volume 3 - Chapter 215 – Preparations for war 4 (1/2)
Chapter 215 – Preparations for war (4)
Learning both Piercing Strikes and Bloodline Awakening originally needed a considerable lengthy chain quest to be done, but Brendel had the advantage of a maxed out reputation in the Green Tower.
Manehoof did not dare to refuse Brendel’s request, and he was actually honored to teach him these techniques.
Brendel activated Bloodline Awakening and removed all the techniques under the Militia profession without hesitation. He then placed a.n.a.lysis under the Mercenary slot.
The unique riding skill of riding a hunting dragon was not needed anymore and was discarded.
Power Break and Frontal a.s.sault did not work if they were placed together under the same profession slot, so Brendel eliminated Frontal a.s.sault.
The White Raven Sword Arte was also thrown away after a moment of hesitation, as it was not going to advance in levels since he did not have the second half of the technique. He was also going to learn the Wind Empress Nine Luminaries Sword Arte soon enough, so there was no reason to keep it.
The White Raven Sword Arte was merely derived from the Wind Elves’ sword technique, while the Nine Luminaries Sword Arte was the ultimate technique of the Wind Empress, and there was no possible way for it to be weaker.
After removing the various techniques, Brendel received a total of 6000 TP. He spent half of it and raised Piercing Strikes to level 10.
– Piercing Strikes
– Level 10
– Does 425% bonus damage in a frontal cone shape of thirty meters
– 12.7 % chance to do a critical strike.
– Grandmaster trait: Increase 100% damage from Charge with a fixed percentage.
[With the combined Charge and Piercing Strikes techniques, there’s a chance to do more than 1500% damage. It’s a low probability, but it’s still a chance.]
Brendel had considered this arrangement even before he entered the Loop of Trade Wind. After he successfully gained Valhalla and the Druids’ trust, he felt that he had gained the first step to control his fate.
For an NPC living in this world, they had to put in a tremendous amount of effort to reach such skill levels. But for a gamer, the characters that they played had the potential to possess such powers. Brendel’s goal was to become the strongest just like the other gamers. He would use a single person’s power to shock this era.
In the game’s terms, he must be a Carry, and be that Carry who possessed the ultimate equipment, capable of saving the entire world in the game. While it was not truly necessary to be so extreme, he at least intended to expend an immense amount of resource and execute a long-term plan to become one. (TL: The slang ‘Carry’ refers to someone in a game who can totally flip a losing game into a victorious one.)
[I’ll leave my Mercenary at level 30 and Elementalist at level 25. There are two professions available with this combination. Frost Slayer, Ice Knight. These are professions suitable for Angurvadal.]
Brendel had started to aim for the future sword of Yula and Eke’s daughter. It was a Fantasy-ranked weapon, the Icicle of Golden Flames. In the game, Irela Orphelon Lantonrand was the last royal member who possessed this weapon.
[I apologize, future-unborn-girl, it’s necessary for the current Aouine. Ice Knight is a Dual-wielding profession, so I can wield Halran Gaia in my right hand, and wield Angurvadal in my left hand. There’s even the possibility of advancing to Elivagar Sentinel.]
He rubbed his forehead. An overall total of 80 levels, and it was necessary for him to reach the state of ‘River of Eternal Ice’ as an Elementalist. He could also become a Paladin as a side profession to gain the skill Aura of Conflict. Ampere Seale was one of the cities that had a Bishop who could anoint knights. It was also a journey that merely required him to travel a month or two.
Finally, he called Orthlyss to teach him the Nine Luminaries Sword Arte. This would be one of his ultimate trump cards ever since he came to this world, forming the core technique of his long-term plan. He should definitely learn it first.
But Brendel immediately stared in confusion when Orthlyss showed him the technique.
The technique at level 0 created an illusionary clone when he moved to make an attack, and there would only be one clone with each move. The clone was able to deal 5% of his damage and was capable of using techniques, but it would require Mana from him. It had nothing to do with physical capabilities like King Gatel’s Flash Strike Sword Arte.
[Considering that it’s the Moon Legacy…… It’s logical that the Nine Luminaries Sword Arte is a Magic Sword technique. Mana is related to the moon after all. But what makes me speechless is the amount of TP required. 3550 TP to learn this skill? My knees are already on the ground. Military Swordsmans.h.i.+p only requires a few TP to advance to level 1. Military Swordsmans.h.i.+p requires slightly more than 10,000 TP after level 13. Does it mean it would be 3550 times 10000 at a certain level….. What’s with this insane black hole?]
Brendel’s face was pale. Orthlyss even thought there was something wrong and asked with concern:
“What’s wrong?”
Brendel shook his head: “It’s too hard……”