Chapter 623 - [Fated Encounters: Nyzzets Labyrinth Conquest] 85/?: Class Change Session! 5 (1/2)

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After having change Subclasses, I acquired a Skill named 'Magic Science Usage'… I wondered what this Skill could even do, so I inspected it through Appraisal.

[Magic Science Usage: Level 1/10]

A skill acquired by those who hold great knowledge about science and magic and has managed to properly merge these two concepts into one, creating something that can simply change the world in its entirety.

Through the combination of both science and magic, the user can advance even further the technology of the world, acquiring new knowledge and using it to improve into its creations.

This Skill can be activated for a special effect, which can enhance the technology that combines magic and science, and also gives greater proficiency while crafting items in this category.

I see how it is, I guess that is the information I got into my mind when I got the Skill, greater proficiency in science, alchemy, magic usage, technology, and many other branched categories. Everything seems to be slowly tying together into a bigger and connected category.

After spending 1200 Subclass Skill Points, there were 5115 more to be used. I quickly glanced at the available Subclasses again…

This Class was obviously going to increase my Agronomy proficiency.

[Grand Agronomy Mother]

A Class unlocked by someone that has developed the science of farming, agronomy, to greater heights, creating efficient cycles of farming while also learning about the usage of magic and how to enhance the plants and materials harvested through it.

The one that has become the pioneer in Agronomy is also considered its Mother.

This Subclass offers an increase in HP and MP, alongside an increase in Skills and Subclass Fields related to this Subclass.

[Available Skills: [Agronomy: Level 1] (700 SP) (Required to Complete the Class)

[Exchangeable Stat Bonuses: [+200 HP, +100 MP] (700 SP) (Required to Complete the Class)

Have I ever pioneered in agronomy that much in Genesis? I mean… there are Gods of the Life Attribute that should be capable of doing similar things to me… Well, it does not really mean that because someone already got this Class, I would not be able to.

However, because this Class was born after many other similar Classes combined together with the help of the System and its System Gods, it should be a fairly unique and new Class only for me, in that regard…

Anyways, it will increase Agronomy so I will pick it up.

Ding! Ding! Ding!

[Kireina] changed Subclasses to [Grand Agronomy Mother]!]

[Kireina] gained +100 HP and MP!]

[The Levels of the [Divine Jewelry Appraiser and Crafter; Level 1], [Magic Science Usage: Level 1], [Mining; Level 1], and [Multi-Tasking Master: Level 7] Skills have increased!]

[The Levels of the Subclass Fields have increased!]

[Subclasses Fields]

[Tailoring; level 10/10]

[Gastronomy; level 7/10 > 8/10]

[Engineering; level 10/10]

[Forgery; level 9/10]

[Agronomy; level 7/10 > 9/10]

[Science; level 9/10]

[Kireina] has exchanged 1400 SP for the [Agronomy: Level 1] (700 SP) (Required to Complete the Class) and [+200 HP, +100 MP] (700 SP) (Required to Complete the Class) Skills and Stat Bonuses!]

[Kireina] acquired the [Agronomy: Level 1] Skill!]

[Kireina] gained [+200 HP, +100 MP]!]

[Agronomy: Level 1/10]

A skill acquired by those who hold great knowledge about the science arts of farming, the knowledge about plants, their plantation and harvesting cycles, and about the many types of plants, types of soils, water, and microorganisms necessary for the plants to grow big and beautiful.

Although this knowledge does not pertain in battle, it is important to learn it for the well-being of any Kingdom or Empire, well-fed citizens are the priority of the governor.

This Skill can be activated for a special effect, which can enhance whenever the user does something related to farming, be it handle plants, soil, or other things. This skill also increases the vigor of plants around the user.

The Agronomy Skill seemed to be similar to the Magic Science Usage Skill, as it inserted a large amount of information into my brain about agronomy, increasing my proficiency and mastery over the arts.

The increase in Agronomy as a Subclass Field was also rather big, getting it to level nine out of ten, a single level is needed for it to reach max level, meanwhile, Gastronomy increased one level as well, becoming eight out of ten. I need to level up Science as well, which is still stuck at level nine…

Without wasting much time, I set my eyes on my next Subclass.

[Matriarch of Harvest and Fertility]

A Subclass unlocked by someone that has developed the science of farming, agronomy, alongside the mastery of harvesting and fertility both in the plants and in oneself and those that the matriarch governs over.

A mystical Subclass that portrays the user's matriarch status amongst its empire or kingdom, giving new life to both plants and its citizens.

This Subclass increases the ability of the user to both make the earth and the w.o.m.bs of women… fertile.

This Subclass offers an increase in HP, MP, and Charisma, alongside an increase in Skills and Subclass Fields related to this Subclass.

[Available Skills: [Matriarch of Fertility: Level 1] (600 SP) (Required to Complete the Class)

[Exchangeable Stat Bonuses: [+100 HP, +100 MP, +100 Charisma] (700 SP) (Required to Complete the Class)

This one Subclass is remarkably interesting, it increases both my agronomy even further, and also my ability to… increase fertility? It both affects the soil and the plants and also the women of my Empire through my matriarch status.

This is useful to both increase the level of my Subclass Fields and also to make more of my citizens fertile, even those that are Undead, whose reproduction would be impossible as their bodies are not alive nor physical, should be capable of doing so now.

Although Vampires and some other beings such as Ghouls can mate and have children, Undead such as raised corpses, like the Knight of Ice that serves Redgaria, cannot have children… and perhaps Jonette cannot either, as she is something closer to a raised undead than an inborn one or converted one like Alice or any other Vampire.

I also wondered if Undead such as Yurei, the Slime Ghost could acquire the ability to reproduce like this now. There are many Ghosts, Living Armors, and Skeletons of all shapes and sizes in my Empire, but mating for them seems… rather impossible. To begin with, how could a Skeleton mate anyways?

Well, I have heard that there are Demon Gods in Thanatos who are just made out of bones or rotten flesh, and they can mate somehow, so perhaps whenever they reach a state similar to godhood, even undead can produce offspring through some methods.

Anyways, without further ado, I selected the interesting Subclass.

[Kireina] changed Subclasses to [Matriarch of Harvest and Fertility]!]

[Kireina] gained +50 HP, MP, and Charisma!]

[The Levels of the [L.u.s.t's W.o.m.b: Level 8] Skill have increased!]

[The Levels of the Subclass Fields have increased!]

[Subclasses Fields]

[Tailoring; level 10/10]

[Gastronomy; 8/10 > 9/10]

[Engineering; level 10/10]

[Forgery; level 9/10]

[Agronomy; level 9/10 > 10/10]

[Science; level 9/10]