark clouds in the sky will slowly spread and the City of Rain will gradually expand as time passes. In the area under the effects of the Forbidden Spell, other than the dry areas designated by the caster of the spell, all land will become new territory for the City of Rain.
Although the rate of expansion is slow, as long as the spellcaster and the source of power for the spell, the Water Elemental Goddess, doesn’t die, the expansion will not stop. This will prove to be a major source of trouble for Auland.
It is very probable that countless Seafolk are on their way here now. As their territory continues to expand and new tribes settle here, the City of Rain will eventually become the country of the Seafolk. This is just like the cancer cells on a cancer patient. The longer you wait, the deadlier it would be when it strikes.
Thus, when I noticed the interference from Gods and the effects of the Forbidden Spell/Divine Art, I immediately gave up on the idea of turning the tables against them. The only way to turn the tables right now is to kill the spellcaster of the Forbidden Spell. Not mentioning how the spellcaster wouldn’t be so silly as to not escape to a location where she would be absolutely safe, even if she were to appear before us now, the Goddess spellcaster is not someone I could deal with now.
The ‘Great Judgement’ of the Law Faction may be powerful, but it is more of a support army-level Forbidden Spell. Its effects against the enemies aren’t really considerable. Rather, its most powerful effect is its ability to pull up the strength of Law Enforcers by one power rank as well as multiplying the effectiveness of Law Incantations. However, without sufficient Law Jobs here, the true might of the Forbidden Spell cannot be displayed.
This was also the main model in mind when it was being designed. Perhaps, it might mean nothing now, but the fact that this Forbidden Spell, which has strict requirements for usage, could be activated through a replica of the God Equipment means that as long as every city has some Law Jobs in the future, all empires and races would have to re-evaluate the risks and losses they would incur before starting a war.
When this fact becomes acknowledged by the world, there would be a surge in Law Jobs in small and weak countries, thus propagating the rise of the Law Faction from another direction. When the Law Faction finally rises up and the fact that it is effective on Order lifeforms who have overstepped the boundaries of law and that Chaos lifeforms are capable of wielding the Power of Law are revealed, perhaps it would be time for this new rising power in the Order Faction to reveal its intention to become a neutral faction.
Due to this, in order to obtain the best results in my ‘advertisement’, I have intended to find an ideal opportunity for it to display its might rather than using it on this battlefield on the faction which is destined for loss, turning it into an additional glory on the crown of the victors.
However, I didn’t expect that the usage of the Forbidden Spell, which is fated to contribute little to our goal, would bring about unexpected gains.
”AOOOOOOOOOO!”
The nine heads of the roaring SemiGod Hydra roars. He is frenziedly spitting venom, flames, ice and lightning but yet, he is unable to strike the agile opponent before him.
The ‘Dragon Slayer’ Bastlar flits in and out of existence in midair. Every time he appears, the floating Dragon Slaying Spear would crush one of the Dragon heads. Even though a new one would quickly grow out due to the Hydra’s incredible regeneration ability, the blind spot created by the loss of a head allows the Dragon Slaying Sword to destroy another one.
Even though the Hydra would regenerate a new one within seconds as well, Bastlar would seek his next target without second thoughts. He knows that when his Dragon Sealing abilities take effect, the Hydra’s regeneration ability will no longer be limitless.
The Hydra roars angrily, but he is unable to escape from his shackles. That bizarre shackles that tightens around him prevents him from transmogrifying and severs the connection between him and the river water. If he were to expend himself at this rate, his regeneration ability would be sapped dry in a matter of time.
The Hydra roars angrily, as well as fearfully. As an Ancient Sea Monster, he could vaguely see his end.
For the scale of the battle between two equal opponents to fall towards one side, credit has to be attributed to the Great Judgement which was activated forty to fifty minutes ago.
Actually, at the start of the battle, the Hydra held the upper hand. Due to the activation of the Forbidden Spell by the Malevolent Gods of Chaos, Bastlar was forced to strike in advance, thus losing the advantage to initiate a sneak attack on his prey. Naturally, he fell into a disadvantageous position.
However, when that silver light of Order descends, the situation reverses.
Currently, massive chains bind the body of the Nine-headed Dragon. Surprisingly, its gigantic body is unable to break through those chains which are supposed to be incredibly weak. The chains are radiating a dark gold light. Runes and magic formations that repress Dragons could be seen vaguely appearing on it. It is clear that the chains have become a top-tier Dragon Slaying tool.
Looking at that bizarre sight before me, I was stunned for a moment before coming to a realization. I coincidentally discovered the reason why ‘Dragon Slayer’ Bastlar is nearly invincible against Dragons.