Chapter 3 (1/2)

Translator: EndlessFantasy Translation

Editor: EndlessFantasy Translation

In Origin, there were three options provided to a player after death.

The first was to be revived in the nearest city.

After being revived in the city, 10% of the XP needed for the current level to level up would be lost, and should the XP drop to 1% of the total XP of the level, the following death would cause the player to level down.

The second option was a soul revival without the body. After death, the soul would be revived in the city and the player’s soul must return to where the body was within an hour. The player could be revived with only 2% of XP lost.

The third was to be revived by a Priest. According to the Priest’s revival skill type and level, reviving on the spot would see a loss of 5% or less in XP.

Deaths below-level 10 would not lose any XP and the odds of losing equipment were relatively lower. The death of TemperedSteel, TorrentialSea, and ProsperShadow did not cost them anything, so they decided to revive back in the city.

“Those b*stards can never know what happened today!” At the revival point in Guggenheim, TemperedSteel looked rather upset.

“That’s right. This is the secret that only three of us know!” ProsperShadow nodded vigorously.

“Don’t look at me! If those b*stards know what happened today, we will be the laughing stock until we die. I’d be an idiot if I announced it,” said TorrentialSea with a bitter expression.

What an insulting experience in their gaming history!

The three of them had been killed at the same time! In the past, within the game, even those extremely powerful Bosses could barely do it, let alone a lousy monster in the early stage. If those rude b*stards knew about this, their valiant names would be ruined and they would be after-meal jokes for a very long time.

“Okay, it’s settled then. Now, let’s analyze why we died,” said TemperedSteel with a serious expression after all three of them reached an agreement.

“A continuous skill is impossible. After a second thought, the first skill was fake, but it really looked and felt real. That first slash didn’t have the damage of the actual skill,” said ProsperShadow.

“Great insight. Lastly, it seems like our luck isn’t very good. That goon tripped over a stone and it caused his skill to shift, thus he hit us all at once. The biggest problem is the bandit goon’s skill. If I remember correctly, it’s just a single target skill, yet he hit multiple targets. I guess it’s safe to say that in Origin, when a single target skill meets a certain requirement, it can be transformed into a multi-target skill. We can test this theory later. If we are correct, it will be beneficial to our early development.”

After the trio was revived with bitter gazes, they started to analyze their cause of death seriously.

“The fake skill should just be a coincidence. Also, the bandit goon being tripped should just be another coincidence. Our positions and our HPs… it seems like an awful lot of coincidence happened back there, I guess our death is a little bit bitter, but being able to learn a lesson before Level 10 is quite an experience, at least we won’t make the same mistakes again and we even got something unexpected out of this.”

After they summarized their causes of death, the three of them realized their deaths were too coincidental, but other than happenchance, they could not find any other explanation.

Could they accept the fact that they had been deceived by a fake skill from a lousy monster and were killed by some excellent technique?

No! How could they?

The thought flashed in their minds and was instantly rejected.

Even if Origin was unlike other games, a low-level monster could not be this ridiculously powerful. If it was, the first two bandit goons would have been able to wipe it out clean.

However, if Mohai knew the summary of their analysis, he would have still been greatly impressed.

In Origin, single target skill reaching multi-target was entirely possible.

It was considered an expert combat technique and only a handful of players had heard of it. Those who could use it in practical combat were even fewer because the requirements were too severe.

Under normal circumstances, when a single target skill landed on the target, the skill would end and the attack would not have any additional effect, but when a certain set of requirements were met, the skill effect would be extended.

For example, when the common close combat skill, Slash, could meet two basic requirements, it could transform into a multi-target skill.

First requirement: hit the target and kill the target.

Second requirement: the skill cannot fully land on the killed target.

In simple words, after the skill killed the first target, it must attack the second target in the same motion.

It might sound simple but it was actually quite difficult to perform. In the case of Mohai killing three targets with a single target skill within an instant, if anyone else had tried it, they would understand the difficulties. The slightest difference by the millisecond would cause it to fail.

There were a plethora of skills in Origin. Different skills had different requirements to perform a multi-target effect. The requirements were harsh, and even if someone performed it, he would hit an extra one or two targets at most. It was far worse than the multi-target skill which could hit a bunch of players in a single hit. A lot of players knew this, but after some trial and error, they refused to waste their time on it.

Activity log:

Killed an Adventurer. Acquired 50 XP.

Killed an Adventurer. Acquired 50 XP.

Killed an Adventurer. Acquired 50 XP.