Chapter 12 (1/2)

Genocide Reality Adventure 68590K 2022-07-22

Chapter 12 – A Country of Evil Spirits

As I entered the fourth floor, the air was becoming chilly.

It’s cold, like the temperature of a morgue.

So that the corpse does not rot, as so it doesn’t collapse.

The stone pavement whose appearance didn’t change much, it was dotted with the dim light of the continuous torches.

Still, it’s cold here.

It’s not a place where living things live, it’s a different world.

“Med Light” (s.h.i.+njo)

Because ghosts are hard to see, I decided to strengthen the light source.

To the extent that such luxury is possible, the upper limit of mana has been growing.

The ‘Mage rank’ is also going up. (TL: Should I keep italicizing things like these? Or just leave the quotations around them?)

“What’s this, people?” (s.h.i.+njo)

People are standing while leaning back onto the stone walls.

I was wondering if they were alive for a second, but it is different as something wrinkled.

I’m glad I made the light source stronger, as when I observed them intently they were wearing clothes but the skin was boggy, and the prototype was firmly left. (TL: Urgh, don’t even get me started on this one.)

However, it’s a corpse that is dead.

I don’t know how it died, but since there are wounds it would be one of them.

It’s not a mummy……it’s said that it’s dead-waxing, it is such a corpse.

Because the temperature is low here, the actions of putrefactive bacteria are weak.

Missing blood from the wound, it happened that the state of preservation was good accidentally probably.

“……When did it die?” (s.h.i.+njo)

If there is little bacteria and it doesn’t rot, the corpse saponifies and it becomes like this.

Because I had thought a zombies or skeletons would come out, this is somewhat disgusting when it comes out instead.

“Hey, start moving already. Get up quickly.” (s.h.i.+njo)

I stick it with the tip of the sword, but it doesn’t move much.

Somehow, it’s creepy.

I don’t want to see it.

I picked up the torch that was leaning in the pa.s.sage and touched it onto the corpse.

“Oh, it burns well.” (s.h.i.+njo) (TL: I’m starting to wonder if I should even bother adding these when he is the only person talking…..)

The fire went up, covering the corpse in flames.

Because of the dead-waxing, the body fat acts as a candle and the body burns.

A monsterーperhaps it wasn’t that.

It arrived here having wounds all over one’s body, it was the dead body of an exhausted adventurer. (TL: Now if only we could find a live one…….no offense Exadventurer-kun!)

The monsters appearing on the fourth floor of Geno-Real are only zombies, skeletons, or ghost.

There can’t be such a thing here.

At leastーthere was no such event in the game.

Actually, if there were people who lost their way and died like us……

“There is no use thinking of things I don’t understand.” (s.h.i.+njo)

In Geno-Real, there are of course settings that adventures had tried in addition to players.

There are a few NPC events as well.

There will also be a difference in each version, NA Version, EU Version, EA Version; there are also differences in the j.a.panese-translated Version. Because remodeling the basic system was popular, it may not be the system I am aware of and there could be ‘plus elements’. (TL: North America, Europe, East Asia; ‘Plus elements’=Added things)

“Well~Tsk, whichever is good.” (s.h.i.+njo)

Either way, there is one thing I’ll do.

“Advance forward.” (s.h.i.+njo)

Just that alone.

But before challenging the boss for a moment, I decided to go down the road.

In the next room, it’s filled with familiar zombies and flocks of skeletons, I was relieved.

Once lured, I pulled out the skeleton’s hip bone little by little, also quickly slas.h.i.+ng the limbs of the zombies before I stopped moving.

The work of turning corpses into meat is fun.

Spirit sword『Gurusendaru』, it functions properly as an undead killer. (TL: Onsatsumaru -> Gurusendaru)

Every time I shake the glowing pale-white blade that ridges like a snake, it returns rotten meat and bones that move contrary to the sense of the world.

After death, it’s miserable they can still move around like this.

This is a memorial service.

Some zombies, they are made of things that aren’t human.

Orc Zombies, Kobolt Zombies, Troll Zombies, and some Slime Zombies.

When coming down from the upper level, everyone that gets killed is turned into a dead spirit.

In this hierarchy, even the slime scavengers that eat the corpses are zombified, so corpses will remain all the time.

Quite so, it’s done well. (TL: なかなか、良く出来ている。)

The underground 4th floor of the Dead Zone, it has the function of separating the living areas of the weak organisms on the upper layer and the stronger organisms on the lower layer.

The ghosts are like spirits of landlords, they will not go outside from the bas.e.m.e.nt floor.

“Invasions” will not happen on the fourth floor, so newbies that can’t deal with the ghosts won’t get attacked and thus won’t die.

If you do decent game balance in such a place, you ought to manage some other balances a bit more.

Regardless of any ghost, you can’t touch it with your hands unless you use magic and weapons that can deal with them.

There are some troublesome monsters like a ghost that can escape through the wall, it would be serious if such a thing overflows to other layers.

Only the 4th floor is the area of the dead spirits, rather it seems to be the conscience of Geno-Real.

Well, in reality there is no way to consider newbies.

Because the monster becomes a zombie when it’s killed by a zombie, I guess the entire Geno-Real won’t become a zombie game. (TL: Shouldn’t it be……well, raws know best?)

“Well……” (s.h.i.+njo)

I won’t go straight to the boss room, but to the small room at the back.

When you thrust the tip of a sword into the floor, a pitfall trap opens.

Before the peculiar hole, hit the peg and hang a rope. (TL: Like a tent-peg, but…well, ya know.)

Using a rope, you can get off without getting damaged by falling.

There are 2 kinds of pitfalls: One that takes impact damage and returns to the upper level, and the other that leads to the lower level.

The place where I’ll get off, it comes to the fifth floor of the underground.

This pitfall, it doesn’t communicate with the floor on the fifth floor, and I go further ahead.

In the end, there is a door fitted with an iron grille.

Before that, I can see the b.u.t.ton-style door.

Here is supposed to be a point that can’t be advanced into in the game.

Did they abandon it during development, or was it abandoned with the intention to build onto?

There is nothing meaningless in Geno-Real so there isn’t much worry about it, but I know how to proceed further.

On the side wall of the grid, go forward and advance sideways.

In other words, move diagonally.

Then somehow, the body pa.s.ses through to the other side of the grid.

I wonder, is this really a bug?

I don’t really think so, as it’s a kind of hidden door.

Then, when opening the b.u.t.ton-type door in the back, there is a brilliant huge room spreading there.

The light of suns.h.i.+ne after a long time.

“Dazzling.” (s.h.i.+njo)

So despite being the underground’s fifth floor, the sunlight is falling here.

Looking up, you can see that a reflector is installed over the sky separated by a large circle.

To collect light sources and reach so far, it seems ingenuity has been devised for daylighting.

It is realized everywhere.