Chapter 42 (1/2)
”What's so interesting about the game of jumping the grid?”
”And one death is over, there is no chance to make mistakes, and it's not friendly to players.”
Staring at the demand table for more than 10 minutes, Leng is not to see what can play the highlights.
Li Zongzheng's index finger on the table gently knocked for a long time, but even a line of code did not knock out.
It's not that he doesn't know how to do it, but how to look at the demand table!
Anyway, he asked himself that he would never play the game, let alone spend a dime on it.
What's the deal?
Thinking of the solemn expression on the boss's face when he asked the project to him before he left, and how important the project was to the company's future development, Li Zongzheng's expression could not help making a mistake.
”If I do it according to the demand list, I will be on the street. My boss will be disappointed with me then.”
”Or... Change?”
As soon as the idea came out, it got out of hand.
Li Zongzheng's eyes brightened, and a wonderful idea came out of his mind.
”The setting of accumulator take-off is too slow for the rhythm of the game, and once you press it for a long time, you can't undo it. Players can only watch the end of the game... Simply delete this item and change it to a fixed height of one click take-off.”
Put on the keyboard and mouse of the manual, Li Zongzheng crackle a beat, the original 500 word outline expanded to 700 words.
However, this change, he soon realized the problem.
The core of this ”jump and jump” game is to jump to the center of the grid to get a score. If it is changed to jump a fixed height and distance, isn't it equivalent to subverting the core game?
”How can that be done?”
Biting his fingernail, Li Zongzheng leaned on his chair and pondered for a long time.
Finally, his eyes suddenly lit up, he suddenly sat up from the chair, facing the keyboard again with a crackle.
”The core play has been subverted... Then it's better to change the core play!”
”The playing method of standing long jump is very slow, so it's better to change it into a villain running on a continuous track, jumping to avoid the obstacles in front. It's not like standing long jump, taking off in place between several fixed squares
Right!
This is Parkour, OK?
”In this way, not only Parkour's attributes have been strengthened, but players can even experience the excitement of racing games!”
”... according to such a setting, it's better to change the overlooking God perspective to the third person perspective, so as to enhance the players' sense of substitution and better present the game content to the players!”
The demand table on the computer screen is changing more and more. It has quadrupled from the original 500 words to the current 2000 words, and there is a growing trend.
However, Li Zongzheng was more and more excited. He not only forgot his original task, but also left the original demand list behind.
”It's boring to have only the take-off button. You have to add a slide shovel and set the type of obstacles. Some can only jump over, others can only squat over.”
”It's boring to operate only in two directions. Just add a coordinate axis. When you encounter a bend, press the direction key or turn left and right.”
”It's not just the play, it's the plot!”
It's time for him to do his best!
That is to complete the world outlook setting for the game!
Although it's just a Parkour game, as a professional game designer, we must strive for perfection in details. Why did the protagonist run for his life? Where are you running for your life? These all need a story background that can justify itself - at least in Li Zongzheng's view, this is a very important thing.
”The background of the story is set as an explorer searching for the remains of ancient civilization, running in the temple full of traps!”
Why rush?
Because there's a beast behind it - or a monster!
Moreover, because it was set as a temple, the gold and silver treasures offered by the aborigines to the gods were indispensable along the way.
With a stroke of his pen, Li Zongzheng added gold coins and gemstones to the original design.
That is to say, players can not only avoid the pursuit of monsters and climb over obstacles, but also collect gold coins and gems scattered along the way as the score of the game.
With the change, Li Zongzheng changed the judgment of game failure, from the initial mistake of direct gameover to the distance bar between the player and the monster.
This distance bar will be shortened by players colliding with obstacles, and will return to zero directly due to big mistakes, but it can also be lengthened by continuous perfect dodge and special props.
In this way, it not only takes care of the players' game experience, but also gives them the opportunity to make up for their mistakes, and increases Parkour's sense of urgency.