Chapter 2780 (1/2)
In front of this unknown small village, there was a thick Lavender mist, which was very strange. When you are outside the village, you can't see the thick fog at all. But as long as you step into the obvious dividing line at the entrance of the village, the rolling fog will appear in front of you at the next moment, covering everything five meters away in a void. As for the demarcation line at the entrance of the village
This is not actually a line, but a boundary between two different states. On the outside of this boundary, that is, outside of being, everything is normal. The ground is brown soil, outside the growth of green plants, the sun is hanging in the sky, the weather is very good. Although it is close to evening, the light is still very strong, and even a little hot.
However, inside the boundary, the ground instantly turns into a kind of maroon soil, which is like the product of reconsolidation of mud mixed with plasma. The plants on the ground all present a half faded gray white, which looks a bit like an old pencil sketch. The sun is still in the sky, but the light intensity is just like the environment with dark sunglasses. It is gloomy, not to mention, with a cold feeling. Plus the fog blocking the sight, this is the rhythm of ghost house in the deserted village!
To say that players in the game are afraid of ghosts, this should still be afraid. But in fact, most players are not scared by the so-called ghosts in the game. This is not to say that the ghosts in the game are not strong enough. In fact, it is the opposite. Unlike those ghosts with only a shadow in the legend, these ghosts in the game can cause actual damage. According to the level of the legend, this should be considered as the level of high-level resentment spirit. However, in fact, players in the game are rarely scared by these powerful ghosts, because for players, they are just monsters.
”Zero” is not a game of terror. People's fear of ghosts often comes from the imagination of the unknown, rather than the substantive threat. According to this principle, ghosts that can be seen but not touched are far more frightening than those that can actually fight you. Once the player attacks the rogue and finds that he can hurt the opponent, then the fear will immediately drop and the speed is very fast. In addition, people's fear of ghosts often comes from the psychological pressure caused by the environment. Take a simple example. The same horror film, a person in a thunderstorm night in a deserted old house to watch, or in a scorching sun in the sky at noon, with a large group of people watching in the downtown square, the feeling of horror is absolutely different. If you watch it in the former way, even if it is a bad ghost film, it is estimated that it can frighten many people. Even if there is no ghost film, many people can directly cry. The latter Even the world's top ghost movies are not likely to scare people in this environment.
It is because people's fear needs these conditions to stimulate, and those ghosts in ”zero” are classified as undead creatures. In fact, they are all monsters for players' level training, but they have special shapes. So, in the absence of a suitable atmosphere, these undead creatures, even if they are strange, can't scare people. After all, ”zero” is a combat game rather than a horror game. The designers did not deliberately create a terrorist atmosphere from the beginning. In a high visibility environment, even if a large group of armed to the teeth of the players even if they encounter a skeleton, zombie and ghost, they can howl and rush up and beat each other into experience. In such a situation, where is there any fear?
But now, the situation is a little bit more troublesome. Although it is still uncertain whether there are undead creatures in this deserted village, at least the atmosphere is quite frightening.
Maybe they didn't notice that since entering the village, Christina and the gold coins were getting closer to me. Originally, the distance between the four of us was more than one meter, but now it is almost three of them walking close to me. Even though the expression doesn't seem to have changed, I know they're actually starting to be scared. It's not about strength, it's purely instinctive. Most girls have no resistance to this kind of thing, just as most women are afraid of insects.
Although they were afraid, Christina and they did not say it immediately. Instead, they insisted on walking with me. Besides me, all three of them were obviously in combat. The light blue light on the Heavenly Sword in the gold coin's hand, the gold light flashing from time to time on the real red body, and the surging magic power on Christina's body clearly tell me that these three strong women are about to collapse now.
Although I haven't been attacked yet, I know that if it goes on like this, it will be bad if there is a fight. In the current situation of these three, as long as there is any slight disturbance, they will certainly not hesitate to throw their strongest attack in the past. So, in order to avoid unnecessary accidents, I have to do something in advance.
”Amenis.” After summoning emmenis, I pointed straight forward and said, ”clear the illusion, and do a visual filter for the three of them.”
Amenis looked in front of her eyes, and then suddenly she took two steps forward, and then suddenly stretched out her right index finger and pointed forward. A white diaphragm rippled from her fingers in a moment. And the aperture was not only one, but began to spread out at a very fast speed of three per second with the appearance of the first one. Each aperture diffuses out and impacts on the white fog, which will immediately push the fog back for a distance. With the continuous outward pushing of the diaphragm, the fog covering the whole village is pushed out, and the visibility instantly returns to the normal state. However, the sun is still dead and the sun is alive as if the sun is going out.As the visibility increased, Christina and the three of them obviously began to soften, and they seemed to have just discovered their gaffe, and they were very surprised to withdraw their authority.
After successfully expelling the fog, amenis immediately turned to Christina and said, ”don't resist. I'll just add a visual filter for you.”
The so-called visual filtering is a kind of illusion, but it is different from the general illusion. The common illusion is added to the target object to produce the effect of confusing the enemy, while this illusion is added to the eyes of one's own people. The purpose of this illusion is to make some adjustments to the vision of our own people according to their own needs. For example, if you are fighting in a completely dark environment, I can ask emmetz to add this visual filter to our unit, and then share my perfect dark vision with the other party's visual filter. In this way, the picture that the other party sees is transformed through the picture that my eyes see, which is equivalent to indirectly sharing the dark vision.
In fact, there are many other uses of this skill besides night vision. For example, the method we use now is one of them. The effect is to disrupt the environment variables and modify the environment atmosphere information.
Christina was originally frightened by her surroundings, so amenis added a visual effects filter to her. After this filter was added, Christina's view of the sky returned to its sunny state, and the color of the plants and ground returned to normal. Of course, these are not facts, but through that visual filter, the visual effects of what Christina actually saw were processed, making what she saw look like now.
After the visual effects were modified, Christina and the gold coins immediately returned to normal. The interference of these things was equivalent to the disappearance of the environment atmosphere in the ghost film. Although the ghost film was still the ghost film, it was like watching the ghost film in the square, it was not frightening at all.
”Whew, it feels better.” Before, because the atmosphere was more and more depressed, the three of them didn't notice that their chatting was less and less. Finally, they all quieted down. They were paying close attention to the surrounding environment. They were afraid that something might pop up from somewhere to frighten them. Of course, even if something really jumped out, with the strength of the three of them, it is estimated that it would be a slap in the face, but before it really appeared, they were scared to death by their own imagination.