Chapter 2841 (1/2)

The second attribute of this sculpture is simpler than the first one, but the content of this attribute is a little strange.

The content of this second attribute is actually called: unexpected joy.

Just looking at the name of this attribute, many people may not be able to guess the specific content of this attribute. In fact, when we see the specific content of this attribute, we really find that this attribute is different from our original idea.

Unexpectedly, the content of buff is not used for fighting, but a regular type attribute. Its main function is to change the lucky value of players.

As we all know, luck is illusory and can't be changed, but it's in the real world. In the game world, all the rules and operation rules are controlled by the game system. Therefore, although the lucky value can not always make you in a super lucky state, it can actually affect many states of players.

Take a simple example. In combat, the player's attack power is not a constant, but a range variable. As long as you look at your own attributes, you can find that the column of attack power is from how much to how much, and these two numbers respectively represent the minimum attack and maximum attack that the player can output without using skills. However, every time a player really hits an enemy, the actual output can't be a variable, because once you attack the enemy, the specific damage caused by this attack can only be a specific number. Therefore, in turn, it proves that the player's attack power is a fixed system when outputting instantaneously, but the fixed value changes every time. The two values in the property column are used to limit the range of variables.

According to these situations, it can be concluded that the actual attack output of players should fluctuate between the maximum and minimum attack power, and the specific number is completely random. If in reality, random number is a probability problem about luck, but in the game, this probability can be affected. At least, for those with high lucky value, their attack output will be closer to the maximum value, or even appear the maximum value frequently. Breeding, if the lucky value is extremely low, even when some curses become negative, the player may even have the lowest output for each attack.

In fact, in addition to attacks, there are many things that luck can affect in the game. For example, the quality of the prize when doing a task, the trigger probability of encountering the mechanism in the task, and even whether the special treatment of NPC in the city has a certain relationship with lucky value. It can be said that people with high lucky value are really lucky in the game.

Because the lucky value can affect a very wide range, so this data is absolutely useful data for everyone, but this buff sculpture brings this attribute is a bit strange.

This attribute, named surprise joy, does not directly increase your lucky value as you think. If it is, I will definitely think that this attribute is quite ridiculous. Because lucky value is not the same as general attributes. The player's attributes in ”zero” are to let you set up a basic attribute at the beginning of the account establishment. Then, assuming that you have no additional attributes, then your future attributes are your basic attributes multiplied by your level. This calculation method is very simple and direct, but in fact, no player has any additional attributes at all.

When you play the game, you will get some additional attribute bonus from time to time. Even if your equipment is worse, at least a little extra attribute will be added when you set your whole body. In particular, some equipment will strengthen a certain attribute of the player according to the percentage, which results in that the actual attribute point of everyone is far more than the multiplication of level and basic attribute Product is so simple.

However, the player has an attribute is very absolute, that is, lucky value. The lucky value attribute is fixed when the character is initially created. After that, no matter how many levels you upgrade, the data will not change. Moreover, the additional addition of lucky value in the game is very rare. Unless you really have an affair with the goddess of luck, otherwise, the probability of getting lucky attribute is basically equal to being killed when an alien flying saucer crashes Probability.

It is because the lucky value is so difficult to obtain, so everyone's lucky value can be said to be not high. I had only 7 points of basic luck, which has been regarded as a super high level of lucky value. Later, I got some auxiliary attributes that can increase my luck, but my lucky value has never reached double digits, that is, less than 10 o'clock. Although I dare not say that I am the player with the highest lucky value in the whole game, at least I can say for sure that my lucky value is at least the top ten.

Even the world's top players like me have less than 10 points of luck, while most players have only three to five points of luck. It can be said that three, four and five have covered more than 80% of the players in the world, and only less than 20% of the players are below or above this range. In fact, more than half of the 20% of the players are lucky 2, while less than 5% of the total number of players are lucky 1, 6, 7, 8, 9, and 10. Moreover, about 4% of the remaining 5% are lucky 6, and only less than 1% of them can get the data of 1, 7, 8, 9 and 10. To be honest, I'm not sure whether players are lucky or not.All in all, this lucky value is an extremely rare and hard to control attribute. But on the contrary, as long as this attribute is added a little bit, it's pretty scary data.

For attributes such as strength or agility, the value of everyone is at least tens of thousands. It's normal for a first-line player like me to have 30000 or 40000 strength. Therefore, it's not exaggerating to add more than ten or twenty points of strength, because the proportion of these ten to twenty points is too small compared with the whole strength value. But luck is not the same. Everyone's luck is only a single digit, and this buff sculpture, even if you add a little bit of luck, it is more than 10% of the additional proportion, which is absolutely a tremendous change.

However, the key problem is that this unexpected happiness does not directly add a little lucky value to everyone, but uses the way of randomly increasing lucky value to provide bonus for everyone.

This randomness doesn't mean giving each player a random number. If that's the case, I guess it's even scarier than adding a little bit of luck directly. After all, as long as you give a random number, it must have at least one point, and the lucky value has no decimal point, so it is at least more than one lucky value for each head. Such data is absolutely more frightening than everyone.

The randomness given by this unexpected joy is not random for everyone, but random for time.