Part 7 (2/2)
The man swatted the boy on the shoulder and said, ”Come now, there's no law against wearing a sword, else I'd be a criminal myself. From what I hear, travelling the Yprian Coast without a good blade is akin to suicide.” He smiled at Garth again.
Garth smiled back, unenthusiastically, and moved on past the foursome. He turned into the adjacent tavern and found himself an unoccupied table. The swordsman's final comment was bothering him. Why should the fellow a.s.sume that Garth had come by way of the Yprian Coast? Why was no one particularly surprised at the presence of an overman in Dusarra?
Could it be that other overmen came to this city? Could there be an established trade route through the Yprian Coast?
A middle-aged man took his order for a meal and a drink.
If any overmen had come here from the Northern Waste, he should have heard of it; he was, after all, high in the councils at Ordunin, to which all his people swore allegiance. Perhaps there were renegades, along the western sh.o.r.es of the Waste?
His ale arrived, and the innkeeper a.s.sured him that his food would soon follow.
Another possibility finally struck him; could there be overmen living outside the Waste? On the Yprian Coast itself, perhaps? That explanation worked quite well; should such overmen exist, Dusarra would be a natural place for them to trade with Nekutta and the other southern lands. The map showed the coastal plain lying just the other side of this volcanic mountain range; although the road across the mountains would most likely be rougher travelling than the routes east into Eramma, the Yprians, if they existed, would probably not dare to venture into Eramma. The overmen of the Northern Waste had not dared to do so for three centuries; the bitter memories of the Racial Wars had kept them out as effectively as any physical barrier.
Likewise, the northerners had never ventured to the west, across the Gulf of Ypri; their histories taught that the western lands were empty and desolate. Undoubtedly, the Yprians were taught that the Northern Waste was an uninhabited wasteland, as it actually had been until three hundred and fifty years ago.
This was a matter that would bear investigation when he returned home; he considered abandoning his quest and leaving Dusarra immediately. He could drop off his one piece of booty with the Forgotten King in Skelleth on the way...
No, he couldn't. He could not return to Ordunin yet; he was still bound by his oath. Nor could he reenter Skelleth without first going to Ordunin; the Baron would not tolerate that. He could perhaps sneak into the village, but to skulk about thus, and to bring only one of the items he had been sent for...
No, his pride would not allow that. He would complete his task here in Dusarra first.
The innkeeper was at his elbow, setting a plate heaped with steaming mutton and those vegetables-potatoes?-before him. He pulled a gold coin from the pouch on his belt and said, ”Is there a room available?”
”Oh, yes; my lord. I'll fetch the key.” He took the proffered coin and vanished again.
There were six temples remaining; if he recalled the girl's words correctly, one of them was as nocturnal as Tema's, and inasmuch as it would be dark by the time he finished his meal, that would be his next target. The wors.h.i.+ppers of darkness, of course; the G.o.d with two names. Andhur something. That was the one.
Time enough to find it later; he turned his attention to the food. The mutton was excellent.
CHAPTER TEN.
The temple of darkness was a huge black pyramid, topped by a small dome that replaced the apex, and surrounded by a wide, empty plaza paved with basalt. Upon receiving directions from a pa.s.sing Dusarran, he had had no trouble at all in finding it; it stood near the center of the city, and several broad streets ended at the stone plaza.
Unlike the temple of Tema, this structure had no imposing tower, no vast open doorway; it was stark and simple, completely unornamented, and the only entry Garth could see was a single small door in the center of one side of the broad base. There were no steps; it opened directly onto the plaza.
The whole area seemed deserted; only a very few pedestrians made their way around the perimeter of the pavement, moving from one street to the next. None approached the temple. Perhaps, Garth thought, it was because the twilight still lingered; the western sky was still rosy, though overhead the sky was dark indigo, and in the east it was almost black and sprinkled with stars.
He still couldn't recall the G.o.d's second name; he had merely inquired after the temple of darkness, which had been sufficient.
Even if the G.o.d's devotees thought it too early, Garth was impatient; he crossed to the door, and found it open. Inside he could see nothing but darkness; that was to be expected. Cautiously, he stepped inside.
He was in a small antechamber, scarcely ten feet across; enough light trickled in from the door behind him to show him that. Another door was in the center of the opposite wall; there was no other opening in the bare stone. With a shrug, he crossed the room and tried the inner door.
It was unlocked, but held with a simple latch; he pressed the latch b.u.t.ton, but before he could pull on the handle a sound behind him startled him into releasing it.
The door to the outside had slammed shut when he squeezed the latch, which perhaps wasn't as simple as he had thought; apparently there were mechanisms to make sure no light was permitted beyond this chamber. He was now surrounded by total blackness, a darkness so complete that his eyes could not adjust no matter how long he waited. He could not see his hand in front of his face, he discovered. By feel, he found the handle of the inner door once more, and swung the portal open.
The darkness beyond was just as total; cautiously, he stepped through.
With arms outstretched before him, he took a second step; his fingers struck stone. He turned right; another step, and again he hit stone. Turning full about, he tried the one remaining direction, and again encountered a wall.
He stopped. Had he walked into a closet?
There was a rustle of garments; he could not identify the exact direction from which the sound came. He listened more closely, and made out the faint sound of breathing. Someone was in this tiny room with him.
”Is someone there?” he asked.
”Who are you?” The voice was soft and hissing.
”I am but a curious stranger. What is this place?”
”This is the central shrine of Andhur Regvos, Lord of Darkness and Master of the Blind. Why have you come here?”
”I was curious, good sir.”
”Is it the custom in your land to enter holy places unhidden?”
”I was unaware of your temple's nature; I meant no harm.”
”Very well; then you may depart in peace.”
”Sir, are you a priest of this temple?”
”I am.”
”Could you, perhaps, permit me to stay? I am as yet uncommitted to the wors.h.i.+p of any G.o.d, and I would learn more of your cult, for I may want to pursue your creed.”
The priest said nothing for a long moment, and Garth wished he could see the man's face. Finally, the priest replied, ”I know no reason this should not be; though I doubt very much if you will choose to follow the path of Regvos, I have no desire to turn away a seeker of truth, even one as casual as yourself. Give me your hand.”
Garth held out his hand, and almost immediately felt a bony grip upon it; he wondered if the priest had some magical means of seeing in the dark. He said nothing as he was led through a door he would have sworn was not there a moment ago when he felt the wall. Beyond, he judged that he and the priest were pa.s.sing through a narrow corridor; it turned and twisted unmercifully, doubling back on itself, turning at unexpected angles, and generally giving the impression of being designed to confuse. Garth held out his free hand to avoid collisions with walls and pillars, and discovered by so doing that they were pa.s.sing by several branching corridors; they were winding their way through a maze, there could be little doubt. Garth became disoriented, despite his best efforts, and was astonished when a final turn left them standing in a room he judged to be quite sizable, from the echoes and the feel of the air, where he would have expected the blank outer wall of the temple to be.
The priest released something, and Garth felt a heavy velvet curtain fall upon him; he stepped forward and it slid behind him, closing off the winding pa.s.sages from the chamber he now stood in.
”Have you a tinderbox, or other agent of light?”
The priest's voice distracted Garth from his attempt to estimate the size of the chamber; he admitted, ”Yes, I do.”
”Such are not permitted here; surrender it, please.”
Reluctantly, Garth took the pouch containing flint, steel, and tinder from his belt and handed it over.
”Thank you. Now, I must return to my duties; I leave you to contemplate the darkness. Another will be with you, in time.” The priest's hands were gone; Garth heard three footsteps, and then, without so much as a rustle of garments, the priest was gone. Garth could hear nothing of him; no breathing, no heartbeat, no movement.
Unsettled, he took a few tentative steps forward; gauging the echoes of his boots on the stone floor, he judged the room he was in to be very large indeed, though not as immense as that under the dome of Tema's shrine. The air was chilly; he could feel that even through his armor and padding.
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