358 7.86 P-A-R-T-Y-T-I-M-E. (1/2)

”Let me congratulate everyone that had successfully upgraded their Levels and also their skill levels too and have maintained zero casualties despite the last battle that we had. It was truly one-sided and had to depend on melee combatants and I nearly lost my head if not for your Captain JL here. Thank you from the bottom of my heart and let's begin this meeting. H O O A H H... ”

”H O O A H H...” responded the sergeants.

”The last battle had us battling those demons using brute force as well as our very own capabilities. In front of you now are the sales book from the Peddler in Leeds and please turn to the page in accordance with your class.”

”Archers and Amazonian Fighters.. Will no longer be called as what you are but are grouped together as Rangers from today onwards. Swordsman would be referred to as Warriors and Barbarians as Berserker now. Assassins remain as their own class.”

”Please turn to the relevant classes shout page and refer to all the shout tomes that are available and put a tick on those that you already possess and we will go through each one and we will make a purchase right after this.”

At last, after a long discussion and weeding those shouts and skills that aren't relevant and does little damage, we had concluded the following for the Warriors, Berserker, Rangers, Assassin and Amazonian Fighters.

Shouts

Feel No Pain- For W, B, A

Affects ally within a 5-meter radius

+250 armour for 20 seconds

Cool down 180 seconds

Charge - For W, B, R, A

15 seconds move 33% faster

Dodge This - For W, B, A

+25 damage for 5 seconds

Unblockable

Cool down period 60 seconds

Finish Him - For W, B, A

+80 damage for 20 seconds

Unblockable

Cool down period 180 seconds

I Am The Strongest - For W, B, A

+25 damage for 20 seconds

Cool down 180 seconds

Move Like A Snail - For W, B, A

Enemies within earshot slow reaction.

+60 damage for 15 seconds.

Cool down 180 seconds

Coward - For W, B, A

Knocks down the target within a 3-meter radius

10 seconds affect

Cool down 60 seconds

For Great Justice - For W, B, R, A

20 seconds. Gain 100% adrenaline

On Your Knees - For W, B, A

Knocks down the target within a 3-meter radius

10 seconds affect

Cool down 60 seconds

Watch Yourself - W, B, R, A

10 seconds +25 armour

I made a written note that we need to get 10 tomes for the shouts alone. The Rangers and Amazonian Fighters made the following request to add to their skills as well and I made a written note for the following requests.

Barbed Arrows

+30 damage

Barrage

+25 damage

Hits 5 adjacent enemies

Cool down period 60 seconds

Body Shot

+25 damage

Called Shot

+35 damage

3x faster Unleashing arrows

Determined Shot

+25 damage

Dual Shot

+18 damage

Shoots 2 Arrows one time

Focused Shot

+25 damage for 5 seconds

Cool down period of 60 seconds

Point Blank Shot Passive

+45 damage within 5 meters.

Screaming Arrows

+25 damage bleeding effect within 5 adjacent enemies

Cool down period 60 seconds

Next came the skills attacks for Warriors, Berserker and Assassins. There was a mix of passive and active skills with a cooling down period of between 60 to 180 seconds but these could be coupled with one another and make a series of a deadly combo.

Body Blow Passive- for W, B

+30 damage 20 seconds Deep Wound

Blades of Steel Dagger - for A

+25 damage for 5 consecutive strikes

Cool down period 60 seconds

Critical Strike Dagger - for A

+30 damage for 3 seconds