Chapter 688 - v4c68 Milos Breath (1/2)

The Amber Sword Fei Yan 42850K 2022-07-22

Despite saying that time was running out, Brendel’s team ended up being delayed for another day at the Nugan River. Luckily, female hunter Peya’s health was outstanding, and the fever quickly subsided and the wounds recovered incredibly quickly.

Brendel did not know if this was a special gift for hunters, but on the third morning, the team had to leave anyway at his request. He summoned a black wolf to serve as a mount for the greatly ailing female hunter, and as for everyone else, they had to go down to the ground on foot. The wagons and horses were left among the makes.h.i.+ft camps on the banks of the Nugan River, for the journey below was no longer fit for these to join.

A day into the forest, the coniferous forest soon became dense, the snow-covered boughs cascading at times even blocking the sunlight and making the forest floor eerily cold. The team creaked on the snow and broken dead branches, some minaret-shaped white rocks soon appeared on the forest floor, and then a light blue curtain of light reflected in everyone’s vision, it was like a thin wall of light, this translucent wall of light towering into the clouds, covering the entire forest, and connected with white rock minarets not far away.

Everyone could not help but stop and watch this spectacle. But only Brendel knew that this light blue curtain of light was the entrance to this pre-quest, Milos’s Dying Breath. In the game, this curtain of light was called the ‘EP Binding’ and was the symbol of the 80th level quest (character level).

After this curtain of light, there was that famous giant quest cl.u.s.ter.

Aside from the time of the Magical Golden Tree, this was the first time Brendel had ever challenged this quest in Vaunte. In Amber Sword, the quests worked quite differently than most games of the same period, and it was nothing more than a convention for players to use the term.

A quest in Amber Sword is better called a scene area than a quest. For that is the only word that accurately defines it.

The quests that Brendel was familiar with operated in several ways, the first being a one-time quest where only the first player to challenge it would have the opportunity to obtain the quest. The Forbidden Garden of the Magical Golden Tree, for example, the later player could kill the boss repeatedly through pieces of time, but they are doomed to be untouched by the scenario.

The second one was a typical scenario area with this giant quest group they were now facing. Such a giant quest group operated in a very cla.s.sic manner and could be said to have set a precedent in the gaming industry at the time, where the quest still only had one or a few fixed main lines, but in other front areas, it was not the ‘monster-in-the-doors boss’ one-way advancement mode that the average player was familiar with.

Instead, copies like Milos’s Dying Breath are divided into two areas. Each area consisted of a point and a surface. The points were where the monster lairs were, and the surfaces were where the special areas were in the quest. In these areas, the lair will bring one or more fixed combinations of monsters, plus a randomly generated leader monster and some random special events. The player’s task was to challenge these monsters in the specific terrain of the different areas.

This way, as long as the main story in the center of the Stained Frost Forest Labyrinth was not activated, players will be dealing with a completely real area every time they enter the pre-quest. The difficulties they would encounter in this area were entirely dependent on the system’s calculations and the changes their actions would bring to the area.

This gameplay mode could be said to have started an era and is the real reason why Amber Sword beat other games. A world that is infinitely closer to reality. In fact, since the first version of Level 70, every quest of the game that had appeared since then had used a similar concept, and Amber Sword has been steadily moving from that time to its peak.

Naturally, Brendel himself was also impressed with this era-creating quest.

But the good thing was that the existence within the copy, although it changed from time to time, was at least still traceable. Especially before entering it for the first time, the monster’s lair would not disappear into thin air, the terrain within the quest would not have changed too much, and there were little secrets that only he knew that would be just as helpful.

That was why he could be confident.

The only variables were the only people who had entered the quest first, Arreck’s men and horses. Brendel looked back and saw that most of the people following him were stunned. The EP Binding was indeed spectacular. It was said that most of the reasons for generating such a curtain of light came from the ancient seals, just like The Indicator of Age.

This magical wall on the outskirts of the Stained Frost Forest Labyrinth was said to be a self-seal laid by the Giant G.o.d in his last moments to protect his remains from the Divine Fire. But over the millennia, it had already been riddled with dark magic.

“Mr. Brendel, what the h.e.l.l is that!” Firas looked up at the curtain of light that reached into the sky and could not help but exclaim.

“It seems like a magic boundary.” Laurenna murmured.

“Not as if, but exactly.” Ciel tilted his head as well and slurred, “This must be from an ancient creation, there hasn’t been such spectacular magic since the War of the Holy Saints.”

But Brendel listened to a few of them without replying, and instead looked back at Peya, who was sitting on the black wolf’s back. The female hunter was in better spirits this day, but her voice was still weak: “Father’s notes mentioned this wall, but it’s supposed to be harmless, and they went through this wall of light at the time. But beware, the forest behind it is the real dangerous area. ”

“So what’s back there?”