16 Patch Notes for Version 0.1 (1/2)

BornAndTorn Fearmongering 13330K 2022-07-19

We welcome you to our first Patch Notes.

We are currently ended our first beta-phase and noticed several things we can improve on. We are very happy with all the feedback we got. But we have to apologize, the server was forced to have a manual restart. This bug was caused because the system classified an object as a player and upon the death of that entity, the whole game was derailed.The server should be up by tomorrow.

So without any overdue, let us just jump straight into it.

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General changes.

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-We made the NPC villages a safe zone, to guarantee that the player gets used to their presence and will not kill them on sight. Sorry for the negligence on our side.

- Players now have access to more parts of the map. Including a spooky cave for small children. Just behind the waterfall.

- We activated our Observing AI, that figures out the impacts of your holy power. That means you can experiment with your power and play with it to your heart's content.

- We added several new monsters to challenge the players and to make the game a little harder.

- We overworked the NPCs and they now show a wider variety of feelings.

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Bug- Fixes

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-Enemies no longer spawn in midair when they are not able to fly

-Monsters will not respawn in the safe zone again.

-Fixed a bug where goldfish would die, because they forgot how to breathe

-Moles will not run head first into walls anymore

-Creatures and NPCs will now not spawn inside of another player again.

- Night and Daytime will now switch fluently instead all out of the sudden.

- Players no longer can see the enemies through walls.