Chapter 474 - Walking the Way of Teacher Qiao, Force Him to Have Nowhere to Go (1/2)

Chapter 474 Walking the Way of Teacher Qiao, Force Him to Have Nowhere to Go

April 6th, Wednesday…

Pei Qian was finally done with the general plot of ‘Struggle’ after two days of struggle. The plot of the game could be roughly divided into several major stages: birth, school, exams, work, love, marriage, home purchase, childbirth, and middle-age crisis. That was the overall process. The poor and the rich versions would have the same stages, but they experienced completely different things.

For example, the children of the rich would have a nanny to take care of them from birth to when they were schooling. When they grow up, they would play happily in the mansion. The toys they had would be very expensive. They would also hire very high-end tutors to get good preschool education.

Children from poor families would not have these facilities at all. They could only watch TV and picture books at home. After their parents go to work, they could only play alone.

The other major stages were the same. Anyway, one could roughly imagine the plot if one were to imagine it. Everything would go wrong for the poor while everything would be unimpeded for the rich.

Pei Qian also considered adding some quantifiable data to the game, to let players feel the gap between the two more clearly. For example, the players’ current knowledge (professional knowledge, financial awareness, etc.), emotional intelligence (handling people, making friends, etc.), mental health, specific material wealth, etc….

These data would ostensibly affect the player’s options. For example, wealth management consciousness of a rich person could speed up his accumulation of material wealth; emotional intelligence could give him more opportunities to make friends with nobles; and his mental health could make it easier for him to adjust his mood at work. There would be problems due to excessive pressure…

However, everything was just on the surface. In fact, they would only affect some trivial branches and would not affect the final outcome. The reason Pei Qian did this was very simple. If the gameplay could allow the player to visualize the final outcome, then how could he make the player feel disgusted?

If the poor could counterattack and the rich could avoid the fate of being killed, wouldn’t it be a great ending?

They must not let that happen!

Moreover, the setting of ‘you have a choice on the surface, but everything was predestined’ was regarded as a failure in the game industry. Most games would be criticized for doing so.

The game would last until middle-age, which was around 50 years old. As the saying went, be established at 30, have clarity at 40, and know the bidding of the heavens at 50.

To Pei Qian, 50 was the best age to kill off a rich man player. Too early and there would not be enough content; too late and it would not make people feel disgusted.

Fifty-year-old wealthy people were in their prime with their careers taking off. They had already obtained a very good standard of living. Most of them would have good marriages and promising children. Death at this time should be the most unacceptable time for players. As for the poor… life is basically fixated by the age of 50. The resemblance to their parents had also emerged, and this cycle of poverty has begun to take shape. In short, it was the best age to end this game. Of course, in addition to these fixed life processes, some unexpected events would also be added during the game. For example: car accidents, sickness, school bullying, pitfalls when buying a house, natural disasters, etc.

These emergencies would also slightly change the flow of the game and, at the same time, clearly show the gap between the poor and the rich in their ability to resist risks when facing these emergencies.

Pei Qian did not intend to do any voice-over this time after learning from the mistakes in Game Designer. All the content in the game would not contain any emotions or color. All dialogues and behaviors would be as objective as possible so that it would never induce players to have reverse psychology. Other than that, to prevent people with ‘ulterior motives’ from forcibly deepening their thinking, Pei Qian set the rich and poor as the two individuals whose paths do not cross at all.

The homeless guy who would kill the rich man in the end would have no link to the poor.

This homeless man would not be the simple, kind-hearted poor man that most people imagined. He had good hands and feet, but he was idle and lazy. He wanted to kill the rich because he was jealous. It was not because of some noble reasons that he resisted the oppression. The poor could reach the rich; for example, his boss would be completely unrelated to the protagonist in the rich version. They never had any idea of resisting. He did not want to generate any misunderstanding such as ‘the rich oppress the poor’. In addition to this, there was another important question: how to prevent the pesky Teacher Qiao from over-interpreting this game? Pei Qian had been thinking very hard about this point, and he finally had an answer.

Force him to his grave with an official response!

Who would listen to you if I were to explain it from the start? How could you backstab me if no one listened to you?

Pei Qian could roughly guess the angles that Teacher Qiao could interpret from. It was nothing more than the rich-poor gap, the Matthew effect. The distribution of social wealth was unreasonable and the classes solidified.

If his brain circuit was more peculiar, then it may be possible to analyze the poor’s lack of financial awareness and short-sightedness, why the rich could not understand the vicious cycle of life after falling to the bottom…

In any case, the topic of the gap between the rich and poor was discussed all over the world. If one was divergent in one’s thinking, one could talk about many topics.

Pei Qian decided to expose these problems as soon as the game was released.

He would walk Teacher Qiao’s road so that Teacher Qiao had nowhere to go! Of course, Pei Qian was not so stupid as to stab himself in the back. He wanted to expose these problems officially, but he would definitely not do it in the same way as Teacher Qiao.

The key was how to say it with the same reasoning. Quoting classics, forcing value and depth would definitely appear to be particularly alluring and would be easy for them to resonate with him.

However, Pei Qian planned to use simple language and a straightforward way to point all these out. His goal would be to make it as boring as possible.

It could even induce players to have some wrong views in the game such as the producer holding a view that ‘the caste system could never be crossed’, ‘fatalism’, etc.

That reasoning was like telling a joke.

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