25 The Great Massacre (1/2)

Ten great beasts stand before the army. Armored beasts whose size easily dwarfs that of any known dragon. Each beast has two pairs of legs, like a centaur but perhaps most fearsome is its two pairs of arms. At the edge of these arms is a massive claw, so huge that it could tear down even the sturdiest wall as if it were made of paper.

The beasts had armored hide and a predatory smile on their faces as they gaze upon the army, ready to devour their meal. While the fifty four foot tall beasts distract the incoming army with their impressive size, its smaller and more numerous brethren began appearing. Hydralisks and Roaches popped out of the ground, ready to rain down acid on the enemy army. A mage snapped out of the daze and prepared to attack the beasts with his powerful yet ultimately harmless spells.

While charging, the mage did not notice a spine speeding through the air at around 330 km/h towards him. Upon making contact, the spine shattered his head like a watermelon as blood and chunks of flesh were flung away. Noticing their comrade dead with a spike looking thing stuck in his right shoulder, the troops around began issuing orders to attack, forgetting the ten behemoths before the army. The Overlords, noticing the soldiers snapping out of their daze and beginning to march forwards and attack, inform the ranged zerg to start the massacre.

On the sides of the army, hydralisks fire spines at the nearest soldiers while roaches prepare their acid. Soon, a rain of acid showers upon the army, quickly killing hundreds upon contact. As more acid showers fire, all things begin to die in the thousands as acid vapor corrodes and kills the nearby panicking soldiers. With weak armor and even weaker bodies, the roaches can maximize kill efficiency by spreading their acid out to maximize area damage.

With this modification, the army quickly fell under the combination of spines and acid sprays. In the sky, mutalisks quickly take down the wyvern riders as glaive worms reflect from one rider to another, increasing the total damage. When they realized that they should disperse, it was too late. With too little to fight back, the remaining wyvern riders attempted retreat back into the gate.

However, they were all quickly brought down under concentrated mutalisk fire. The remaining few thousand immediately retreated, horrified by the destruction these beasts caused.

”Run, run for your lives!”

”By the gods, what are these abominations!”

”Gods! Save us all from these demons!”

Of course, there are stupid, hard headed people who cursed at them and swore revenge. But hey, a single shot from a hydralisk and they'll shut up.

”We will have our reve-Ackk!”

”The empire will exterminate you Ack!”

Thousands of wounded and lucky soldiers escaped back into the gate, surviving the four thousand strong zerg army. Thousands poured out from the gate in Alnus Hill, most of them lost an arm or had parts of their body melted till their bones showed. When the empire's second half of the expeditionary army asked them, they responded with mad ravings about giant beasts and monsters that slaughtered their army in a storm of spikes and green like slime that melted things with ease, even the trolls.

To say that the army was baffled is a massive understatement. Armored monsters, acid spitting turtles and spine shooting serpents, alongside the mention of ten gigantic beasts twice the height of an ancient dragon, the army dismissed them as mad ravings and took their warnings as nothing but the enemy's illusion magic. They theorized that it must be a powerful illusion spell that let them capture so many soldiers, probably because the first half of the army sent consisted of the weaker and less experienced mages. However powerful the illusion magic is, the remaining army believes that the empire shall conquer all.

No enemy shall they fear and no enemy shall not fall before their endless might and power! The empire's mages prepare an anti illusion spell and casted upon the army, preventing even the strongest of illusions from tricking their senses. The army changes their formations, placing mages in the outer areas, mixed with the layers of infantry and meat shields such as trolls. This would let them dispel any large scale spells casted upon the army.

After reshaping their formations, the army entered the gate with high spirits, completely unaware of the extreme danger from beyond the gate and the slaughter that will come.

In Kashrya,

The bodies of the first half of the army was quickly taken away by the zerglings and thrown into the bowels of the nearby hives. More than two hundred thousand bio energy units were added when these bodies are dissolved inside the hives. With no casualties except for injuries from lucky shots, the zerg expeditionary army was quick to recover from their battle ahem one sided slaughter. To add tactical experience to the command organisms, the creator commanded a large queen to be transported here through nydus worms to lead the army.

10 minutes later, the large queen emerged from a nydus worm on one of the hive clusters. The queen's arachnid bottom skitters as she made her way towards the gate. Spotting the creator standing towards the gate, the large queen approached him. Showing her subservience to the almighty creator, the large queen did a curt bow and announced in her raspy voice, ”My creator, I have arrived.”

The creator turned to look at his appointed commander. As a large queen, she appeared almost identical to a normal queen except for her slightly larger crown like head, a little more spikes and a more humanoid upper body. He placed his right hand on her torso and imbued power into her. Blue energy flowed from the creator's hand and into the queen.

Her nerve cords floated as immense amounts of power entered her form, bestowing her with new abilities unlike anything before. Mana particles bonded with all of the large queen's particles down to the sub atomic level where electrons, protons and neutrons are strengthened by the inserted mana. Her carapace hardened, its strength and durability multiplied tenfold. Now, the large queen can withstand even the full might of a pulse cannon and survive, though taking severe damage.

Her limbs are increased from three to four, a thumb added on each hand. Brain matter was expanded to hold the new energies that enhances her psionic abilities exponentially. Now, she can manifest thunderbolts and perform telekinesis on large objects, her power is only secondary to Praelis within the Swarm. The large queen's psionic abilities also have a special new property.

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It can absorb magic from anything it attacks. If the large queen attacked mage, all the mage's magic and mana would be transferred into her, giving her more spells to add into her arsenal and capacity for magic use. After the short metamorphosis session ended, the creator spoke to her, ”I name you Nesfel, the Destroyer of Falmart. Your duty is to destroy the empire of Falmart. Once you do, leave that world and expand into the stars beyond.”

Showing her respect and gratitude, Nesfel bowed and while doing so, she replied, ”Your will be done, my Lord and Creator.” Nesfel decided to test her magic eating abilities. When the enemy army comes, she will personally descend into their lines and devour the creatures called mages to increase her power. With greater power, she will be of better use to her creator and there is nothing that can stop her from serving her creator's every divine will.

The large queen sensed the army enter the gate, making their way to Kashrya. From her new magic sense, the magic eating zerg can detect the location of every mage in the army. The mages are like lanterns in the darkness while the wyverns and their riders shine like dim stars in the night sky. Nesfel called a horde of zerglings to her position, intent on encircling the enemies and preventing any escapees during her time for slaughter.

Hydralisks position themselves behind the zerglings, their scythe like claws clicking in anticipation. Roaches are randomly assorted, ready to jump and kill by shooting their all corrosive acid bolts. Ultralisks burrow themselves near the gate, prepared to jump out to close the enemy's only way of exit back into Falmart. Queens station themselves in groups of nine, prepared to wreak psionic havoc into enemy lines.

As for the Overlords controlling this army, the bloated zerg float in protected areas where many zerg are stationed on. As for the mutalisks, Nesfel placed them behind the gate, ready to be used when they enter the gate and destroy the world beyond it. The large queen now waits, hidden within the rows of zergling, ready to pounce on their unsuspecting and idiotic foes.

In the Gate…..

Since the first forces failed, the imperial army's commanders and nobles entered the formation. Believing that the first army was captured, not killed, due to lack of good leadership, the nobles and commanders decided to lead on the front lines. With them relaying tactics and commanding the army into position, there is no enemy that can stop them. In case of an illusory attack like before, each noble is flanked by two mages, one on each side.

The nobles wore medium armor, grossly underestimating their foes from beyond the gate (it's not like they have any armor to withstand it anyways). With the nobles leading the charge, morale was at an all time high as the conquest of a new and much more primitive land is nigh. Wyvern riders flew ahead, acting as scouts for the attack and to harass their foes before the main army arrives. White dragons and their riders flew past the army at great speeds, quickly emerging into the other side of the gate.