Part 15 (1/2)

Endless Amusement Unknown 56020K 2022-07-22

Suppose a person choose a seven, a ten, and an ace; then over the seven he must place eight cards; over the ten, five cards; and over the ace, four cards. In this instance there will remain twelve cards; to which if you add sixteen it will make twenty-eight, which is the amount of the pips on the three cards.

_The Ten Duplicates._

Select any twenty cards; let any person shuffle them; lay them by pairs on the board, without looking at them. You next desire several persons, (as many persons as there are pairs on the table,) each to look at different pairs and remember what cards compose them. You then take up all the cards in the order they lay, and replace them with their faces uppermost on the table, according to the order of the letters in the following words:

M U T U S 1 2 3 4 5 D E D I T 6 7 8 9 10 N O M E N 11 12 13 14 15 C O C I S 16 17 18 19 20

(These words convey no meaning.)--You will observe, that they contain ten letters repeated, or two of each sort. You therefore ask each person which row or rows the cards he looked at are in; if he say the first, you know they must be the second and fourth, there being two letters of a sort (two U's) in that row; if he say the second and fourth, they must be the ninth and nineteenth, (two I's,) and so of the rest. This amus.e.m.e.nt, which is very simple, and requires very little practice, will be found to excite, in those who are unacquainted with the key, the greatest astonishment.

The readiest way is to have a fac-simile of the key drawn on a card, to which you refer.

_To tell how many Cards a Person takes out of a Pack, and to specify each Card._

To perform this, you must so dispose a PIQUET pack of cards, that you can easily remember the order in which they are placed. Suppose, for instance, they are placed according to the words in the following line,

_Seven Aces, Eight Kings, Nine Queens, and Ten Knaves;_

and that every card be of a different suite, following each other in this order: spades, clubs, hearts, and diamonds. Then the eight first cards will be the seven of spades, ace of clubs, eight of hearts, king of diamonds, nine of spades, queen of clubs, ten of hearts, and knave of diamonds, and so of the rest.

You show that the cards are placed promiscuously, and you offer them with their backs upward to any one, that he may draw what quant.i.ty he pleases; you then dexterously look at the card that precedes and that which follows those he has taken. When he has carefully counted the cards, which is not to be done in your presence, (and, in order to give you time for recollection, you tell him to do it twice over, that he may be certain,) you then take them from him, mix them with the pack, shuffle, and tell him to shuffle.

During all this time you recollect, by the foregoing line, all the cards he took out; and as you lay them down, one by one, you name each card.

Unless a person has a most excellent memory, he had better not attempt the performance of the above amus.e.m.e.nt, as the least forgetfulness will spoil the whole, and make the operator appear ridiculous.

_A Hundred different Names being written on the Cards, to tell the particular Name any Person thought of._

Write on ten cards a hundred different names, observing that the last name on each card begins with one of the letters in the word INDROMACUS, which letters, in the order they stand, answer the numbers 1 to 10, thus:

I N D R O M A C U S 1 2 3 4 5 6 7 8 9 10

On ten other cards write the same names, with this restriction, that the first name on every card must be taken from the first of the other cards, whose last name begins with I; the second name must be taken from that whose last name begins with N; and so of the rest. Then let any person choose a card out of the first ten, and after he has fixed on a name, give it to you again, when you carefully note the last name, by which you know the number of that card. You then take the other ten cards, and, after shuffling them, show them to the person, and ask if he sees the name he chose, and when he answers in the affirmative, you look to that name which is the same in number from the top with the number of the card he took from the other parcel, and that will be the name he fixed on.

Instead of ten cards there may be twenty to each parcel, by adding duplicates to each card; which will make it appear more mysterious, and will not at all embarra.s.s it, as you have only to remember the last name on each card. Instead of names you may write questions on one of the parcels, and answers on the other.

_Several different Cards being fixed on by different Persons, to name that on which each Person fixed._

There must be as many different cards shown to _each person_, as there are cards to choose; so that, if there are three persons, you must show three cards to each person, telling the first to retain _one_ in his memory. You then lay those three cards down, and show three others to the second person, and three others to the third. Next take up the first person's cards, and lay them down separately, one by one, with their faces upwards; place the second person's cards over the first, and the third over the second's, so that there will be one card in each parcel belonging to each person. You then ask each of them in which parcel his card is, and by the answer you immediately know which card it is; for the first person's will always be the first, the second person's the second, and the third person's the third in that parcel where each says his card is.

This amus.e.m.e.nt may be performed with a single person, by letting him fix on three, four, or more cards. In this case you must show him as many parcels as he is to choose cards, and every parcel must consist of that number, out of which he is to fix on one; and you then proceed as before, he telling you the parcel that contains each of his cards.

_To name the Rank of a Card that a Person has drawn from a Piquet Pack._

The rank of a card means whether it be an ace, king, queen, &c. You therefore first fix a certain number to each card; thus you call the king four, the queen three, the knave two, the ace one, and the others according to the number of their pips.

You then shuffle the cards, and let a person draw any one of them; then turning up the remaining cards, you add the number of the first to that of the second, the second to the third, and so on, till it amounts to ten, which you then reject, and begin again; or if it be more, reject the ten, and carry the remainder to the next card, and so on to the last; and to the last amount add four, and subtract that sum from ten, if it be less, or from twenty, if it be more than ten, and the remainder will be the number of the card that was drawn; as for example, if the remainder be two, the card drawn was a knave; if three, a queen, and so on.

_To tell the Amount of the Numbers of any two Cards drawn from a common Pack._

Each court card in this amus.e.m.e.nt counts for ten, and the other cards according to the number of their pips. Let the person who draws the cards add as many more cards to each of those he has drawn as will make each of their numbers twenty-five. Then take the remaining cards in your hand, and, seeming to search for some card among them, tell them over to yourself, and their number will be the amount of the two cards drawn.

For example.--Suppose the person has drawn a ten and a seven, then he must add fifteen cards to the first, to make the number twenty-five, and eighteen to the last, for the same reason; now fifteen and eighteen make thirty-three, and the two cards themselves make thirty-five, which deducted from fifty-two, leave seventeen, which must be the number of the remaining cards, and also of the two cards drawn.