26 Chapter 26 - Chain Ques (1/2)

Gu Fei did not put the matters regarding the guild to heart, hurriedly leaving to meet someone by the fountain square in the heart of Yunduan City.

Gu Fei could already see Fleeting Smile, who was waving his hand with a face full of smiles, from afar.

”What's up?” Fleeting Smile immediately asked when Gu Fei came over.

”I've something I wish you could advise me on,” Gu Fei said.

Fleeting Smile grinned, ”I am a scrupulous gaming employee, so there's a limit to the information you can get from me.”

”Tell me what you can, and leave out what you can't,” Gu Fei casually drawled.

”Hm. Go ahead.”

Gu Fei took out Eddie's Emblem. Fleeting Smile casually glanced at the emblem at first and did a double-take at it the next, totally disregarding Gu Fei who was next to him in the process. The emblem was like a firefly in the pitch darkness of night, capturing his entire attention.

”Where did you get this?!” Fleeting Smile snapped back to his senses and grabbed Gu Fei's hand as he pulled the emblem close to examine it in greater detail.

Gu Fei narrated what had happened as Fleeting Smile stood rooted to the spot.

”I went to the official website last night to have a look, yet I couldn't find any information regarding it. So I decided to ask you. Tell me if you can, and I won't ask further if you can't,” Gu Fei said.

Fleeting Smile lifted his hand and pinched his own face to confirm this was not a dream, as well as to remove the shocked expression that had settled on his face as he stood like a statue. He took a deep breath and said, ”This is a quest item.”

”I know that…” Gu Fei said.

”Compared to the usual quests, this quest is quite special. We call it a chain quest,” Fleeting Smile explained.

”Chain quest?” Gu Fei felt his head becoming clear as he remembered coming across this term on the website. Compared to an ordinary quest, it was much more complicated and random.

There was a reason why it was called a chain quest. If a normal quest was formed by a single task, then putting in a number of tasks together would form a chain. Thus, it was known as a chain quest. There were many such tasks all over the game, so even an average street might contain a normal quest that could become part of a chain quest.

The system freely formed the sequence and casually placed the countless tasks of a chain quest everywhere in the game. It then proceeded to choose from the numerous plots the game had and link it toward the relevant task. The system accordingly gave a reward for the completion of a task with regard to its level of difficulty. Once a player finished a chain quest, the system would choose from another set of tasks and would sequence a new chain quest. Although the number of chain quest would never change, the content would never be repeated. While it was possible for the system to sequence an exact replica of another chain quest, the chances were infinitesimally small.

Such a design meant it was not difficult to uncover a quest chain. The various ways players could trigger the conditions were neither too strange nor too incredible. However, whether the chain quest could be successfully completed after finding it depended entirely on the player. As there were many ways a chain quest could be arranged by the system, it was entirely possible for one step to be as simple as delivering an item and the next step to be as difficult as battling high-level monsters. Therefore, it was not improbable for players to acquire a quest chain at level 0 but only be able to accomplish the next step at an extremely high level.

The quest chain Gu Fei had picked up was actually not too difficult to trigger. It was a fairly normal quest called 'The Kidnapped Eddie' obtainable in the later stages of the game.

But the key point here was exactly that: the later stages.

A good example would be how the players handled the game with their current standards; legendary gamers like Young Master Han and Sword Demon came up with the method to kill off Sooto by trapping him in the small hut and slowly reducing his HP to 0. In actuality, the first one to be dead with that method would not be Sooto, but rather Eddie who was trapped in the corner of the hut with barely half a breath left.

There would naturally be no way to attain the quest with a dead Eddie.

There were two conditions the players must meet if they wished to keep Eddie alive and hear his dying wish.

First, Sooto must feel safe. This way, he would not feel threatened and immediately dispose of Eddie who was right beside him.

Second, Eddie must feel safe as well. This way, he would be at ease to relegate his task to the players.

There was only one way to achieve both conditions: A player would have to solo kill Sooto on his own.

Sooto would not feel threatened if there was only one opponent; only by killing Sooto would Eddie be at ease to pass his final task to a player. If it was a normal quest, Eddie would only speak his parting words. But since Gu Fei had coincidentally triggered the chain quest, Eddie's parting words became his dying will, asking the player to carry on his unfinished business. No matter the case was, only a high level and highly skilled player would have the ability to kill Sooto alone.