Chapter 2922 (1/2)

”I like it a little bit challenging.” After finishing, ladamantis looked at the more powerful one of the two Siberian Protoss.

I glanced at two targets, and the one that looked more powerful was wearing heavy plate armour, completely different from the black guy next to me. However, if you really want to say which of these two guys is more powerful, in fact, I don't think the one who looks powerful may not be the strongest, because although the black girl is much smaller, it is obviously a high mobility type, that is, the type of agile super high. It is hard to say the strength of this kind of combat unit.

When it comes to fighting ability, many people will say something: the world's martial arts can not be broken, only fast. This theory sounds reasonable, and it seems reasonable to think about it a little bit. However, the result of actual combat is not as simple as imagined, even on the contrary, and the result is a bit of a one-sided trend.

Let's start with the war machines that humans build. Is light tank fast? It must be faster than the heavy one. However, the heavy tank is always better than the light tank. Let's talk about warships. Although small warships can also kill large ships, those are all examples. If we really want to meet in a narrow way, large warships will definitely sink in batches to clean up light warships. Otherwise, why do all countries try their best to get on large warships instead of making tens of thousands of torpedo boats as long as they have the ability?

Of course, some people may think that these are all weapons of war. The fight between human beings is different from this one.

In fact, this is no different. Why should international fighting be graded? Isn't it because the weight advantage is so obvious? Heavyweight boxers or wrestlers often run over lightweight fighters all the way. There are not no lightweight fighters who can fight against heavyweight players. But there are only a few of them. This is a case in point.

Taekwondo and other fighting is not divided into heavyweight, but a little thought will understand. A man who is two meters tall and weighs 200 kilograms. He is as strong as a bear and plays Taekwondo with a man who is 1.6 meters tall and weighs 80 Jin. No matter how skillful you are, if you can't fight, you can't even kick people. How can you fight?

If someone can limit their speed to the point where others are several orders of magnitude different from you, you can say that you can only be fast, but the problem is that this is impossible in reality. No matter how fast you are, you can be a little faster than others. This gap is not too big, but the gap in physical fitness and defense is much larger than this. Therefore, it is not speed but defense that determines the outcome.

The situation in the game is slightly different from that in reality, but roughly the same. The difference of attribute points obtained by players is usually not very big, unless the level is much higher than others, otherwise, the difference of attribute points of people of the same level or similar level will not be too large. In this case, the final result is three times higher than that of others. However, in this case, it can only be said that it is faster than others, not to the point that it is completely out of touch. Therefore, although it is true that agility is against the weather in the world combat power list, these people are either dual professions with high attack rate or special skills or equipment, which are not developed through normal channels. On the contrary, the real main force in the combat power list is actually those players who are serious about their development route, that is, the type with high attack and defense, and slightly higher agility, rather than the type with high agility and poor other attributes.

The players who really depend on agility are not the swordsmen of agile class, but archers. Because the agility attribute determines the hit rate, the real high sensitive swordsman is either very agile and offensive, or is a pure team soldier. In fact, the individual combat effectiveness of this type of soldier is very poor, but because of its high agility, it plays an irreplaceable role in team cooperation. Because they are agile and high, they can freely decide the attack rhythm. When they encounter the enemy's attack, they can retreat and let their companions cover their short boards and only play their fast skills. In this way, the players of high agility type will be special cattle. If some novices mistakenly think that the hypersensitive players are invincible, they will have bitter fruit in the future.

Although the Siberian Protoss with black armor in front of me seems to be hypersensitive, I don't know what her other attributes are, so I can't be sure whether she is really weak or stronger than she looks. In other words, highly sensitive fighters are the most difficult opponents to estimate, because their combat effectiveness depends entirely on the combat consciousness and skill combination, but the advantage of attribute points is not so obvious. The detection skills or abilities in the game can only test the basic data of players. However, the combat effectiveness of agile combat units does not rely on data, so the testing ability is basically useless for them. However, it is also because the combat effectiveness of agile combat units often depends on the quality of individual combat awareness and skills matching. Therefore, many players who think they are technical experts like to practice sensitive warfare, because once this profession is played well, it is true that the skill is good, and the strength of other professions can not be said to be completely technical factors, such as luck, level and people Pulse, capital, these things will actually affect the strength of players.