19 Chapter 19: Mapping (1/2)
Sir, this is the Map Data you asked the Scouts to collect. (Assultron)
Thanks. (Specter)
Walking over to the Holographic Map it's displaying Section Two, Specter started looking at the data and placed it into the Section Map.
They Numbered it also? (Specter)
•Look at the map Fallout 4 Section Two map and the numbers on it you can follow along there it was me doing it without the Numbers and in a different order before the Accident delete, I did not want to rewrite it so I used the map numbers.•
1 – Skylanes Flight 1981 - A wreck of a very large passenger plane Insects have made it there new home, in securing this area the Metal in the plane can be used for building materials.
Metal will help in constructions, a team of builder bots can clear this place out. (Specter)
2 – Wildwood Cemetery - there is flying Creatures big and far up they have made the Cemetery as there home unknown Flying Creatures, they move in groups unable to make out what flying Creature it is, Unable to get any closer, better Scopes is needed for next scouting mission.
Flying Creatures? That is new I will set this as Dangerous on the Map and send another scouting team with better equipment to check it out with more details. (Specter)
Are thay dinosaurs? (Jade)
Let's hope not. (Specter)
3 – Rotten Landfill - This entire area is infested by mole rats they have been increassing quickly the last time it was more or so clear and now the count is up to 1000 in number and increassing.
1000? Sheesh it was just a few days ago and they multiplied that far... (Specter)
Best Clear them out before they get any bigger in numbers. (Jade)
Good idea, set this as Dangerous to travel past when traveling and spread the news to the Settlers. (Specter)
4 – Old Gullet Sinkhole - there is an entrance but there is a Deathclaw Guarding the door.
Deathclaw? Just trying to kill one is a pain if not for the fact of Jones having the Power armor and taking point when attacking ... this place will be marked as Dangerous. (Specter)
Going to get another Deathclaw egg? (Jade)
5 – Med-Tek Research - Location inhabited by ghouls looks to have gained more after the last stop.
Passed that place and killed the ghouls yet they are back? Settlers must have walked passed and joined there ranks. Need to tell Settlers to go around this place until it's cleared of enemies don't need more ghouls. (Specter)
6 – Malden Middle School - Only a part of the School is in ruins looks to be accessible still, There is a Nest of Ants covering the area around the school making it a mine field of Ants that can pop up and attack at any second.
Ants, that will take time to clear and they also do the same as mole rats. (Specter)
Any Mines, that don't sound fun to kill, more like you will be the one killed if done wrong. (Jade)
7 – Malden Center - Nothing Important.
8 – Slocum's Joe - Inside Raiders have set up camp there.
Raiders? That place was empty the last time I was there they act fast.
9 – Medford Memorial Hospital - Location occupied by a lot of Super Mutants they have increased from the last time we passed having more Scouts.
This place will be marked as Dangerous and will be a Campaign Mission. (Specter)
10 – Outpost Zimonja - Big group of Bandits have taken this place as there base.
Troops can handle this themselves. (Specter)
11 – Covenant - Small village, with medic and trader. Watching a Settler have to take a test to get inside but they never was seen again.
Covenant? That place is best killed of all people inside and taken over being home to nothing but psychopaths that kill people and take them apart just for fun and use the excuse of trying to find out who is a synth and not. (Specter)
Sick! Master you must kill them all! That is just wrong. (Jade)
I will this is goimg to be a dangerous Campaign Mission. (Specter)
12 – Taffington Boathouse - Small house full of insects.
The Troops will clear this place out. (Specter)
13 – Tucker Memorial Bridge - On that bridge is a Deathclaw it moves back and fourth as a Guard.
Another Deathclaw... Set this as Dangerous. (Specter)
Deathclaws are no t that hard to find. (Jade)
Not if you know where to look. (Specter)
14 – West Everett Estate - There's a Large Group of Super Mutants, one has a rocket launcher looks to be the Commander or leader. south-east near a small hill, a power armor is resting there.
Dangerous, and Campaign Mission. (Specter)
Think they are smart enough to use the power armor as a way to trap unexpected visitors? (Jade)
Let's hope not, people don't need to get beaten to death and eaten. (Specter)
15 – Poseidon Energy Turbine #18-F - Spiders have set up home in this place.
Troops can handle this, and Repair Bots can see if they can repair it having a place for power will help. (Specter)
16 – Irish Pride Industries Shipyard -Mirelurks I the Thousands before the Shipyard.
Shipyard? I wonder what is going on the other side of the world? Is it still livable? Or is it nothing but a Deadly waste land waiting to pray on the ones who enter? (Specter)
Master, if you want to make a Ship you will need this place. But with that many enemies you need to be ready for a fight. (Jade)
You are right, having that many, set this as Dangerous. (Specter)
17 – Relay Tower 0MC-810 - Centipede been spotted.
Another Centipede! Mark this as Dangerous. (Specter)
18 – County Crossing - Settlement no dangers as of yet.
Mission for me to go there and help them out. (Specter)
19 – Infinity Recruitment Office - Infinity Second Base.
20 – Greentop Nursery - Settlement No Dangers Detected.
Another place I need to stop by and help out. (Specter)
21 – Listening Post Bravo - Entrance is heavly guarded by turrets.
I remember that place, its for the brother hood of steel. (Specter)
What are you talking about again master? (Jade)
Nothing. (Specter)
22 – Saugus Ironworks - Place has been taken over by a Huge Gang, and more have been coming in from the East from Sections 3, they keep increassing by 10-15 each run.
This is Dangerous and will be on the Campaign Mission List top Priority. (Specter)
23 – The Slog - Ghouls have been seen working and not look to be trying to kill anyone.
Settlement, I remember trying to find this place in the game but never able to find it but once so it's been here all along. (Specter)
Master? Again, you are talking about games this is real life not a game, your not going mad are you? (Jade)
Just talking to my self Jade, don't take it seriously, haha. (Specter)
24 – Breakheart Banks - It's inhabited by Super Mutants and heavy weapons.
Dangerous and will be in the Main Campaign List. (Specter)