Chapter 0 Data & Terminology (1/2)

Adventurer rank

Gawning out, temporary exemption, not a real adventurer

F Newcomer, apprentice, once treated adventurer

E 1 person, please put your heart and advertise adventurers

D middle-aged, party leader will do it too

C veteran, a superman looking from the general public

B top class, small guild B is the top

A hero, several people in the country, common people also know the name

S myth grade, eight people in the world, the king lowers his head

Demon Beast Rank

G Small fish, adult men can win, Goblin

F Small Commercial Corps is annihilated, Brown bear, Five Wolf

E village is in danger of annihilation, Lesser Weyburn

D town is annihilated, Hydra, Blast Tortoise

C big city blown out tyrant saber tiger

B country is annihilation Intermediate demon, senior dragon

A continent annihilation devil king, royal dragon

S World-wide crisis mythical monster, Fenrir

As an adventurer rank, it is a standard that you can defeat the monsters with the same threat level as yourself, if you build a party. Or it is a level that you can knock down monsters with the lowest threat level with a single knight.

If you are an adventurer of adventurer rank D, you can hunt monsters of threat level D with five adventurers of the same D rank. In addition, it is possible to defeat a monster of threat level E even by one person. It is not necessarily because there are skill composition and weak hands too … ….

Magical power conductivity of weapons

Estimated what percentage of the magical power put in when you strengthen the weapon with magical power put together. When you put 100 magical powers into the weapon of conductivity E, the attack power of the weapon is +20. If you add 100 magical power to the weapon of conductivity A, it will be amplified and attack power will be increased by +200.

Conductivity (numerical value is%)

F – 1 F 5 F + 10

E – 15 E 20 E + 25

D- 35 D 45 D + 55

C – 70 C 85 C + 100

B- 120 B 140 B + 160

A – 180 A 200 A + 220

S – 250 S 280 S + 310

SS- 340 SS 370 SS + 400

Explanation about compound magic & special magic

Tree: Water + earth. As its name suggests, it is a line that manages plants. It can grow not only but also it can die. Also, there seems to be a technique for not getting lost in the sea.

Ice ice and snow: water + wind. Manipulate the cold. It is also possible to attack with ice or snow, or to take away heat and freeze it. You can get resistance in cold areas.

Life: water + fire. I will control life. Recovery can be done, but its real value is deeper. It is possible to nurture life and play. It is also used for homunculus research combined with alchemy and the like.

Thunder: The wind + fire. Magic that can manipulate electric shock and magnetic force. There is a technique not only to attack but also to raise the response speed along the body.

Sand dust: wind + earth. In addition to manipulating sand, it can also handle drying, dehydration, weathering and others. It seems that it is also used for processing foodstuffs.

Molten iron: earth + fire. Metals, ores, lava and so on. The so-called attribute to be imaged from under the ground. Many people use this technique for blacksmiths.

Special attributes

Space-Time: manipulate time and space. It seems that metastasis, time operation, summoning etc are confirmed.

Moonlight: reflection and mental manipulation, physical manipulation. Magical Man reminiscent of a wolf man and a vampire

Auxiliary: Attributes specialized for assisting status ups, barriers, etc. There is a technique that is similar to other attributes, but the effect as much as auxiliary attributes can not be obtained.

Blacksmith: A system gathering magic that is necessary for smithing. It is said that the god of blacksmith created for the blacksmith. It includes various magic such as fire, wind, molten iron, but it seems that it can only be used for blacksmithing because the power is drastically reduced when used in battle.

Magic smith: A technique to build magic weapons by putting magical power into blacksmithing. Advanced magical power control that can not compare with ordinary smiths is possible, and it is possible to give target effects and attributes.

Capture on skills

~ About art, ~ technique

Battle skill skills

Technique for handling weapons well, such as swordsmanship, archery, martial arts, kick leg technique, shield technique. Usually, after the name of the weapon, if it became “art”, it is generally a fighting skill. Slime Road ‘s mucosal technique is skillfully manipulating slime’ s Pullulun body and fighting it.

War skills

Sword and, bow technique, boxing skills, deathblow skills using Keashi technique, such as a shield skills, weapons. If it is a sword skill, there are techniques such as double slash and triple thrust. War skills will not grow to a level above the corresponding combat skills. If the swordsmanship skill is Lv 5, it means that the sword skill does not grow above Lv 5. Also, I will consume magical power.

About top skills

Skills include subordinate objects and superior objects. For example, swordsmanship and swordsmanship. Fire magic and flame magic. Dark Magic and Dark Magic. It is like a shape. Basically, lower skills Lv 1 to Lv 5 are lower, lower Lv 6 to 10 are middle, upper Lv 1 to Lv 5 are better, upper Lv 6 to 10 is best skill etc.

Also, like smiths and magic smiths, there are superior skills that can not be remembered simply by having the level can- tally cast. By the way, the forge level canst, the smith magic Lv 7 or more, fire magic Lv 7 and above, the condition that the magic smithing skill grows.

About magical power manipulation and vigorous operation

Magical manipulation and vigorous manipulation are very similar skills. Magical manipulation is a technique for releasing his magical power. Vigor operation is a technique to circulate your magical power in the body.

Magical manipulation is a useful skill to use magic, vigorous manipulation is to use war skills.

At first glance, it is a true reverse skill, but it is similar in that it manipulates to think of your own magical powers. So, the main character is not noticed at the moment, but if you have even one skill, you can use magic and fighting skills. Of course, because the efficiency drops, the power drops.

About the rare degree of skill

Normal skill → rare → unique → extra, will be.

If it is more than a unique, it will be displayed specially.

In addition, the inherent skill is a skill that one race possesses by nature or can acquire if you give it to a specific occupation. Depending on the race, unique skills may be unique skills.

About skill sharing

Partial change was made to the setting. Currently it is written as follows.

Skill sharing: You can share and assign the skills you are currently setting with the equipment registrant.

All skills acquired by absorbing manastones will be handled as settable skills, so even with unique skills, even the top extraskill can be shared with francs.

About skill superiorization

Originally it was named skill uniqueness, but because it leads to various misunderstandings, we changed to the name of skill superiorization and edited the contents as follows.

“It was a skill superior, it’s a great bonus to change the skill that has reached LvMax to a special superior skill, but instead that skill is excluded from set skills and can not be shared with fran I Naturally, because it is a skill exclusively for me, I can not set it to set skills and it will be impossible to share with me twice. ”

For the exclusion cutout, the following explanation is described in the text.

Appraisal Blocking: Inhibit the appraisal directed to himself. Equipment with this ability gives the effect of appraisal blocking to the equipment as well.

About skill taker

Apparently, it seems that there are many who are misunderstood that it is a skill that can take multiple skills randomly when used for subjects.

So I changed the explanation as below.

Skill Taker: LvMax · Select one skill with rare degree 10 or less and Lv 10 or less that the subject has, and take it with 100% probability. Can be used only once for the same subject. You need 18 days to reuse skills. The range is skill level × 1 meter.

In addition, skills taken by skill taker are the skills of the main character and franc. They are not set skills, so they can not be shared with each other.

Since it can be used twice in the hero, Fran, it can be used up to twice for the same subject.

⑨ About combat skills

It seems there was something hard to understand from the name, so some explanations

Sword fencing: scimitar type. There are more dazzling skills than swords.

Clubbing technique: gold crush bar and club system. Swing around with centrifugal force, emphasis on attack.

Warcraft: Mace system. Because the surgeon also uses, there are also many defensive techniques.

Staff technique: A technique that uses the so-called wizard of a wizard. Protector.

Stick technique: A technique to fight with a stick without a blade. Many techniques suitable for capturing.

Fist fighting technique: Fighting skill based fighting skills. There are a few footworks.

Kick leg technique: Fighting-based fighting skills. There is also a little fist skill.

status

About intellect. Intellect is not an amount of knowledge but a skill related to head turning power, memory power, thinking speed. Even though this value is high, it is not said to be intellectual. Even though there are demons with high intelligence, they do not speak the language nor do they have the reason to negotiate.

About the title

The title is different from things of human beings and monsters. Even monsters with dark magic LvMax are not like dark doctors like human beings. Also, tribes such as demons and dragons have titles peculiar to the race.

About the title killer and slayer

For one, Slayer thinks it is the top title of the killer. Killer, Slayer, Genocider in that order.

Killer by defeating a demon, Slayer by cumulative 5 destroyers, like that. Depending on the race, the number to beat down will change.

In the case of a giant, it is the title of a giant killer and a bonus of HP + 10. Giant killer skill does not exist. This is legendary like Chimaera or Hydra, but one step inferior to the devil and the dragon. It applies to such monsters.

Weapon data

Frank 24 talk ~

Name: leather armor of fire-fighting lion

Defense strength: 90 Endurance value: 500/500

Effect: Great fire resistance, poor tolerance

Name: backseat of a false dragon

Defense power: 61 Endurance value: 400/400

Effect: Impact resistance less imparted, lower arm strength

Name: one hundred eyes shoes

Defense strength: 45 Endurance value: 330/330

Effect: Small increase in paralysis resistance, agile small rise

Name: Shield of Kuroishi Tree

Defense strength: 68 Endurance value: 900/900

Effect: Increase in traffic, impartment of impact resistance small

Name: Protective bracelet

Defense strength: 15 Endurance value: 300/300

Effect: With magical power consumption, physical barrier development

Name: Anti-poison bracelet

Defense power: 5 Endurance value: 100/100

Effect: In poison resistance

Fran 61 story ~

Name: black cat’s clothing

Defense strength: 100 Endurance value: 600/600

Effect: Pleasant sleep, deodorant, purification, psychotic disorder tolerance given

Name: Black cat glove

Defense power: 70 Endurance value: 600/600

Effect: Impact resistance imparted, rising during arm strength

Name: Black cat’s light shoes

Defense power: 65 Endurance value: 600/600

Effect: Jumping granted, agile middle rising

Name: Black Cat’s Heaven Hair ring

Defense strength: 15 Endurance value: 300/300

Effect: imparted poison resistance, large noise tolerance imparted, attribute tolerance imparted

Name: Mantle of black cat

Defense strength: 85 Endurance value: 600/600

Effect: resistance to cold, heat resistance, equipment automatic repair

Name: Black cat’s leather band

Defense strength: 15 Endurance value: 300/300

Effect: Small magic resistance, small abnormal state tolerance, item bag capability small

Full equipment bonus: black cat protection (all status + 10 & instant death invalid)

Black cat family exclusive equipment. When equipped other than black cats, the total capacity is greatly down.

Character status (Posting is in order of appearance)

Name: Rundell Age: 39

Race: human

Occupation: Merchant

Condition: normal

Status Level: 20

HP: 62 MP: 85 Power: 30 Strength: 31 Agility: 34 Intelligence: 45 Magical power: 40 Devices: 41

skill

Transportation: Lv 3, Co-operative: Lv 1, Negotiation: Lv 2, Arithmetic: Lv 4, Business: Lv 6, Living Magic: Lv 2, Spearcraft: Lv 2, Speech: Lv 2

title

None

Equipment

A spear of a base iron, a breastplate of cowhide leather, a mantle of a spider thread

Name: Donadron age: 46 years old

Race: Devil man

Occupation: Great warrior

Condition: normal

Status level: 42

HP: 396 MP: 173 Power: 208 Strength: 183 Agility: 108 Intelligence: 90 Magical power: 81 Devices: 116

skill

Intimidating: Lv 4, Transportation: Lv 3, Recovery speed increase: Lv 5, Crisis detection: Lv 4, Mentoring: Lv 4, Market perception: Lv 3, Playback: Lv 4, Flashing: Lv 3, Saturnalism: Lv 2, Throwing: Lv 5, Venom Resistance: Lv 7 , Logging: Lv 4, Axis Techniques: Lv 7, Aerosurgery: Lv 8, Roar: Lv 3, Falling Retirement, Power Operation, Muscle Steelbody, Automatic HP Recovery,

title

Guild instructor