Chapter 2690 (1/2)
The frost rose air battleship hurtled forward with a plume nearly twice its length, reaching the battlefield in the blink of an eye, so that many Japanese players found it over their heads. However, although the battleship flew by, at least something remained.
When the Japanese players below looked up because of the loud noise of the frost rose flying overhead, they just saw two rows of at least 20 groups of launchers opened on both sides of the ice Rose's lower hull, followed by a pile of small black spots thrown out of these launchers.
In fact, these are not real launchers. At best, they are just ejection ports. Its interior does not have a complex launch structure, but is the simplest pneumatic catapult. Of course, I'm talking about a pneumatic catapult, which is a simple device that uses air pressure to eject objects for a short distance. I don't mean the catapult used to launch an aircraft on an aircraft carrier. The kind of pneumatic catapult used to launch aircraft is indeed high-tech, but this one is much simpler, because its design purpose is not to accelerate the objects in the launcher to a certain speed, but to make it leave the ship quickly, so as not to collide with the ship again because of the slow initial speed.
In fact, these launchers are projectiles specially used for bombing. The reason why they don't use the same way as bombers to let the bombs escape naturally is mainly because the war situation in the game is relatively complex, and the spacecraft is unlikely to have the chance to drop bombs calmly in the state of completely maintaining stable flight. Therefore, in order to let frost rose throw bombs while keeping itself free For your combat action, you need a certain initial speed when the bomb leaves the ship. Because the demand for this initial speed is not very high, so in terms of cost, we finally chose this relatively simple design. After all, the simpler the structure is, the lower the probability of failure, the lower the manufacturing cost and the lower the difficulty of repair.
In any case, the spring launcher is very safe, and because it uses magic array to provide power to assist the spring system to re-enter and load, it can shoot bombs at a speed comparable to that of the Vulcan gun. The Japanese players below will see the ice rose flash over the top of their heads, and then a pile of small black spots will fall.
”All of a sudden, when we saw these bombs, we didn't respond quickly.” Then the following Japanese players began to show their magic power, the defense of running road defense, in a word, a mess.
All the bombs dropped this time didn't have a deceleration parachute. In addition, the altitude of the rose was not high, so these things almost reached the ground in the blink of an eye, and then it was a scene of the end of the world. The Japanese players on the straight line that the frost rose flew past were instantly engulfed by a sea of fire, and those who were a little farther away were also overturned by the rolling heat wave.
Just before the Japanese players who were blown up had not recovered their strength, the frost rose actually went around again and dropped a row of black spots again.
Originally had the first experience, this time the following Japanese players started running at the first time, but soon they found that these black spots did not fall as much as the last time, and the decline speed was not as fast as the first time. Soon, after a few seconds of these black spots falling, someone finally yelled, ”it's not a bomb, this is a mobile angel.”
A large group of mobile angels on the spaceship suddenly parachuted, and the Japanese players below are naturally Then he ran away.
It's not that Japanese players are afraid of mobile angels. Although our guild's mobile angels are indeed very effective, are they stronger than boss? When players push boss, a large group of people surround a boss and start a long battle. To deal with mobile angels, you can completely follow the routine of dealing with elite monsters or small boss. As long as the number is enough, it can be set. The reason why these players have to turn around and run away is entirely due to the current situation.
In addition to Matsumoto and Kobayashi, most of the players on the scene actually did not know the relationship between Matsumoto and our frost rose League. Therefore, in the eyes of most players here, they are Japanese forces, only part of them belong to the leadership of Matsumoto, some of them are the forces of Jishou Shinjuku, and some of them are reinforcements The foreign aid of hand Xinchang. However, in any case, our frost rose League belongs to foreign enemies.
At this time, a large number of mobile angels of our guild suddenly parachute here. If they don't run, they will fight against them. However, the players on both sides are not stupid. They think of a problem at the same time, that is If the mobile angel and the other party's people fight to death, then they do not take advantage of it? So, under this guiding ideology, both sides made a very obscene decision, that is, to open the distance first, let the mobile angel and the other party's people work hard, and then go up and pick up the bargain by themselves.
It was a good idea, but unfortunately, people on both sides thought of going together in tacit agreement at this time, so our large group of mobile angels actually parachuted successfully without any resistance. Although the airborne landing of mobile angel is different from that of paratroopers, it is not completely without combat effectiveness in the air, but it is relatively fragile in the process of descending. So the careful thinking of Japanese players actually helped us get through the most dangerous part of the landing process.As soon as the mobile Angel troops started to disperse at the landing exit, they looked around for a while, and then they all rushed to the location of the bomb. After seeing this situation, the following Japanese players naturally understood the purpose of our return. After all, this matter is too obvious. As long as anyone with a little brain knows, we must come to recycle or destroy the unexploded super weapon.
In reality, if the bomb is thrown out and not exploded, it will not be recycled, because the bomb is filled with explosives, which is very unstable. Recycling may cause heavy casualties and losses. Compared with the recycling value, it is very uneconomical. So, in reality, when you encounter a dud, you just get to the nearest open area and explode. This way is safer and more cost-effective. However, the structure of explosives in the game is not the same. Most of these powerful weapons use magic principles, and these magic structures must contain magic array. Magic circle is different from dynamite. No matter how many parts a pack of explosives is divided into, it is still dynamite. The only change is the explosive power, and the magic explosives are not the same. What these magic arrays pay attention to is the strict arrangement structure. Any structural damage will lead to the complete failure of the magic array. Therefore, if the explosives in the game are not exploded, even if you kick and hit it again, it is unlikely to explode again.
Since the explosives in this game are very stable, and it is almost impossible to have a second explosion, these explosives will be recycled once they are not exploded. The bomb of our guild is a very precious thing no matter from any angle. No matter how powerful it is, at least the magic materials used by an advanced magic creation itself are not a small number. Therefore, no matter what we think about it, it must be recycled.
Because the necessity of recycling is obvious, all the Japanese players present now understand our intention. The difference is only that the reactions of both sides are different.
Japanese players on Matsumoto's side immediately felt a kind of pleasure from the bottom of their hearts. Before watching the seemingly valuable core being snatched away by the other party's personnel, these Japanese players on Matsumoto's side were still anxious and angry. But now All they had left was schadenfreude.