Part 21 (1/2)
He wouldn't talk though, not until we finished the coffee. Then he stood and strolled over to the Mansion. It wasn't rope-drop yet, and there weren't any guests in the Park, which was all for the better, given what was coming next.
”Have you taken a look at Debra's Whuffie lately?” he asked, finally, as we stood by the pet cemetery, considering the empty scaffolding.
I started to pull out the handheld but he put a hand on my arm. ”Don't bother,” he said, morosely. ”Suffice it to say, Debra's gang is number one with a bullet. Ever since word got out about what happened to the Hall, they've been stacking it deep. They can do just about anything, Jules, and get away with it.”
My stomach tightened and I found myself grinding my molars. ”So, what is it they've done, Dan?” I asked, already knowing the answer.
Dan didn't have to respond, because at that moment, Tim emerged from the Mansion, wearing a light cotton work-smock. He had a thoughtful expression, and when he saw us, he beamed his elfin grin and came over.
”Hey guys!” he said.
”Hi, Tim,” Dan said. I nodded, not trusting myself to speak.
”Pretty exciting stuff, huh?” he said.
”I haven't told him yet,” Dan said, with forced lightness. ”Why don't you run it down?”
”Well, it's pretty radical, I have to admit. We've learned some stuff from the Hall that we wanted to apply, and at the same time, we wanted to capture some of the historical character of the ghost story.”
I opened my mouth to object, but Dan put a hand on my forearm. ”Really?”
he asked innocently. ”How do you plan on doing that?”
”Well, we're keeping the telepresence robots -- that's a honey of an idea, Julius -- but we're giving each one an uplink so that it can flash-bake. We've got some high-Whuffie horror writers pulling together a series of narratives about the lives of each ghost: how they met their tragic ends, what they've done since, you know.
”The way we've storyboarded it, the guests stream through the ride pretty much the way they do now, walking through the preshow and then getting into the ride-vehicles, the Doom Buggies. But here's the big change: we _slow it all down_. We trade off throughput for intensity, make it more of a premium product.
”So you're a guest. From the queue to the unload zone, you're being chased by these ghosts, these telepresence robots, and they're really scary -- I've got Suneep's concept artists going back to the drawing board, hitting basic research on stuff that'll just scare the guests silly. When a ghost catches you, lays its hands on you -- wham! Flash- bake! You get its whole grisly story in three seconds, across your frontal lobe. By the time you've left, you've had ten or more ghost- contacts, and the next time you come back, it's all new ghosts with all new stories. The way that the Hall's drawing 'em, we're bound to be a hit.” He put his hands behind his back and rocked on his heels, clearly proud of himself.
When Epcot Center first opened, long, long ago, there'd been an ugly decade or so in ride design. Imagineering found a winning formula for s.p.a.ces.h.i.+p Earth, the flags.h.i.+p ride in the big golf ball, and, in their drive to establish thematic continuity, they'd turned the formula into a cookie-cutter, stamping out half a dozen clones for each of the ”themed”
areas in the Future Showcase. It went like this: first, we were cavemen, then there was ancient Greece, then Rome burned (cue sulfur-odor FX), then there was the Great Depression, and, finally, we reached the modern age. Who knows what the future holds? We do! We'll all have videophones and be living on the ocean floor. Once was cute -- compelling and inspirational, even -- but six times was embarra.s.sing. Like everyone, once Imagineering got themselves a good hammer, everything started to resemble a nail. Even now, the Epcot ad-hocs were repeating the sins of their forebears, closing every ride with a scene of b.i.t.c.hun utopia.
And Debra was repeating the cla.s.sic mistake, tearing her way through the Magic Kingdom with her blaster set to flash-bake.
”Tim,” I said, hearing the tremble in my voice. ”I thought you said that you had no designs on the Mansion, that you and Debra wouldn't be trying to take it away from us. Didn't you say that?”
Tim rocked back as if I'd slapped him and the blood drained from his face. ”But we're not taking it away!” he said. ”You _invited_ us to help.”
I shook my head, confused. ”We did?” I said.
”Sure,” he said.
”Yes,” Dan said. ”Kim and some of the other rehab cast went to Debra yesterday and asked her to do a design review of the current rehab and suggest any changes. She was good enough to agree, and they've come up with some great ideas.” I read between the lines: the newbies you invited in have gone over to the other side and we're going to lose everything because of them. I felt like s.h.i.+t.
”Well, I stand corrected,” I said, carefully. Tim's grin came back and he clapped his hands together. _He really loves the Mansion_, I thought.
_He could have been on our side, if we had only played it all right._
Dan and I took to the utilidors and grabbed a pair of bicycles and sped towards Suneep's lab, jangling our bells at the rus.h.i.+ng castmembers.