Chapter 456 - The Pain and Pride of a Producer (1/2)

The first part of the video was strung together with other game materials and various sand sculpture emoji packs. The audience quickly entered into the state with Teacher Qiao’s unique husky voice.

At the same time, the theme of the video became the theme of Be Quiet. Teacher Qiao was about to introduce the gameplay of this game!

“Many people did not experience this game because of anger and other reasons. I will introduce the gameplay in detail and talk about the highlights of this game.

“Please jump to the final conclusion if you already have an understanding of this.

“This is a multiplayer horror game that requires connection to the Internet. Therefore, everyone, please throw away all your stereotypes of standalone horror games from your mind. Let us embrace a new fear mode!

“Standalone horror games of the past only create horror effects in these few areas: setting and model, unexpected plots… unexpected surprises…

“There are often many terrifying scenes in these games such as misty mysterious towns, cannibal villages full of crazy villagers, laboratories full of zombies, etc. They create a visual and auditory impact through the setting.

“At the same time, these standalone games use plots to manipulate the players’ fears. For example, NPCs will tie up the protagonist and then inflict various tortures on the protagonist such as gouging his eyes, pulling his tongue, and cutting his fingers-doing everything he can.

“When the player is brought into the protagonist’s first-person perspective, you will also get a sense of extreme horror. The last would be some sudden shock such as a corpse suddenly falling down when the door was pushed and was suddenly caught by a monster while walking

“These are the horror we can experience in traditional standalone horror games.

“Of course, these are very classic horror game segments, but now, I want to point out the two shortcomings of this approach.

“First, the stimulation is too straightforward. To increase the horror effect, many manufacturers only blindly add gore to the game, make all kinds of disgusting monsters, and design all kinds of torture horror plots…” “But this kind of stimulation is mainly a kind of sensory stimulation, which may cause some physical discomfort. At the same time, too much sensory stimulation will also make the game itself appear too heavy and give people a feeling of crudeness.

“Real fear comes from the hearts of the people!

“Secondly, the repeatability of play is not high.

“Players will be able to get the ultimate shock effect when they experience the process for the first time. However, everything will become dull once the player clears the game.

“A normal gamer will not want to experience it a second time. It would become a parkour game[1]. The horror game will lose its original meaning

“And Be Quiet turned out to be a new way to solve these two problems that had never been solved. Fear is struck from the heart without seeing too many gory scenes and allows the game to be played endlessly at the same time!”

Next was the introduction to the basic gameplay of the game as well as the revisit by Teacher Qiao towards the gameplay.

Each round of the game was randomly matched according to the player segment. They were also randomly assigned onto the map. The players would be refreshed and spawn on a certain point on the current map.

The purpose of each room and props would be randomly refreshed on the map. However, relatively speaking, some larger rooms and more critical locations with better props.

The eight players would play the role of policeman, good person, mentally-ill patient, and ambitious schemer. No one could identify the others except for the policeman. Each had a different game goal.

The way to win for the police and the good person was relatively simple. The entire map was blocked. They had to search for decryption spells everywhere. A random exit would appear when a certain number of spells were activated, and everyone could escape at random.

Teacher Qiao divided the general process of the game into four stages.

The first stage was the free search stage where players were far away from each other at the beginning. They had to search for open spaces and roam around as much as possible to try to get as many items useful to their identity as possible. They would have to determine their next steps based on their items obtained.

Next would be the initial contact stage. Generally speaking, a small number of mentally-ill players would choose to become mad at this point in time. However, they might also be besieged by the police and many good people with props.

Some mentally-ill players would choose to disguise themselves as good people with props. A portion of the mentally-ill players would choose to disguise as good people.

Generally, the police would simultaneously summon other players to find the decryption spell hidden in the map.

However, the sanity meter in the game was set; the more people gathered in the area, the easier it was to activate voice chat. However, voice chat would cause the sanity meter to decrease.

Therefore, it was impossible for players to gather for a long time. They must be dispersed in a certain way, watch looking for the decryption spell.

The game would then enter into the third stage which was the chaos stage. At this stage, some mentally-ill people would attack good people frantically with all sorts of tools they had accumulated. The good people could also fight back. Of course, the mentally-ill people could also reduce the sanity meter of good people through some method and make them into mentally-ill people as well, forcing them to walk the madman’s victory path…

In short, the game would be pretty chaotic at this point in time. Players could also sabotage one another.

The final stage was the closing stage. Generally speaking, at this stage, players had already been eliminated to two or three people. Most decryption spells on the map had been solved. Players would compete with the technology and tools they had through searching and obtain the final victory.

Qiao Liang then briefly introduced some of the more interesting situations he had encountered.

Of course, these replays were not particularly exciting in Pei Qian’s eyes. There was always a limit to what the game would offer since players would not understand if it was too complicated. That would be embarrassing.

However, one would be able to get the most exciting gaming experience when one was in