Chapter 116 - New Segment: "Products of the Gods"! (1/2)

Translator: Atlas Studios  Editor: Atlas Studios

In a mere one-odd hour, Qiao Liang had already completed his first run of the game. Evidently, this game encouraged multiple tries; after one finished the game once, he would then be returned to the very first room and start from the beginning. What was different was when the second try began, players would get some initial funds based on the previous play(s).

Some unique game genres in the game like MMORPG required a huge sum of development funds. When players who just started out tried to choose this genre, unless they made every single choice correctly, if not; the chances of success were zero. They would fail because of a lack of funds.

However, with some initial funding from the second try, the rate of success would be higher for such larger-scale genres.

Qiao Liang did not immediately start on his second try but actually sunk deep in thought.

This game… was rather special!

It was hard to describe this feeling.

When the game had first begun, Qiao Liang was stunned. It kept on picking on his inertial thinking and threw all his supposed game knowledge out of the window. The game’s name was Game Designer; the content was as such. Gamers had to take on the role of a game designer and design a game that would be assessed and evaluated by the games market ultimately.

When he had first entered the game, there weren’t many things that stood out to him; Qiao Liang actually wanted to quit.

Although this game supported using both a mouse and a joystick, players could only at most move around or change their viewpoint. The entire gameplay comprised running around continuously; even doors were opened for them, and they didn’t even need to interact by opening the doors, much less having any fighting elements to it.

After running into a room and choosing one of the doors, that meant the game had proceeded to the next key segment. If it wasn’t that this game’s artistic style was indeed outstanding and the scenes within each room were very on-point, Teacher Qiao felt that he would have stopped playing right at the beginning.

Something else that irked people was… the voice-over.

Originally, Qiao Liang had thought the voice-over was only simply narrating the background story of the game. However he played, he realized that this voice-over was actually around the whole time. It kept on making its presence known as well.

It kept on laughing at me; it has never stopped!

After entering a room and making a choice, the voice-over would use that cheap and provocative tone to suggest something.

For example, when selecting between low and high paywalls, the voice-over would try his best to insinuate players to choose the high paywalls option. The worst was this voice-over was probably a professional management trainee; his sarcasm was extremely on-point!

If he didn’t go along with the voice-over suggestion, he would be mocked. If he went according to it and ultimately still failed, he would still be mocked.

All in all, this voice-over’s presence was to give bad ideas and then continuously attack the players’ self-confidence. Its words were extremely venomous while it really triggered people to want to beat it.

Many a time, Qiao Liang had been so infuriated that he actually wanted to yank the voice-over out from the computer screen and beat it up good.

Qiao Liang was very puzzled; what was the point of this voice-over’s presence?

Was it just to disgust players? That did not make any sense!

Confusion and anger… these were Qiao Liang’s first impressions of the game.

However, as he progressed in the game, Teacher Qiao actually felt something different. He discovered that that teasing voice-over was actually the hidden essence of this game! If one purposely did not choose according to the voice-over among the array of choices available, the voice-over would have different responses.

At the beginning, the voice-over would not seem to care and just pretend to be a little helpless. Slowly, the voice-over would start to grow a little irritated and start to explain to players what the consequences of not listening to it were. Then, the voice-over would become angrier and vexed as its words would become sharper and harsher, and it wouldn’t hold anything back. After being enraged, it would then explode just like thunder.

Until the end, where the voice-over would enter a stage of resignation and indicate that the player was useless as it would adopt an ‘I’ll quietly watch and see what other stunts you can pull’ stance.

At every concluding scene, the voice-over’s response would be very interesting.

If players listened to its recommendations but failed, the voice-over would mock them coldly; it would mock them for being people-pleasers and without their own opinion, that they deserved to fail. If players did not listen to its recommendation and failed, the voice-over would still mock coldly and indicate that if players had listened to it, they would not have failed; and they deserve it. If players did not listen to the voice-over and still succeeded, the voice-over would become adamant that if its advice had been taken, players could have gotten a greater success!

Although no matter what the sarcasm would still come, the difference was when players succeeded, the voice-over’s tone would be rather sulky; it was very interesting.

Qiao Liang suddenly grew intrigued by this dubbing person and was curious how he managed to do this. How had he managed to grasp voice-over so well and knew the different levels of each emotion confidently!

While being teased by the voice-over, Qiao Liang once again found many interesting points of this game.