Chapter 82 - Ma Yangs Helper (1/2)

Translator: Atlas Studios  Editor: Atlas Studios

Before players enter the room, they would be given some advice in the voice-over.

Meanwhile, after players made a decision and started walking in the corridors, the voice-over would diss their choice and ridicule them severely.

For example, when players decided between ‘high paywalls’ and ‘low paywalls’, they would hear the following voice-over:

Great. You have previously chosen ‘value-added services’ instead of ‘buy-to-play’ as your main means to earn profits.

You followed my advice.

Yes. I must say that this is a good decision. Selling value-added services is such a good way to earn money. Why will anyone forfeit that opportunity, right?

However, here comes a new problem.

Should you choose ‘high paywalls’ or ‘low paywalls’?

Setting high paywalls means that you will sell a lot of expensive items such as… the 888 yuan Red Kilin.

Meanwhile, setting low paywalls means that you have to limit the prices of your items. For example, the most expensive item in your in-game shop can only cost around ten yuan.

My personal advice is… you should choose to set high paywalls.

There is no other reason for this. This decision is simply more profitable, isn’t it?

If you wanted to consider setting low paywalls to protect the game’s reputation, why didn’t you choose the ‘buy-to-play’ revenue model from the beginning?

Therefore, you should choose ‘high paywalls’. This is definitely the most correct choice.

Furthermore, once players made their decision and entered the respective doors, the voice-over would still resonate in the corridors. However, the voice-overs behind the two doors were different.

‘High paywalls’…

Oh! Oh! Oh! I knew it! You have indeed chosen this option.

You have chosen money over dreams, right?

When you were a player, you would always curse at the unscrupulous producers for being overly money-minded; but when it is your turn to make a game, the only thing you fear is the prices of the in-game items being too low.

Okay. Okay. No need for explanations. This is human nature.

What you did happens every day in the game industry. There is nothing to overreact about.

However, have you ever thought of the possibility of not earning money and landing a bad reputation at the same time?

Hehe. Just kidding.

Are you prepared to be an unscrupulous merchant? Are you prepared to be scolded as you count your money?

‘Low paywalls’…

Such a stupid decision.

Why don’t you listen to me?

That’s right. You tried salvaging some reputation. But do you know how much revenue you have lost because of that choice?

Your loss is a dynamic number. The more popular your game is, the larger the figure will be!

Think about it. You have lost millions because of that one stupid decision…

Are you regretting it?

I’m sorry, but you have made your choice. There is no going back.

What? You do not regret it?

Okay. You can continue stubbornly insisting on that. I believe when an actual figure is placed before your very eyes, you will not be so calm.

Nevertheless, I think you have made a terribly stupid decision.

That’s alright though. I will still give you the right advice for your next choice.

There is still time to salvage the situation as long as you listen to me obediently.

In Pei Qian’s design, the voice-overs had two functions.