147 Intruders Part 2 (1/2)

Wallace watched the cloaked intruders destroy the Mana Pulse Barriers. His surveillance system caught twelve of them but he wasn't sure whether there were others watching from a distance as lookout.

That's highly probable.

Aside from the cloak that somehow interferes with the scanning ability of an investigative Mana Artifacts, these twelve have something in common. They wore similar gauntlets that were oozing with black miasma.

It looks dreadful and very dangerous.

\”What are these thing? No, what are they looking for?\”

Unfortunately, it seems that he wouldn't have a chance to learn what were they searching for yet.

***

\”There's only few Mana Pulse Barriers, defense turrets and automatons. This will be easy.\” The leader of the cloaked individuals received a report from their scout ahead about the status of their targeted location.

Prior to this, they received a report that there's no one present within the house as well. It was a perfect timing to act as ordered by the higher ups. But they felt that it actually didn't matter even if the owner of the house was present here. They would still act and accomplish their mission.

\”Our task was only to retrieve those materials. Although this is the most vulnerable place considering all of our targets, keep track of the time. Once we retrieved the items, you can just take what you want as your bonuses. Remember, we only have four minutes and a half to rummage the place.\”

\”Haha! That should be enough, taking out that barrier and the automatons wouldn't take a minute with our numbers here.\”

\”I heard that the owner of this place was an Artifact Forger. There might be a lot of good things here.\”

\”Haha! That's only natural. So we'll have more than three minutes to take whatever we found there, right?\”

\”Mhm. As long as we retrieved those, whatever loot you snatched afterwards would be yours to keep.\”

\”Haha! Good Thats what I like about you, boss.\”

\”Alright, it should be about time.\”

The group of twelve immediately moved to forcefully open the front gate. Sometimes, it was easier to enter from the front compared to sneakily tunneling on the other sides.

The three on the front put their hands on the gate and cast a magic spell.

It was Magic Jammer. Something that could not easily be acquired by random individuals. This already shows that their background weren't so simple.

The Mana Pulse Barrier only lasted for 8 seconds before a hole, enough to fit 2 people, was made easily.

They then proceeded to destroy the defenseless gate as they officially entered to Wallace's property.

This was immediately detected by the automatons standing guard. These five humanoid automatons were shining gold in color with a trident logo on their forehead. Sometimes, the logo of Golden Trident Group already instilled fear to other criminals but not this time.

The golden automatons immediately went into formation coordinating with the defense turrets.

The twelve intruders also formed a circle as they prepared to cast another spells.

Thud! Thud! Thud!

The defense turrets that were exposed and hidden started to activate and aim for the enemies.

On the other hand, the other assistive tools installed together with the B3 package immediately identified the intruders as 'highly dangerous' since they recognized the gauntlets that the enemies wore.

This made the turrets and automatons change their immobilizing spells to killing spells.

'Ten-Fold Mystic Barriers!' Four of the cloaked individuals formed a defense in circle. The spells didn't come from the gauntlet with black miasma yet.

They couldn't use Magic Jammers this time as some of the projectiles that those turrets could shoot were grenades, rocket propelled grenades, and advanced rifle bullets aside from the magic spells. It will be safer to cast defensive spells as using Magic Jammer would also leave them unable to cast magic.

From the 8 Turrets installed by the security company, there were 2 Heavy Auto Turrets, 2 Minigun Turrets, 2 Rocket Turrets, and 2 Elemental Turrets.

The Elemental Turrets could only shoot magic spells reaching the level of Battle Mage's spell. Theoretically, these set of turrets were capable of defending even against an Adept Mage. Although it couldn't defeat or kill one, they should be capable of keeping them out of their territory.

The relentless bullets raining and coordinated spells as well as the constantly moving Minigun Turrets between the walls could easily catch even the seasoned magicians off guard.

Unfortunately, it seems that the twelve intruders were very well prepared. The location and movements of turrets were easily seen and defended.

The automatons didn't get near the twelve as they instead sent lethal magic spells that they could cast.

Water Hail Wolves!

Piercing Frost!

Hell Hound!

Solar Flare!

Wind Storm!

The last spell was specifically cast to contain the twelve intruders and to make sure that no one could escape from the multiple spells, bullets, and grenades thrown at them.

As the spells were nearing them, instead of getting panicked or shocked by the onslaught of the defense system, they instead smiled as if they were waiting for the automatons to act.