Chapter 1 (1/2)
Logged into a Different World.
Infinite Dungeon Online, also known as >, is a VRMMO featuring dungeons that are never the same, thousands of monsters, and more content is added to it continuously.
Today I, Miyamoto Mai, finally decided to partic.i.p.ate in that game.
「Login」
Suddenly I am surrounded by the dark. There is no one but me and my alter-ego who is currently dressed only in underwear.
In short, this place is a character customization s.p.a.ce.
「This isn’t good either…」
I don’t know how many times I tried, and I’m discouraged.
「After all, the simple names are already taken」
I think about what to do while looking at the blank input field.
My naming sense is catastrophic. I have come up with like all the simple names, but they are all already in use. As expected of a game with more than 10,000 players.
「Though I feel embarra.s.sed, there is no other way than to use that name.」
I reluctantly enter the name.
[Maika], that is the name of my character.
In the past I used this name in another VRMMO I played. For some reason it became too famous, and I was reluctant to use it, but there’s no helping it any more.
I move to the column for cla.s.s selection, and select the samurai cla.s.s, as I had decided to choose it beforehand.
Since this game is basically made to be played in a party, once you run out of HP you are forcibly sent to town, and furthermore, a death penalty exists.
The HP and defense of a Samurai are considerably low, but on the other hand, its attack speed and damage are quite high. Present conditions to capture a dungeon are relatively difficult, and in addition, players can’t progress due to the high level of the monsters. That’s why there’s almost no one playing a samurai which is hard to party up with. Of course, I intend to play solo so this is irrelevant to me anyway. Besides, I think samurai are somewhat cool.
「Well, next is the skill selection」
After the cla.s.s selection is over, skill selection comes next.
Each skill is set to a certain point, and at the time of creating a character you can put up to 30 skill points in, and can choose up to 7 skills.
If this happens, even if I choose the skill, it won’t be usable at first but I can get more skill points by levelling up.
Therefore, most people save up their skill points since they can’t beat the dungeons.
In my case, I will pick the skills I decided on last week.
First of all [Dual Wielding](5). This can’t be removed. Dual wielding is cool. Aim for Miyamoto Musas.h.i.+.
By the way, dual wielding isn’t popular.
This is because the current way of thinking is to fight with a sword and s.h.i.+eld rather than two swords.
Next is [Action Limit Release](14). In short, upon using the skill I can double jump or wall run.
The third is [Abandonment](3), a skill that allows me to predict an attack and avoid it. This skill isn’t popular either.
The fourth is [Katana](4). This is so I can use the basic samurai skills.
The fifth is [Coercion](7), a skill that immobilizes the enemy’s movements.
The sixth is [Grapple](7). This game is unlike others. For example, if a swordsman hits you with his fists he won’t do any damage. This skill is to make it possible. Of course, it’s also not popular. I mean, cla.s.ses that use fists as a weapon aren’t popular.
The seventh is [Detection](2). This is required to explore the dungeon. There is the possibility of dying in a trap if there are no players with the Detection skill. It will also react to monsters, so it’s very useful.
「But when I look at this again…」
Unpopular skills occupy half of the skills wonderfully.
Moreover, a start with skill points equalling -12.