43 Perfect Trance 1/2 (1/2)
Feng Ye closes his eyes and relaxes as he sinks his conscious deep into his mind. Nearby, Mito sees this and thinks that he was underestimating the spectre. Cursing in her mind, Mito shakes Feng Ye's shoulder while reminding, ”Hey! We are in the middle of a battle you know!”
As Feng Ye closes his eyes, he waves his right hand indicating to Mito that he knows. Mito sighs and focuses her attention on the spectre who seems to be waving his arms around with an evil grin as though he was feeling his new found strength before taking care of the ants in front of him.
As Feng Yee relaxes, s.h.i.+ra's consciousness takes the leading role and control. Although s.h.i.+ra Takeover has its advantages, there are also many disadvantages.
When the s.h.i.+ra Takeover condition is active, there are two further branches of the ability: Synergize and Perfect Trance.
The Synergize branch of the s.h.i.+ra Takeover can be triggered any time, however, it requires Feng Ye to interrupt the s.h.i.+ra Takeover condition.
If he disrupts s.h.i.+ra Takeover, he will temporarily be with s.h.i.+ra's appearance and physique for around 5 minutes before the ability wears off and he can regain his appearance. If he doesn't disrupt s.h.i.+ra Takeover, it would take 2 minutes for the ability to wear off. During the 5 minutes after the disruption, Feng Ye can freely utilize all abilities with the s.h.i.+ra Takeover stat buff. Essentially, it would be Feng Ye's ”s.h.i.+ra form”, an enhanced, but not calculated form. In this condition, Synergize, would allow Feng Ye the opportunity of growth and development of his abilities. It is, however, risky as once the 5 minutes is over, he will return to his normal state and lose the stat buffs that comes with s.h.i.+ra Takeover. During this time, he will also enter a small time period of fatigue both physically and mentally.
Thus, Feng Ye is especially cautious about utilizing Synergize.
The other branch of s.h.i.+ra Takeover is labelled Perfect Trance. This branch of the ability is extremely formidable, however, it requires s.h.i.+ra to be in control of his body. It is the perfect form of Feng Ye in which all his attacks, defense, movement, and decision making is calculated perfectly to maximize the highest potential he can achieve. Naturally, the disadvantage is obvious, unlike synergize, Feng Ye won't be able to break his abilities nor physical limitations as the condition is merely a perfect optimization of himself. This form has high sustainability as his energy consumption, physical strength, and mental strength is all calculated to be most efficient. Thus, using the Perfect Trance branch of s.h.i.+ra Takeover allows for a longer duration of battle of around 20-40 minutes. This condition is ideal for learning and comprehension of the applications of his abilities as well as the optimization of his movements/posture/etc.
The advantages and disadvantages of each ability is quite distinct. Feng Ye, unless, absolutely pressed into a corner wouldn't use Synergize besides in practice. High risk, high reward, but at this time Feng Ye couldn't see the advantage of taking that risk.
Feng Ye while he lets s.h.i.+ra gain control and utilize the Perfect Trance branch takes a look at his stat panel to look at his progress over the past several days. His strength had increased from 40 to 50 which is crazy progress most likely due to his s.h.i.+ra Takeover experimentation and practice. His speed had gone from 35 to 42. His intelligence seemed to go against heaven's will with a 15 point increase from 50 to 65 which definitely had relations with his insights into the vibration ability. His vitality stat had increased from 54 to 60 which is decent. He also can see in detail the explanation of the two different branches of s.h.i.+ra Takeover along with developments to his vibration ability with his self-named abilities.
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Host Attributes
SP Remaining: 0 Utilize Stat Points(SP) to increase host attributes.
AP Remaining: 4 Utilize Ability Points(AP) to Strengthen abilities
STR 40 -> 50(+200% due to s.h.i.+ra Takeover)-> 150
SPD 35 -> 42(+200% due to s.h.i.+ra Takeover) -> 126
INT 50->65(+200% due to s.h.i.+ra Takeover)- > 195
VIT 54->60(+200% due to s.h.i.+ra Takeover)-> 180
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Abilities
Hidden Wanderer (LVL 3 [+2 due to s.h.i.+ra Takeover] -> 5)- The ability to disguise as another individual perfectly.
Limitations: Only applies to the everyday individuals with no peculiar abilities.
Upgrading this skill permits host to disguise as individuals who are stronger than the everyday individual. Next upgrade requires 20 AP.
Halo of Recovery (LVL 4 [+2 due to s.h.i.+ra Takeover] -> 6)- The ability to slowly recover from physical and mental wounds. It also shortens the recovery time when host is under abnormal status conditions. (ie. dizziness, unconsciousness, poison). Upgrading this skill increases the rate of recovery. Next upgrade requires 50 AP
Spiritual Awareness (Esper): Increased mental fort.i.tude. Allows exchange of consciousness and mental communication with others. Allows s.h.i.+ra Takeover condition in which the system controls the host's body. Under this condition, all attributes (+200%) and all abilities (+2 levels).
Development: Unknown
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s.h.i.+ra Takeover (2 Branches)
1. Synergize [INACTIVE]
-Triggered by the interruption of the host in the s.h.i.+ra Takeover condition. Allows host to freely utilize and move the host's body with the s.h.i.+ra Takeover condition in which all attributes +200% and all abilities +2 levels for a duration of 5 minutes. After the duration of 5 minutes, the host enters a period of mental and physical fatigue. In this condition, host can potentially surpa.s.s their limitations and reach new boundaries.
2. Perfect Trance [ACTIVE]
- Triggered by default 90 seconds after the s.h.i.+ra Takeover condition is activated or by active triggering. s.h.i.+ra takes over control of the host's body and all attributes (+200%) and all abilities increase (+2 levels). In this condition, the host's entirety enters the most peak optimal condition in which all attacks/defense/movements/mental processes/decisions are calculated in order to maximize the host's full potential under its current mental and physical limitations. Duration: maximum 40 minutes. After 40 minutes, it will take two minutes for host to regain normal condition and two minutes of mental and physical fatigue.
*The host can comprehend and a.n.a.lyze all movements from the host's conscious. The host cannot surpa.s.s any bodily limitations under this condition.
**The host can interrupt this condition anytime to trigger the Synergize branch ability.
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Vibration (Esper): Vibrate/Sonicate objects nearby.
Development: