Chapter 642 - Struggle is a Textbook for Game Designers (1/2)

At the same time, He An also saw this post from Tengda’s Official Weibo account.

“Strange, what does this Weibo post… mean? The official sources say that there is no theme and that it is only a mirror?

“Ha, how was it possible?!

“Such rhetoric is enough to deceive ordinary players or UP Masters but not professionals like me. This Weibo post should have caused great trouble for many UP Masters who want to interpret Struggle, right?

“There was no helping it. The interpretation of this game had completely exceeded their scope of knowledge. It required very professional game design knowledge to explain it clearly!

“And this Weibo post… seems to be making certain restrictions and distinctions.

“All interpretations of Struggle could now be divided into two parts. One is to interpret the realistic issues reflected in Struggle; the other is to interpret the true meaning from the producer of Struggle.

“And this Weibo post is for all players to participate in the interpretation of the first part. Only professionals like me can see the second part!”

He An did not try to understand this Weibo literally.

The reason was simple. He recognized a simple truth: any creator would have personal opinions in their work. Any artistic work, be it a game or movie, can become a mirror. However, the creator would always have his own ideas projected into it.

In other words, any material after being processed and created in a certain art form would have a personal touch from the creator. It was just a matter of more or less.

Humans were subjective. No one could remain absolutely objective.

It was impossible for the works of this author to not have his personal opinions because that would mean the author had no thinking and his works had no soul.

Struggle was not a work without any soul!

On the surface, this emphasis from the Weibo post was obviously contradictory to the actual contents of the game Struggle.

Something must have gone wrong!

There must be something else hidden since it was not in line with common sense. Ordinary game lovers and UP Masters would not be able to analyze this hidden situation.

Only He An, who had been in the gaming field for many years and had reached the pinnacle of game creation, would analyze it!

As the saying went, ‘the connoisseur recognizes the artistry while the layman simply enjoys the show’.

In He An’s view, everyone’s previous interpretation of Boss Pei’s game was only at the level of ‘enjoying the show’ because the puzzles that Boss Pei set up before were actually in the game itself.

However, this time, the puzzle set up by Boss Pei was in the deep structure of the game, in the integration of the game and reality, and even in the basic theory of the game.

If ordinary game enthusiasts did not understand the basic theory of game production, how was he to analyze it?

That was why he felt at a loss.

Before, He An felt that this game gave him a special feeling. It was clear that none of the four basic theories had been met, and yet he still did not feel like it was a failed game.

Why was that?

He An suddenly recognized a problem after carefully studying the content of this game and compared it with four basic theories. Boss Pei actually strived to violate all four basic theories and rose from the dead! He used a type of great wisdom to give a complete twist!

It seemed to violate all four basic theories, but in fact, it had reached a higher level of all four theories. It directly transcended from ‘viewing a mountain as a mountain’ to ‘viewing it not as a mountain but when one reached it, it was still a mountain’.

After analyzing, He An felt that these contents were really suitable to teach Boss Ma.

That was because the four basic theories were a summary of the experiences of general game makers. However, Boss Pei was the first who broke all four stereotypes in one go!

He An felt that such wonderful content would be too wasted if it was only used to give lectures to Boss Ma. It was worthy of becoming teaching material for all game makers so that all game makers in China could make progress together!

Thinking about it, Boss Pei should also have such deep meaning in making this game.

Therefore, He An decided to explain the content of this course in detail and put it on the internet to teach all game producers a lesson!

Of course, that might not be good for Boss Ma since Boss Ma paid tuition fees.

However, that was alright. At the very most, he would refund Boss Ma! Refund the money for one class and let Boss Ma learn some knowledge at the same time… that was totally okay with him.

He An’s lecture was not just for that small tuition fee anyway.

He An began to prepare his analysis on Struggle. To be more precise, it was a subversive game design theory expressed by Boss Pei through the game Struggle.

Moreover, this game design theory could be said to be a spiral transcendence of all game theory designed that He An had spoken about previously. It seemed to have overthrown all the previous basic theories at a higher level, and yet they still coincided with these basic theories.

The title of the article was: “Struggle overturns and surpasses all traditional game design theories!”

At the beginning of the article, He An did not introduce himself because he had his own Weibo account and a large number of players and fans. In the domestic game circle, there were almost no producers who did not know him.

Therefore, he did not need to introduce himself. He only needed to write his content, and there would naturally be countless people to read it and spread it.