Chapter 2957 (1/2)

”Go ahead...”

At this time, the guild cavalry who followed the Russian players all the way to kill them was a mess. According to some people, it was even more exciting than when they were taking drugs in the bar before. The feeling of being hot-blooded was incomparable. The Russian players in front are obviously taking the initiative to attack, but because they have crossed the defense line, they have somehow changed from the offensive state to the chased state. There are all the enemies behind, and they can't stop at all. They can only move forward and forward, and stop is dead. But even if they run forward, they are not safe, because the front is not their own territory, but they are Our occupation of the rear area of the territory means that the more we run, the deeper we will be in the enemy's rear, and the more hopeless our hope of survival will be.

Even though they already know that running like this is not the way to go, Russian players still have to keep looking at running. Some of them will suddenly turn back and try to resist when running. But the problem is that the effect of turning around suddenly in the process of escape is not very good. In the rear, there were formed cavalry regiments lining up in neat lines to charge in groups. However, they turned around and resisted all personal actions. There was no defense line, no formation, and even no one to cooperate with. Just a few people in front of the cavalry were easily uprooted like saplings in front of the tsunami, and then they were rushed to unknown places Yes.

Compared with the miserable experience of Russian players, the league players on our side feel like they are going to enjoy themselves. There are a large number of enemies in front of them, but there is no decent resistance. They are almost killing one-sided. They step on the past and watch their experience value constantly go up, while their own consumption is very small. This kind of pleasant and explosive feeling is usually unexpected, but now it is actually realized by them.

In fact, although the cavalry kill better, the fastest killing speed is not these cavalry, but the Japanese players led by Matsumoto Zhenghe. Although the cavalry have been chasing and killing Russian players all the way, they can only attack those Russian players in the last row, but they dare not go deep into the central area of each other's large forces. Although these Russian players have somehow changed from attackers to chased targets because of our arrangement, they still have a complete system, and the number of each other is in fact the same When there are many, the losses are just beginning. Although the speed of casualties is very fast, the total number of people on the other side has not dropped much. In the face of such a large army, ordinary players dare not rush in foolishly. They can only scrape people from each other's forces layer by layer like peeling, but no one dares to really kill them. Moreover, our side actually gave orders before the battle started. The cavalry must ensure that they always move in formation, and absolutely forbid to rush into enemy's array.

Our arrangement is to prevent the cavalry from dispersing each other's large forces. After all, Russian players are still very strong in terms of overall strength. If we disperse them, it will take time and energy for us to encircle and exterminate these people, and the speed may be slower than that of us. What's more, because the second battlefield needs more accurate command, we have transferred the superior leadership of these guild players, so the cavalry here are all under a very low level of control. It can be said that they have no direct command personnel. In such a state, what they can do is to fight according to the way they have agreed in advance. If they change the mode of battle without authorization, the whole battlefield will be out of control. We will never allow this kind of thing. Therefore, before the war, we said hello. If anyone dares to run out of the array and attack alone, the people around them have the right to kill this guy directly, and then they can return Get the reward.

Just because we restricted the cavalry from charging with all their strength, they could only pull people down from the Russian players' large forces at the back layer, and this layer by layer of stripping down the people also promoted the further confusion of Russian players, and then drove those Russian players to me like shepherds driving sheep We're going in the direction we've designated.

As a matter of fact, the routes of these Russian players are all the routes that we have planned in advance, because there are mechanism traps we set in advance on these routes, and these are the things that are really used to consume a lot of opponent's personnel. As for the fact that the Russians don't follow the route we designed, there's no need to worry, because our cavalry will help them find the ”right” direction.

The Russian players, who were driven like sheep, rushed forward all the way and soon entered the real ambush circle. The advancing army soon passed through the first trap area, but the organs were not activated at this time. We also made special arrangements for this ambush circle, that is, let go of the troops in front, and then start from the middle and rear. There are two advantages to doing so. One is that it will not cause Russian players' large forces to stop suddenly. Now, the reason why the Russian players have been running all the time is that they have to. The players at the back don't want to be killed, so they try their best to run forward to the central area. Although the players in front don't want to run, the people behind will push them to run. If they stop, they will be crushed by the troops behind them and trample to death, so the people in front dare not stop at all. However, if a large number of traps suddenly appear in front of them, the players in front of them will inevitably try to stop out of instinct, and the result is that the whole Russian players' troops will slow down or even stop completely.There are a large number of Russian players. If we want to kill these people with the least cost, we must keep them in motion all the time, because only when they are in motion will the Russian players' commanders be unable to gather forces and organize defense. Therefore, we can't stop them, we must make them move, so we can't set them in front of them Traps.

In addition to not affecting the advance of Russian players' large forces, starting traps at the rear of Russian players' large forces also has an advantage, that is, they can decompose each other's forces.

When the vast majority of Russian players have passed, we will start the trap and swallow up some Russian players. After that, the Russian players will automatically slow down because they see the people in front of them fall into the trap. In this way, the Russian players in front of us will pull away from the people behind us, so we can block the rear This group of people around to eat, and repeated use of this method can eat all the Russian players' troops, so the timing of opening this trap is also particular.

In order to take care of Matsumoto, all the hands-on personnel set in this trap are those who are particularly loyal to them. These Japanese players are very loyal to Matsumoto and Kobayashi. Basically, as long as Matsumoto Matsumoto says something to them, these players will immediately implement it, and they will not doubt or oppose Matsumoto's motives. For such people, Matsumoto is sure to give them some sweets, so that people will be more loyal.

Just as the Russian players' troops were about to pass through the first trap area, Matsumoto, who was observing the situation from high altitude, immediately used the communication device distributed by our guild to shout to the Japanese players below: ”all attention in area a, prepare for 3, 2, 1, pull.”

With Matsumoto's order, the Japanese players immediately pulled the rope that had been prepared. Then, the land on the ground that could not have seen any problems suddenly collapsed. Nearly 2000 Russian players directly fell into a seven or eight meter deep ditch without any preparation. However, these ditches were not flat, but wedge-shaped, and the people who fell down were not flat They couldn't stand up and could only stick them on the inclined slopes. However, there were holes under these ramps, and all kinds of weapons suddenly came out of these holes, causing huge casualties to these people in an instant. The lucky man tried to support the slope to get his body out of the slope. Unfortunately, the slope of the place was too large, and there were corpses all around, so they could not stand up at all. So they could only watch themselves pierced into a sieve by the weapons from the remaining holes.

In fact, the slope below is a metal net full of holes, and Japanese players are waiting on one side of the metal net. As long as someone falls down on the top, they can pass weapons through the mesh to kill the people on the opposite side. Because the Russian players on the opposite side suddenly fall down and are unprepared, they are not good at using the metal net They can't fight back, they can only be slaughtered unilaterally.

The Russian players below were quickly killed, while the group of Russian players who were blocked behind the trap were desperate to see the pit in front of them and the cavalry wandering around, hoping to cry without tears. These cavalry did not go forward to fight with them, but let archers and mages on both sides kill them by long-range attack. As long as they tried to break through, they would be caught by the fire of mages. Finally, when their number was reduced to no storm, the cavalry suddenly started to rush up and cut down more than half of the remaining people , the rest are all driven down the pit, even if they do not die, they will be killed by the Japanese players below.

In such a simple pit, nearly 5000 Russian players were directly trapped. The number of Russian players who were isolated and then killed was as high as 20000. That is to say, after crossing this pit, the Russian players' army has been reduced by 25000.

Although the front army lost 25000 people after the pit was started, the cavalry chasing behind was blocked. Fortunately, the players who crossed the pit were also happy, and the speed gradually slowed down. However, before they were happy for a long time, they found that two new cavalry troops were converging from both sides, and then quickly joined them A new cavalry array was formed in the back.

This trap group was designed by ourselves. How could we not think that the trap would block our own cavalry besides dividing the enemy? Therefore, we have made arrangements for this for a long time. There are two new cavalry teams standing by near each trap. As long as the trap starts to split the tail line of Russian players' forces, these two cavalry will be killed from both sides and continue to take over the previous cavalry team to carry out the driving task. That is to say, no matter whether we divide, there will always be two teams of cavalry behind the Russian players The other advantage of chasing and driving them forward is that we can rotate our cavalry without excessive consumption.

Our cavalry, who are blocked by traps, will run forward through three trap areas after cooperating with archers and mages to kill the Russian players who have been separated. After the Russian players' troops pass through the trap areas, they can rotate into the pursuit array again.Using this phased pursuit ensures that Russian players are always being chased by a large army, so they never stop.