Chapter 460 - High End Setting (1/2)

Because of how the Heavenly Domain was set up, the value and importance of many things were vastly different from the normal servers.

In the normal servers, the compet.i.tion between the guilds for the dungeon records were life and death battles. They were mainly sought after for the achievement. Through achievements, the guilds could prove their strength. Through strength, the guilds could grab the attention of new Glory players and turn them into their members and their team’s supporters. This was the value of dungeon records.

As for the Heavenly Domain, the idea was different.

In the Heavenly Domain, it couldn’t be said that there weren’t any noobs. After all, you could directly buy a Heavenly Domain account card and directly skip the normal servers to this high end server. However, most of the Heavenly Domain players had gone through the normal servers and completed the challenge.

These players had all played Glory for a good amount of time. From playing the game and watching the pro scene, they already knew very well which guilds had Clubs backing them. For these players, the Clubs no longer needed achievements to attract their attention. For them, the names of these guilds were huge gold-lettered signboards.

In addition, the top guilds in the Heavenly Domain were fundamentally stable. They didn’t need to do much to prove their existence.

In the Heavenly Domain, everyone still competed for dungeon records, but these weren’t done to prove their strength. After taking down a dungeon record, the system rewards were what everyone cared about. It was just that once a record reached a certain point, trying to break it was very difficult.

For the Heavenly Domain’s dungeon records, you can’t look at just the team composition.

The dungeon records here stored countless famous names. These were characters from the pro scene.

Pro players and accounts were not restricted from competing in the game. This was something the Glory Alliance had put in great effort to fight for. The famous speech made by the Alliance’s chairperson at that time was still enjoyed by today’s players.

In that speech, the chairperson enthusiastically promoted a huge benefit in relying on the game’s compet.i.tion: pro player interaction.

No sport had the same level of pro player interaction as Glory did.

Football, basketball, F1, or even any other eSport may have huge amounts of fans, but for those fans, pro players are a higher level of existence. Normal people would have a hard time ever meeting them.

But in Glory, with the game as the foundation for the compet.i.tion, the distance between pro players and normal players could be closed through the online platform. In the game, you might be able to run into your wors.h.i.+pped pro idol or you might have the chance to team up with your favorite pro player, dungeon, and kill the boss together.

The core idea raised from this speech truly aroused a huge number of Glory supporters. At that time, Glory had only just pushed into the Heavenly Domain. In order to promote this type of setup, pro players would undoubtedly attract many fans, so they didn’t have any problems with it either.

The game company accommodated for this feature by allowing pro players to play freely in the Heavenly Domain.

In the early years, the dream the Alliance chairperson had imagined came true. Speaking of this, at that time, pro players were the first bunch of characters to reach the Heavenly Domain. Normal players truly were able to play with pro players frequently. However, as Glory developed, the player base rose and the maps expanded, pro players became more and more popular. That initial dream was rarely seen now.

Pro players not running over to the game to play wasn’t something the Alliance restricted. It was just that the pro players were too afraid to log into their accounts.

With so many people gathering around to watch, the pro player wouldn’t be able to really do anything in the game. The crowd watching was only one aspect. In reality, the pro player would even sometimes be attacked. The attackers might want the pleasure of fighting against a real pro player or they might be attacking for the equipment on the pro player. There were all sorts of reasons. As a result, with how popular Glory was, that beautiful dream had already faded away.

Today’s pro players would only come on to challenge the hardest dungeon records. Because of this, the Heavenly Domain’s dungeon records were set by the pros.

And the reason they set these records was for the resources given by the system’s rewards.

Resources.

In the Heavenly Domain, the top guilds competed for resources.

The dungeon records were for this. The wild bosses were for this.

For the pro scene, the value of materials were far greater than the value of equipment. If one really wanted an equipment that dropped from in the game, it wasn’t too hard to get it. Self-made equipment were the high end equipment the Clubs pursued. And in order to create equipment, materials were necessary.

The production of materials in Glory spread throughout the game’s activities.