Chapter 3009 (1/2)
After the two fleets separated, the fighting did not stop completely, but it was much quieter than before. The maximum range of the weapon used by the alliance of the Holy Lance and the refracting prism is less than 100 kilometers, and the accuracy has been reduced to less than one third. But even though the Americans can't reach us, we can still hit them. Of course, it is not ordinary warships that can carry out shelling at this distance, but the limited super battleships in the fleet. Moreover, we have encountered a bit of trouble here.
American warships can't achieve the same goal as us. There are two limitations: one is that the range is not enough; the other is that there is no outpost that can provide long-range observation data in time. Our guild's artillery technology is more advanced, so it can meet the requirements of long-range artillery in range and precision, but our warships also can't see the enemy under the horizon. But what we're different from the Americans is that we still have pilot ships to use. The pilot ship has the advantages of fast moving speed, small size, and equipped with defense and observation facilities of the same level as large warships, which determines that although the pilot ship has no weapon system, it can provide long-range fire guidance for our fleet group when it is close to the enemy.
This time, the ship has encountered problems, but it has been very good. The reason why the pilot ship can guide the artillery attack of our warships is that it can move within the range of the enemy and ensure that it will not be sunk. Because there is no weapon system, and in non combat state, the pilot ship does not need to install complex systems, and there is no crew cabin in it. In any case, non duty personnel can enter the rest cabin of the auxiliary ship to rest in non combat state, and the pilot ship itself does not need these facilities.
The pilot ship without weapons, ammunition and personnel rest cabin can free up a lot of space in the ship. Therefore, even though it looks like it is only about 1000 tons, it is equipped with the power system that large warships can equip. Moreover, it is often installed in pairs, and the ratio of thrust to weight is several times that of a large warship. The advantage of small boats equipped with large thrusters is that the speed is super fast, and the small hull has a small area to be shot. For such a high-speed target, the flexibility is so good, it is naturally difficult to hit it. Moreover, the pilot ship itself has a shield system that only large warships can equip, so it doesn't matter if one or two shells are hit by a blind cat or a mouse by the other side. In any case, the enemy will not be able to penetrate its protective cover.
However, this time, the enemy did not use artillery with a high hit rate, but a special light beam weapon. This kind of weapon has a very fast flight speed and high precision. Therefore, as long as it is within the range, it is almost impossible to miss. If a large group of warships participate in the battle at the same time and share the enemy's firepower, it's OK to say, but now our main force is out of contact with the United States and Russia's United Fleet because it is not suitable to compete with the enemy. The only target left in the enemy's range is the pilot ship. In this way, the pilot ship is bound to become the enemy's fire target. Considering the hit rate of that kind of weapon, once the enemy sets fire to the pilot ship, although the protective cover of the pilot ship can be maintained for a little while, it will not be too long. Therefore, the survival rate of our pilot ship in the enemy's range is not very high. Because of this, we had to let the pilot ship run along with the main fleet and leave the enemy's range, which caused our long-range artillery to lose guidance.
However, the guild's communicator is a major technical advantage, so even if the pilot ship could not provide guidance, we did not give up the shelling completely, but switched to manual guidance.
The so-called manual guidance is to let a few players with communication devices, and then mount guard spears to the enemy's vicinity, with naked eyes, real-time report artillery results, and then correct the trajectory according to the impact point of the shell.
This method has been widely used in early wars in the real world, and it has proved to be effective. However, compared with the data link guidance mode used by the pilot ship, it is obviously much worse. After all, the pilot ship is a professional. It carries a mechanical ballistic calculator. This kind of thing is not an electronic product. It is made of pure mechanical structure. As long as a concentric compass is rotated to make it consistent with the observed corresponding data, the number displayed by the output compass at the other end of the compass is the pitch angle and azimuth angle information required by the warship itself. However, this thing itself has a gyroscope, and there is no electronic gyroscope in the game, only mechanical gyroscope can be used. Therefore, the structure is relatively complex and the volume is very large. It is definitely impossible to run with a long gun alone.
Without these mechanical ballistics calculators, players who are responsible for guiding artillery attacks can only visually report whether the impact point is far or near, and how far it has deviated. Anyway, the concept is very vague, even after the unified information processing of the army God, the hit rate is still not high.
However, even if the hit rate dropped to one in 10, we still did not stop the shelling. The purpose of this is to give the United States and Russia a stable pressure, in any case, they can not let them too relaxed.
People's attention is limited by time, and the game's NPC also has similar settings. Therefore, no matter the player or NPC, they will be slack if they pay attention to a thing for a long time. We're putting a constant pressure on them now so that they won't be able to do their best when it comes to fighting later.
In addition to shelling, there are many other harassment tactics on our side. The first one to arrive is the carpet bombing from Judie city. The biggest advantage of Judie city is that it is big enough and has super strong carrying capacity, so it can carry a lot of bombs. Although Judie city can't fly too low because of the weapons of the Holy Lance League, as long as the altitude is raised, there is no big problem. Of course, it's not that they can't hit them if they fly high. In fact, as far as the range of the weapons of the Holy Lance League is concerned, even if Judie City climbs to the extreme height, it can't get out of its range. The key is that Judie city is equipped with a mirage system. As long as the height is high enough, the enemy can't find its trace. After all, there is no radar in the game, but anti stealth Magic has no ability to counter stealth targets thousands of meters away. Therefore, when giant butterfly city is bombing horizontally at a height of 20000 meters, unless the players of the holy gun League see a sudden bomb, they can't find the city at all. However, it doesn't make much sense to see the bomb. After all, even if Judie city is fully loaded, it takes only one minute to get rid of the first bomb. Even if the target is found at the first time, it may not be able to fight back.The United States and Russia's United Fleet had already taken our shelling seriously after a period of bad shelling, but soon they were awakened by the roar in the sky. The players and NPCs of the United States and Russia United Fleet failed to find the bomb dropped by the giant butterfly city at the first time. In fact, they did not notice something in the sky because they heard the roar of the bomb falling at a high speed until the bomb was almost overhead. Therefore, they actually missed the interception time.
Because it was carpet bombing, the explosion density was quite high. Members of the United States and Russia United Fleet only heard a loud noise, and it turned into a rolling roar like thunder. This sound lasted for nearly 40 seconds. When the explosion was completely over, there were more than 80 warships in a straight line in the central position of the United States Russian United Fleet It's burning scrap iron and it's sinking fast.
In fact, the bombing intensity of powerful Judie city is very big. The key is that the weapons of the Holy Lance league are too good, so we dare not take a risk with Judie city. Naturally, we can not use guided arrows to pull bombs. We can only use ordinary bombs to carry out carpet bombing to improve the hit rate. Otherwise, if archers are allowed to use guided arrows to pull bombs, this giant butterfly city will become a city You can kill about a third of the combined fleet at a time. However, if we really want to do that, giant butterfly city will have to hover over the area for a long time, and the other party is not a fool. Seeing the bombs appear from time to time, we can try our position even if we are fighting against the sky, so this method is absolutely not feasible.
In contrast, the hit rate of carpet bombing is very difficult. It seems that it has great power. In fact, it only killed more than 80 ships. Moreover, since Judie city needs to go back to load ammunition, it will take a long time. Therefore, it mainly plays a role of harassment and reduces the number of enemies as much as possible. The practical significance is not great.
There are attacks from the air and the sea, and there are also underwater attacks. When the bombing of Judie city attracted all the enemy's sight to the air, a large group of underwater targets had quietly approached the United States Russian joint fleet. However, compared with the sky, the underwater defense strength of the United States Russian joint fleet was not too weak.
The originally calm sea suddenly rolled like a pot, and then the ice capped Banshee and gun God immediately found the abnormal underwater, and soon some players came to report the situation. It turns out that the marine life they arranged under the fleet encountered a large number of sea creatures of our frost rose League, and then the sea creatures on both sides fought under the sea floor.
Different from the underwater combat in reality, the submarine combat mode in the game is more special. First of all, there are submarines in the game, but these submarines are not the main force of diving operations, and the real main force is ocean Warcraft.