Chapter 677 - Ring of Six Slimes (2/2)
“I met him at the stall I opened. He says he will only help us if we give him the ring that is given by the slime we killed last time. He needs it for some mission.”
“Do you know which guild he is from?”
“Since he didn’t say, I didn’t ask much too. Maybe he isn’t in a position to tell. Well, let’s distribute the equipment first.”
Zhang Zhengxiong went out of prison and left the town. He then took out the Ring of Dark Slime and placed it together with his Five Coloured SIime Ring. The black water droplet then began to react as if it was an atom reacting to another atom. In a split second, it jumped into the Five Coloured Slime Ring.
Slime Ring (Unique – Slime – Mission – ???)
Category: Ring
Requirements: None.
Constitution +500
Wisdom +400
Strength +225
All attributes +40%
Constitution +30%
Health +35%
Damage +25%
Defense +25%
Reduce all damage received by 120.
All resistance +40%
Damage +45
Defense +220
Reduce the impact of negative effects by 55%.
Recover 3% of health points every 10 seconds.
Recover 3% of mana every 10 seconds.
Luck +50
Gliding Wings: Can fly. No cooldown.
Super Speed: Activates when using any displacement or charging skills. Instantly, the user’s speed will increase by 5 times. Lasts for 15 seconds. Such an effect can be activated every 30 seconds.
Dark Finger: Instantly point at a targeted area. The user can ignore the area after chanting the magic. Then, a dark explosion will automatically occur after 2 seconds, dealing great damage, stun, and knock-away. Cooldown: 10 minutes.
Fortune (Choose three among the six in a day. It will be refreshed on the next day.)
Fortune – Spell Storing – White: Can store any two spells in the ring in a day. To change the stored spell, one must wait one natural day. The cooldown of the spell is the same as it normally is.
Fortune – Flame Burst Transformation – Red: When receiving fire damage, one can attempt to absorb it, then turn the energy into a random flame spell. Damage is based on the strength of the absorbed fire ability. Cooldown is the same as that of the absorbed fire ability.
Fortune – Gold: Activate to forcefully make the next attack received deal only 1 damage. Only works on 1 hit. Cooldown: 12 hours.
Fortune – Water Source Transformation – Teal: Instantly consume 10% health to recover 15% mana or consume 10% mana to recover 20% health. Cooldown: 30 seconds.
Fortune – Absorption Barrier – Black: Instantly create a dark barrier and absorb all dark damage and turn 20% of it to the extra health points temporarily. Cooldown: 12 hours.