24 Chapter 24 - Advantages, Missions, And States (1/2)

Abuse Of Magic Sdrawkcab 44240K 2022-07-22

(CONGRATULATIONS YOU HAVE COMPLETED INSCRIBE RUNES)

(FOR BECOMING A REAL MAGE, IN EXEMPLARY TIME, YOU ARE AWARDED 15 LIFE POINTS)

(FOR COMPLETING 200 HOURS OF CHALLENGING MANIPULATION TASKS, YOU ARE AWARDED 1 LEVEL OF HIGH MANUAL DEXTERITY)

Joseph was amazed. He had hoped for an award, but this was way more than he was expecting. He needed to see the list of options again. Wow! Fifteen points was a lot!

(AVAILABLE ADVANTAGES)

AMBIDEXTERITY (5 POINTS) – NO PENALTY FOR USING THE OFF HAND

ANIMAL EMPATHY (5 POINTS) - +1 TO a.n.a.lYZE A LIVING ANIMAL

CHARISMA (5 POINTS) - +1 TO IMPRESS AND LEAD OTHERS (MAY BE BOUGHT MULTIPLE TIMES)

COMBAT REFLEXES (15 POINTS) - +1 TO ALL ACTIVE DEFENSES, +1 TO FAST DRAW A WEAPON, +2 AGAINST FEAR, +6 TO AWAKEN, YOU WILL NEVER 'FREEZE' IN A SURPRISE SITUATION, +1 AGAINST SURPRISE ATTACKS OR +2 IF YOU ARE THE LEADER OF A GROUP

EMPATHY SENSITIVITY (5 POINTS) - +1 TO a.n.a.lYZE A SENTIENT SUBJECT FOR TRUTHFULNESS

ENHANCED BLOCK (5 POINTS) - +1 TO BLOCK

ENHANCED DODGE (15 POINTS) - +1 TO DODGE

ENHANCED PARRY (10 POINTS) - +1 TO PARRY

FEARLESSNESS (2 POINTS/LEVEL) - +1 VERSUS INSTANCES OF FEAR AND INTIMIDATION

FIT (5 POINTS) – REGAIN FATIGUE LOST TO EXERTION TWICE AS FAST

FLEXIBLE (5 POINTS) - +3 ON SKILLS THAT REQUIRE MORE FLEXIBILITY

HIGH PAIN THRESHOLD (10 POINTS) - +3 TO RESIST PAIN, NEVER SUFFER SHOCK a.s.sOCIATED WITH PAIN

INTUITIVE MATH (5 POINTS) – ALL MATH CAN BE DONE INSTANTLY

KNOW DIRECTION (5 POINTS) – YOU ALWAYS KNOW WHICH WAY IS NORTH

KNOW TIME (2 POINTS) – ALWAYS KNOW WHAT TIME IT IS

LIGHTENING CALCULATOR (2 POINTS) – SIMPLE MATH CAN BE DONE INSTANTLY

NIGHT VISION (1 POINT/LEVEL) – ADAPT RAPIDLY TO DARKNESS (MAX 9 LEVELS)

PERFECT BALANCE (15 POINTS) – YOU ALWAYS KEEP YOUR BALANCE, +6 ON SLICK SURFACES, +4 DURING COMBAT

PLANT EMPATHY (5 POINTS) – DETERMINE GENERAL HEALTH AND DETERMINE NATURAL OR SUPERNATURAL ORIGIN OF PLANTS, +1 RELATIONS WITH SENTIENT PLANTS

REDUCED CONSUMPTION (2 POINTS/LEVEL) – FIRST LEVEL REDUCES CONSUMPTION NEEDS TO 2 MEALS A DAY, SECOND LEVEL REDUCES NEEDS TO 1 MEAL A DAY

RESIST ALL POISONS (15) – RESIST ALL POISONS

UNFAZEABLE (15 POINTS) – NOTHING SURPRISES YOU

VERSATILE (5 POINTS) - +1 CREATIVITY

VOICE (10 POINTS) – YOUR VOICE IS PLEASING TO HEAR +2 TO ALL WHO HEAR IT

Joseph couldn't make up his mind, there were several options he wanted to jump on, but now that he had fifteen points, new things had shown up. He decided to wait and think on it for a little while before choosing.

(FOR BECOMING A REAL MAGE, AND NO LONGER NEEDING YOUR HAND HELD TO CAST MAGIC, YOU HAVE BEEN REWARDED WITH ACCESS TO THE OPTIONAL MISSION BOARD)

(OPTIONAL MISSIONS:)

LANGUAGES (15 POINTS) – GAIN A BASIC UNDERSTANDING OF ALL LANGUAGES

-HEAR 10 DIFFERENT LANGUAGES

*THIS DOES NOT GIVE THE ABILITY TO SPEAK THE LANGUAGES, ONLY UNDERSTAND THEM

KNOW DIRECTION (5 POINTS) – YOU ALWAYS KNOW WHICH WAY IS NORTH

-SEE A MAP

-WITNESS A SUNSET

-WITNESS A SUNRISE

-MAKE A SUNDIAL

KNOW TIME (2 POINTS) – ALWAYS KNOW WHAT TIME IT IS

-STUDY THE STARS OVER THE PERIOD OF A WEEK

*STARS MUST BE VISIBLE OVER THE ENTIRE WEEK

-MAKE A SUNDIAL OR WATERCLOCK

-SUCCESSFULLY CREATE AN HOURGLa.s.s THAT LASTS AN HOUR

ACUTE HEARING (2 POINTS/LEVEL) - +1 TO HEARING

*ONLY 5 LEVELS ALLOWED

-LISTEN TO EACH OF THE FOLLOWING:

1)FLUTTER OF A b.u.t.tERFLY'S WINGS

2)THE BREATHING OF A SLEEPING CHILD

3)THE MOVEMENT OF FABRIC RUBBING

4)WATER BEING POURED INTO A CUP

ACUTE TASTE/SMELL (2 POINTS/LEVEL) - +1 TO TASTE/SMELL

*ONLY 5 LEVELS ALLOWED

-TASTE AND SMELL ONE OF EACH:

1)SWEET

2)SOUR

3)BITTER

4)SALTY

5)SAVORY

ACUTE TOUCH (2 POINTS/LEVEL) - +1 TO TOUCH

*ONLY 5 LEVELS ALLOWED

-FEEL EACH OF THE FOLLOWING:

1)SOMETHING MOVING AWAY FROM YOU

2)SOMETHING MOVING TOWARDS YOU

3)SOMETHING HOT

4)SOMETHING COLD

5)SOMETHING FLUFFY

6)SOMETHING GRAINY

7)SOMETHING SMOOTH

8)SOMETHING CREAMY

*ALL MUST BE FELT WITHIN THE SAME HOUR

ACUTE VISION (2 POINT/LEVEL) - +1 VISION

*ONLY 5 LEVELS ALLOWED

-CONSUME 2 EYEb.a.l.l.s OF A CREATURE WITH BETTER EYESIGHT THEN YOU

*EACH CONSECUTIVE CONSUMPTION MUST BE OF A DIFFERENT CREATURE

AMBIDEXTERITY (5 POINTS) – NO PENALTY FOR USING THE OFF HAND

*PREREQUISITES: DEXTERITY-15, STRENGTH-13

-PRACTICE AN ACTIVITY WITH EACH HAND FOR A TOTAL OF 100 HOURS – 50 HOURS PER HAND

ANIMAL EMPATHY (5 POINTS) - +1 TO a.n.a.lYZE A LIVING ANIMAL

*PREREQUISITES: INTELLIGENCE-14, PERCEPTION-14

-ACQUIRE AND CARE FOR AN ANIMAL FOR 6 MONTHS

*YOU MUST BE THE SOLE CARETAKER FOR ENTIRE DURATION

CHARISMA (5 POINTS) - +1 TO IMPRESS AND LEAD OTHERS (MAY BE BOUGHT MULTIPLE TIMES)

-BE HONEST FOR 7 CONSECUTIVE DAYS

-GAIN THE TRUST OF 5 PEOPLE WHO DO NOT ALREADY TRUST YOU

EMPATHY SENSITIVITY (5 POINTS) - +1 TO a.n.a.lYZE A SENTIENT SUBJECT FOR TRUTHFULNESS

-LISTEN TO 5 PEOPLE'S STORIES

-SEE AN EVENT FROM 5 OTHER PEOPLE'S PERSPECTIVE

*EVENT MUST BE DIFFERENT FOR EACH PERSON

*YOU MUST NOT BE INVOLVED IN ANY OF THE STORIES OR EVENTS

ENHANCED BLOCK (5 POINTS) - +1 TO BLOCK

-BE ABLE TO RECOGNIZE WHEN SOMEONE IS GOING TO HIT YOU

-50 HOURS OF PRACTICE

-SUCCESSFULLY BLOCK 100 HITS

ENHANCED PARRY (10 POINTS) - +1 TO PARRY

-LEARN TO USE THE FLAT OF THE BLADE TO PARRY