Chapter 234 (1/2)

Hollywood Hunter Just Do 62990K 2022-07-22

A few days ago, Nancy Brill talked on the phone about the idea of trying to make video games. Simon didn't object, but turned down her request for permission to adapt Marvel superheroes or Tolkien series games.

Marvel superhero and China earth series are the two most precious brands in Denise's entertainment copyright library. Without sufficient assurance, Simon will never allow them to be developed easily.

Unexpectedly, after Nancy Brill was rejected, she got the right to adapt the game of Ninja Turtle.

Simon just played Nintendo's Ninja Turtle video game in the era of Nintendo red and white.

In the original time and space, ”Ninja Turtle” series of electronic games was developed by Konami, a well-known Japanese game manufacturer, and has become one of the best-selling series of games under Konami.

The first generation of Ninja Turtles has sold 4 million sets in the world just one year after its release, bringing a net profit of hundreds of millions of US dollars to kolume. The sequels of the series also make kolume a lot of money.

At the end of the call with Sophia faessy, Simon begins to look through the game plan of Ninja Turtle.

Nancy Brill got the game development license for ninja turtles for only $200000, which is equivalent to the price that Denise pictures got the film adaptation rights for Ninja Turtles last year. However, a 5% net profit sharing clause is included in this licensing agreement.

If Denise Entertainment's next development of the Ninja Turtle game can achieve the success of klome, only the 5% net profit will be a huge price.

Simon, however, was not surprised.

Danielis entertainment is just a newcomer to the field of video game production. If it doesn't offer a higher price, the copyright owners are obviously more willing to sell the copyright to those well-known game manufacturers.

What's more, if the Ninja Turtles game series can bring danielis entertainment a billion level profit in the next few years, Simmons will not mind paying mirage studio a 50 million dollar profit share.

Keep going through the program, and Simon is satisfied with the total budget of $2 million.

The initial operation mode of the studio shows that Nancy Brill didn't blindly pursue one-step success. She is very clear that danilisi entertainment is just a rookie in the game field, and the development of Ninja Turtle is more like an attempt to accumulate experience.

However, the type of positioning of this game is quite different from the kolome version in Simon's memory.

Simon's version of ”Ninja Turtle” belongs to the action role-playing type. The story takes the animation plot as a reference to tell the story of a rescue operation of four turtles. Nancy's plan is to develop a fighting game.

In this era, the best-selling games on the market are mostly action adventure and shooting games, such as Nintendo's super Mary and klome's sourdough. There are few very successful fighting games.

Capcom's ”Street Fighter” was released in 1987, but it didn't get much response. In my memory, ”Street Fighter” series didn't reach its peak until 1991's ”Street Fighter 2”.

”Street Fighter 2” has not only created kapukong's sales record, but also been recognized as one of the greatest video games in the history of multimedia judges.

Now, there is no such phenomenal fighting game as Street Fighter 2 on the market. This kind of content vacancy is also an opportunity for game developers.

In the plan, Nancy Brill specifically mentioned this point, and showed that this is the reason why she positioned ninja turtle as a fighting game.

Moreover, Nancy also pointed out that an important factor limiting the development of fighting games is the hardware platform.

Now the best-selling Nintendo red and white machine on the market is still an 8-bit machine, with a market share of more than 90%. However, Sega has released its 16 bit Sega MD game console, and Nintendo is also busy preparing its own 16 bit console. The game console market is in a critical period of upgrading.

Compared with the 8-bit computer, the 16 bit host can bring a leap in game capacity, display and other basic technologies, thus providing better hardware support for fighting games. Therefore, the development of ninja turtle will be directly based on the 16 bit game console platform.

After reading the plan, Simon had to admire Nancy Brill's comprehensive consideration. However, he found the biggest problem.

Sega's 16 bit console was released last year, and Nintendo plans to launch its own 16 bit console in the second half of this year in July.

In this era, the normal development cycle of video games is about three to five months. If everything goes well, the Ninja Turtle fighting game of danielis entertainment can be launched at the same time with Nintendo's 16 bit console.

Simon, however, remembers that Nintendo has been skipping tickets several times for technical reasons. It was not until November 1990 that it finally launched the 16 bit SFC host, which was delayed for more than a year. The release time in North America and Europe was even later.Simon doesn't think his ”Butterfly” can help Nintendo overcome its technical difficulties.

Once the 16 bit SFC jumps the ticket, the 16 bit game Ninja Turtle developed by dannilis entertainment can only be smashed in hand. Of course, the company has another choice, that is, Sega's MD host, or PC platform.

At present, several major game console manufacturers are very strong.

Even the big game companies such as Capcom and klomey dare not step on a few boats, and the latecomers such as danielis entertainment have no choice. If you cooperate with Sega, you will be rejected by Nintendo.

This situation did not change until the further development of PC games in the 1990s and the increasingly fierce competition among major host manufacturers.

After a moment's consideration, Simon motioned to Jennifer to get Nancy Brill on the phone and began to write on the manuscript about the original action role-playing game ninja turtle.

When Jennifer hands over the microphone after connecting, Simon and Nancy talk about his ”guess” that SFC is likely to skip tickets, and briefly explain the development plan of Ninja Turtle, an action role-playing game.

The two discussed over the phone for more than 20 minutes. Nancy said that she would carefully investigate the development progress of Nintendo SFC and adjust her plan appropriately.

Finally, Simon provided Nancy with an additional $500000 budget. Once it is confirmed that SFC may skip tickets, the company can develop two Ninja Turtles based on 8-bit computers at the same time. One is Simon's action role-playing type, and the other is still Nancy's fighting type.

In the two games, the former is out of commercial interests, and since the memory of kolomei's version of Ninja Turtle is so successful, there is no reason to let it go. The latter can be used to accumulate experience. The market vacancy of fighting games is obvious. Without the foundation of the first generation, Street Fighter 2 may not be so successful. Therefore, this kind of investment is very worthwhile.

In short, the scale of the global video game industry will catch up with that of the film industry in the next few years, and this field has great prospects.

Now that he's starting to get involved, Simon doesn't plan to just make a fuss.

Therefore, before ending the call, Simon asked about the name of the studio.

Nancy Brill doesn't care much about this issue, but casually says that she can follow the naming rules of other subsidiaries of Denise entertainment, which is called Denise game studio.

Simon didn't plan to mix the game business with Denise entertainment, saying, ”in that case, Blizzard, Blizzard studio.”

Nancy's puzzled voice came from the microphone: ”blizzard, what's the special meaning?”

”Yes, it's a meaningful name,” Simon said. ”So if you screw up, I'll be very disappointed.”