Chapter 591 - v3c357p1 (1/2)
v3c357p1
Requiem(7)
Although he was curious why the cavemen would appear in the underground relics, Brendel calmly buried his curiosity. He subtly looked in the direction the cavemen had left, unable to help the malicious speculation whether or not they would be torn to shreds by the raging Mother of Spiders, but did not think any further. He calmed himself down and turned back to the others, gesturing for the group to move on.
n.o.body spoke as they considered the possibility of encountering another enemy, they even m.u.f.fled the sound of their footsteps, and the surroundings of the dark underground returned to a peaceful and eerie calm with only the rustling of their footsteps. But everyone understood that there was danger lurking beneath the cover of silence, and though the knights were unfamiliar with creatures from the dark underground, they had at least heard of their abnormally good hearing.
No one wanted to get in trouble at this moment.
The path in the rock wall began to narrow until man-made tunnels gradually emerged. Ancient relics appeared so frequently throughout this journey that it seemed like these broken walls were interspersed with the natural rock walls. These were usually caused by the sinkage of seismic fault subsidence, though in the magical world, powerful magical forces could create the same scenario. Brendel looked closely at the sight immersed in the mute darkness; he did not have to theorize by himself as past players have long discussed it.
In fact, it doesn’t matter where, there were always players who were obsessed with exploring the history and context of the game, they would tirelessly dig for what laid beyond the rules of the game and look for details the game producers fabricated.
They really did have a lot of accomplishments, The Amber Sword was undoubtedly an excellent game, with countless historical contexts and details so elaborate one might not even believe it was only a game. The historical contexts followed each other so closely that they linked together perfectly, and players could rarely find loopholes, just like the real world.
Brendel himself used to read a lot of literature like this, though he was not a so-called “plot lover” nor a “setting fan”. It was simply because he felt that in the game, the quests related to the ancient times were so relevant to the context that knowing more about them would help him to better achieve his goal in the game.
He considered himself a neutral party, but it was also because of that, he was not able to be counted as a top tier player, despite having put in far more time than other players.
But since he had crossed over to this world, the experiences and knowledge of both the game and the background setting of the game has provided him with an amazing advantage. He led the group through the fragmented tunnels for a good ten minutes before Babasha stopped in one place.
Before that, Brendel had already felt them walk into the middle of a smaller hall, the whole of which was made entirely of cyan granite. This feature was very distinctive in the game, which was why he managed to conjure up the name from his fuzzy memory- the Temple of Rosom Meditation.
His memory was fuzzy because, in the game, this place did not occupy a very prominent place in this particular dungeon. This was originally supposed to be a temple among the remains of the underground, a place of meditation and prayer for its inhabitants, and in fact, the granite hall had a fountain on one wall with a statue of a deity on top of it, but it had unfortunately long collapsed to the point no one could tell what it was anymore.
Brendel subconsciously looked in that direction and saw the fountain of his memory, but the water had dried up. All that was left were water bowls layered like stairs. In The Amber Sword, this should probably be a temporary place to rest for players, as large-scale dungeons like this were usually relatively big underground cities, where players might have to stay for a couple of days or even longer, so the game designers had to design a place for them to rest and get offline.
The underground relics of Ampere Seale were divided into two parts, the upper level was the ancient sanctuary while the lower level was the lair of the Mother of Spiders. This was not the largest kind of dungeon Brendel had ever seen, so it had only two resting places, one towards the north deep in the Arreck Mountains, and the other one was this.
It was because of this that Brendel could barely remember the name of this resting spot. Compared to those large, super-sized ancient relics from later in the game, with dozens to hundreds of resting spots in one dungeon, it would be strange for him to remember the names of such mundane resting spots.
But this hall had long been studied by the forerunners and every inch of its floor had been imprinted with the players’ footprints. Witches, Black Tower Wizards, Star Mages, and even the Rune Mages of the dwarves; all professions related to the setting had been experimented with repeatedly here, so it could not possibly hold any more secrets here.
Therefore Brendel could not help but look curiously at the old witch, waiting to see what she had up her sleeve. A secret in the Land of Order that players had yet to discover. In my world, this would’ve been breaking news even with just a headline……
Then he saw Babasha walking towards the fountain, and couldn’t help but frown. As the only conspicuous and iconic decoration in this meditation temple, it had naturally received the most attention from players. Players had even demolished the fountain before and took down the wall behind, but to no avail.