24 Chapter 24 - Advantages, Missions, And States (1/2)
(CONGRATULATIONS YOU HAVE COMPLETED INSCRIBE RUNES)
(FOR BECOMING A REAL MAGE, IN EXEMPLARY TIME, YOU ARE AWARDED 15 LIFE POINTS)
(FOR COMPLETING 200 HOURS OF CHALLENGING MANIPULATION TASKS, YOU ARE AWARDED 1 LEVEL OF HIGH MANUAL DEXTERITY)
Joseph was amazed. He had hoped for an award, but this was way more than he was expecting. He needed to see the list of options again. Wow! Fifteen points was a lot!
(AVAILABLE ADVANTAGES)
AMBIDEXTERITY (5 POINTS) – NO PENALTY FOR USING THE OFF HAND
ANIMAL EMPATHY (5 POINTS) - +1 TO a.n.a.lYZE A LIVING ANIMAL
CHARISMA (5 POINTS) - +1 TO IMPRESS AND LEAD OTHERS (MAY BE BOUGHT MULTIPLE TIMES)
COMBAT REFLEXES (15 POINTS) - +1 TO ALL ACTIVE DEFENSES, +1 TO FAST DRAW A WEAPON, +2 AGAINST FEAR, +6 TO AWAKEN, YOU WILL NEVER 'FREEZE' IN A SURPRISE SITUATION, +1 AGAINST SURPRISE ATTACKS OR +2 IF YOU ARE THE LEADER OF A GROUP
EMPATHY SENSITIVITY (5 POINTS) - +1 TO a.n.a.lYZE A SENTIENT SUBJECT FOR TRUTHFULNESS
ENHANCED BLOCK (5 POINTS) - +1 TO BLOCK
ENHANCED DODGE (15 POINTS) - +1 TO DODGE
ENHANCED PARRY (10 POINTS) - +1 TO PARRY
FEARLESSNESS (2 POINTS/LEVEL) - +1 VERSUS INSTANCES OF FEAR AND INTIMIDATION
FIT (5 POINTS) – REGAIN FATIGUE LOST TO EXERTION TWICE AS FAST
FLEXIBLE (5 POINTS) - +3 ON SKILLS THAT REQUIRE MORE FLEXIBILITY
HIGH PAIN THRESHOLD (10 POINTS) - +3 TO RESIST PAIN, NEVER SUFFER SHOCK a.s.sOCIATED WITH PAIN
INTUITIVE MATH (5 POINTS) – ALL MATH CAN BE DONE INSTANTLY
KNOW DIRECTION (5 POINTS) – YOU ALWAYS KNOW WHICH WAY IS NORTH
KNOW TIME (2 POINTS) – ALWAYS KNOW WHAT TIME IT IS
LIGHTENING CALCULATOR (2 POINTS) – SIMPLE MATH CAN BE DONE INSTANTLY
NIGHT VISION (1 POINT/LEVEL) – ADAPT RAPIDLY TO DARKNESS (MAX 9 LEVELS)
PERFECT BALANCE (15 POINTS) – YOU ALWAYS KEEP YOUR BALANCE, +6 ON SLICK SURFACES, +4 DURING COMBAT
PLANT EMPATHY (5 POINTS) – DETERMINE GENERAL HEALTH AND DETERMINE NATURAL OR SUPERNATURAL ORIGIN OF PLANTS, +1 RELATIONS WITH SENTIENT PLANTS
REDUCED CONSUMPTION (2 POINTS/LEVEL) – FIRST LEVEL REDUCES CONSUMPTION NEEDS TO 2 MEALS A DAY, SECOND LEVEL REDUCES NEEDS TO 1 MEAL A DAY
RESIST ALL POISONS (15) – RESIST ALL POISONS
UNFAZEABLE (15 POINTS) – NOTHING SURPRISES YOU
VERSATILE (5 POINTS) - +1 CREATIVITY
VOICE (10 POINTS) – YOUR VOICE IS PLEASING TO HEAR +2 TO ALL WHO HEAR IT
Joseph couldn't make up his mind, there were several options he wanted to jump on, but now that he had fifteen points, new things had shown up. He decided to wait and think on it for a little while before choosing.
(FOR BECOMING A REAL MAGE, AND NO LONGER NEEDING YOUR HAND HELD TO CAST MAGIC, YOU HAVE BEEN REWARDED WITH ACCESS TO THE OPTIONAL MISSION BOARD)
(OPTIONAL MISSIONS:)
LANGUAGES (15 POINTS) – GAIN A BASIC UNDERSTANDING OF ALL LANGUAGES
-HEAR 10 DIFFERENT LANGUAGES
*THIS DOES NOT GIVE THE ABILITY TO SPEAK THE LANGUAGES, ONLY UNDERSTAND THEM
KNOW DIRECTION (5 POINTS) – YOU ALWAYS KNOW WHICH WAY IS NORTH
-SEE A MAP
-WITNESS A SUNSET
-WITNESS A SUNRISE
-MAKE A SUNDIAL
KNOW TIME (2 POINTS) – ALWAYS KNOW WHAT TIME IT IS
-STUDY THE STARS OVER THE PERIOD OF A WEEK
*STARS MUST BE VISIBLE OVER THE ENTIRE WEEK
-MAKE A SUNDIAL OR WATERCLOCK
-SUCCESSFULLY CREATE AN HOURGLa.s.s THAT LASTS AN HOUR
ACUTE HEARING (2 POINTS/LEVEL) - +1 TO HEARING
*ONLY 5 LEVELS ALLOWED
-LISTEN TO EACH OF THE FOLLOWING:
1)FLUTTER OF A b.u.t.tERFLY'S WINGS
2)THE BREATHING OF A SLEEPING CHILD
3)THE MOVEMENT OF FABRIC RUBBING
4)WATER BEING POURED INTO A CUP
ACUTE TASTE/SMELL (2 POINTS/LEVEL) - +1 TO TASTE/SMELL
*ONLY 5 LEVELS ALLOWED
-TASTE AND SMELL ONE OF EACH:
1)SWEET
2)SOUR
3)BITTER
4)SALTY
5)SAVORY
ACUTE TOUCH (2 POINTS/LEVEL) - +1 TO TOUCH
*ONLY 5 LEVELS ALLOWED
-FEEL EACH OF THE FOLLOWING:
1)SOMETHING MOVING AWAY FROM YOU
2)SOMETHING MOVING TOWARDS YOU
3)SOMETHING HOT
4)SOMETHING COLD
5)SOMETHING FLUFFY
6)SOMETHING GRAINY
7)SOMETHING SMOOTH
8)SOMETHING CREAMY
*ALL MUST BE FELT WITHIN THE SAME HOUR
ACUTE VISION (2 POINT/LEVEL) - +1 VISION
*ONLY 5 LEVELS ALLOWED
-CONSUME 2 EYEb.a.l.l.s OF A CREATURE WITH BETTER EYESIGHT THEN YOU
*EACH CONSECUTIVE CONSUMPTION MUST BE OF A DIFFERENT CREATURE
AMBIDEXTERITY (5 POINTS) – NO PENALTY FOR USING THE OFF HAND
*PREREQUISITES: DEXTERITY-15, STRENGTH-13
-PRACTICE AN ACTIVITY WITH EACH HAND FOR A TOTAL OF 100 HOURS – 50 HOURS PER HAND
ANIMAL EMPATHY (5 POINTS) - +1 TO a.n.a.lYZE A LIVING ANIMAL
*PREREQUISITES: INTELLIGENCE-14, PERCEPTION-14
-ACQUIRE AND CARE FOR AN ANIMAL FOR 6 MONTHS
*YOU MUST BE THE SOLE CARETAKER FOR ENTIRE DURATION
CHARISMA (5 POINTS) - +1 TO IMPRESS AND LEAD OTHERS (MAY BE BOUGHT MULTIPLE TIMES)
-BE HONEST FOR 7 CONSECUTIVE DAYS
-GAIN THE TRUST OF 5 PEOPLE WHO DO NOT ALREADY TRUST YOU
EMPATHY SENSITIVITY (5 POINTS) - +1 TO a.n.a.lYZE A SENTIENT SUBJECT FOR TRUTHFULNESS
-LISTEN TO 5 PEOPLE'S STORIES
-SEE AN EVENT FROM 5 OTHER PEOPLE'S PERSPECTIVE
*EVENT MUST BE DIFFERENT FOR EACH PERSON
*YOU MUST NOT BE INVOLVED IN ANY OF THE STORIES OR EVENTS
ENHANCED BLOCK (5 POINTS) - +1 TO BLOCK
-BE ABLE TO RECOGNIZE WHEN SOMEONE IS GOING TO HIT YOU
-50 HOURS OF PRACTICE
-SUCCESSFULLY BLOCK 100 HITS
ENHANCED PARRY (10 POINTS) - +1 TO PARRY
-LEARN TO USE THE FLAT OF THE BLADE TO PARRY