Chapter 1622 - Viola (1) (1/2)
The Palace Master of the Water Mist Sect was a False True God. So, she never had the opportunity to wield the key. However, this obviously mean that another individual had taken on the role.
Back then, unlike the joke that Anabella had become, the Water Mist Sect key wielder was worthy of the title. Although the current Palace Master was still slightly better, their Key Wielder was a God and was happened to be their former Grand Elder.
Unfortunately, that Grand Elder never gained the recognition of the Mist Seal, so the Water Mist Sect had been without a Palace Master for a while back then.
This aside, according to rules established by their ancestors, the key could only be passed on in three situations. The first was if the key wielder died, obviously. The second was if the key wielder entered a deep sleep and became an Ancestor. And the last was if this individual became the Palace Master.
These rules might seem odd. After all, as long as the key was being passed to a youth of their Sect, why did it matter when this happened?
There was a simple answer to this, and it was related to the higher floors of the Epistemic Tower. Simply put, quadrants who had younger key wielders were actually at a disadvantage.
When one climbs to higher floors, the privileges of key wielders increase. Not only does the key gain added functions in war and the gates, there are also numerous events that can only be entered by quadrants who have their key wielders on a particular floor.
It should be remembered that the saint floors are just a primer. True competition doesn't begin until one reached the celestial floors, and it only increases on the dao floors. The amount of time and energy it takes to take even a single step forward after entering the celestial realm is so astronomical that one has no choice but to rely on natural treasures. But, for the tower quadrants, their only real chance at these are found within the tower itself.
One can imagine how fierce the competition would be between 100 quadrants, so the tower's way of mitigating this and giving weaker quadrants a chance is by allocating these chances based on where the key wielder is within the tower.
Essentially, stronger quadrants have an advantage, but they also move on to the next floor far quicker as well. Eventually, there will be certain gap periods where weaker quadrants can fight over resources amongst themselves while the stronger quadrants have already moved on.
At the same time, however, stronger quadrants obviously want to spend as much time as possible on the highest floors. For them, only these highest floors are worth their time and only they provide a chance to improve their already high positions.