Chapter 13 (1/2)

Translator: EndlessFantasy Translation Editor: EndlessFantasy Translation

List of standard modules:

Standard main cannon (Green) (LV2). Maximum attack power: 25. Charging time: 10 seconds. Recharging buffer time: 50 seconds. Attack attributes: kinetic energy.

Upgrade requirements: 200 source points. 5 tons of silver ore.

Standard armor (Green) (LV1). Defense: 1.2. Material: alloy. Defense attributes: resistance to different attack attributes. Kinetic energy: 12%. Particle: 11%. Mystery: 0%.

Upgrade requirements: 200 source point.15 tons of nether ore.

Standard energy shield (LV2). Shield durability: 140. Regeneration rate: 1.2. Energy consumption: 1 point per second. Activation speed: 20 seconds. Overload buffer time: 70 minutes. Shield type: magnetic field.

Upgrade requirements: 150 source points. 10 tons of copper ore.

Standard detection radar (LV1). Exploration range: 10. Accuracy: 10.

Upgrade requirements: 100 source points. 5 tons of iron ore.

Standard engine (LV2). Maximum power: 22. Maximum energy consumption: 1 unit per hour.

Upgrade requirements: 100 source points. 2 tons of starlight iron ore.

Standard ship structure (Green) (LV0). Structure strength: 20. Additional module slot(s): 3. Spark compatibility: 45%.

Upgrade requirements: 200 source points. 2 units of mid-grade mineral crystal.

List of additional modules:

Space jump device (Purple) (LV0). Energy consumption: 100 units. Jump acceleration: 100 times the speed of light. Charging time: 1 hour. Buffer time: 24 hours.

Additional attributes: Space jump (regardless of the environment, randomly jump to 1 light-year random location, instant arrival.)

Upgrade requirements: 500 source points. 3 units of gilt.

Exterior simulation (Gold) (LV0). Energy consumption: 100 units. Charging time: 1 hour. Duration: 24 hours. Buffer time: 24 hours.

Additional attributes: Simulation. Battleship fuses with surrounding environment. Strong concealment (70).

Upgrade requirements: 700 source points. 5 units of gilt.

Material list:

Main cannon ammunition: 125 rounds. Secondary cannon ammunition: 2,300 rounds. Energy: 2,340. Daily necessities: 400 units.

The attributes were the same as before.

5 standard modules. Main cannon, armor, engine, detection radar, and energy shield.

As for the structure of the ship, it was a relatively special module, the other 5 standard modules attached to it.

It was equivalent to the main body of the battleship.

After the spark fused with the battleship, the battleship itself would also change and become the carrier of all the modules. It also had its own characteristics.

The 5 standard modules were the standard equipment of all the Spark battleship. A Spark battleship without all 5 standard modules was equivalent to a blind man, which had a great impact on its combat power.

The 4 secondary cannons on the Thunder Flash were not part of the modules covered by the spark. They were linked to the ship structure. When the ship structure was strengthened, the 4 secondary cannons would also increase their power.

There were also gravitational beams and gravity equipment, which were all linked to the ship structure.

It was precisely because of this that the energy consumption for the ship structure upgrade and strengthening of the ship structure was much higher than that of the other standard modules.

Strengthening the ship structure was equivalent to strengthening other equipment as well.

For normal green quality modules, the source points required for upgrading would vary according to the grade, but it would not exceed by much. On the other hand, the structure of the ship had increased by nearly 10 times.

The materials used had also changed from normal minerals to mid-grade mineral crystals.

After that, there were additional modules.

There were 3 additional module slots on the Thunder Flash, but only 2 were used, leaving 1 empty.